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Replai’s one-click AI solution to produce and share automatic highlights from gaming live streams seeks to unlock the ability to create exciting content to anyone

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The short video creating platform invites all gamers and gaming companies to claim their free “personal AI Highlights Producer”.
What if any gamer who streams could create immediate highlights from their livestreams and feed their social channels with the best and most captivating moments of their playthroughs? While this sort of capacity is typically available only to the resources of established streamers, companies and esports teams with the help of experienced media teams, Replai is offering a solution to passionate content creators who balance their streaming with jobs, families and day-to-day life looking to grow their follower base through their AI-based automated highlight creator platform.
Replai is a real-time content production platform that offers massive time and cost savings by rapidly creating high-quality video highlights from thousands of hours of live streams, streamlining all the needed editing, clipping, rendering and sharing of video in just 3% of the time. Following a successful funding round in June, Replai has been quickly expanding its user base: “In September, Replai users produced over 15 000 highlights from around one million hours of streams processed. We estimate that these served an audience of around 11 000 000 people in social channels”, explains Diogo Pereira, director of marketing and community for Replai. “Only recently we opened the access to Replai beyond our previous enterprise-exclusive level as we’ve seen the massive demand for a solution like this from end users.”, he adds. Irina Pencheva, Head of Social at SK Gaming, testifies to such efficiency: “The projects I created with Replai are definitely something that helps the team’s operation to release content as games are happening”.
Replai was born from the context of increasing importance of community content as a powerful marketing strategy for brands in gaming, together with the rise of short-video platforms like Tik Tok. After partnering with major companies across the globe like PUBG, SK Gaming or GamersClub to help them automate content creation, the team witnessed a rapid demand from everyday streamers. “Replai can be an absolute game changer for millions of streamers who don’t have the time, resources or money to scale content as they struggle to balance streaming with their life”, João Costa, Replai CEO, explains. “We help them save their time editing highlights dramatically. Replai enables them to do in one minute what took at least one hour.”
Such usage comes from all types of streamers, from those with thousands of followers to aspirational ones who want to grow their channels by stimulating the virality of their content. “It’s been fantastic to witness the enthusiasm of the community.”, Diogo says. “We think of our Discord as a place to celebrate live streaming, where our users and ambassadors come together to exchange ideas, tips, and play together”. Nikolarn is one of such streamers that at around half a million followers who found Replai to unlock potential for all types of content creators: “Short-video content is essential for me to keep my viewer base engaged and growing across all of my social outlets. It’s next to impossible being efficient in producing that type of content daily, especially after long streaming sessions. Replai solves a major bottleneck for professional streamers, and as such the impact is even bigger for streamers who don’t have dedicated staff at their disposal or simply lack the editing skills or time to produce that type of content.”
What’s next for Replai? “We keep expanding our strategic partners in the industry, but we have a strong belief in the importance and improvement of our streamer community.” Diogo adds . “We’ve seen an unbelievable adoption of Replai from every type of streamers: from firefighters who stream in-between emergency calls, to VR-enthusiasts who are conquering new audiences. That excitement fuels our ambition to make Replai a platform that every streamer in the planet will want to use. We want to put Replai in the hands of every streamer who wants to create more exciting content but doesn’t have the time or resources to do it.
“We invite everyone to try Replai for themselves – all it takes is a sign-up and inserting a stream URL – and become a part of our community.” The team is also committed to improving the product continuously, encouraging user feedback for new feature developments in their Discord.
Replai is currently free to use on a 14-days trial, after which users can simply refer friends to join Replai in order to keep the account fully unlocked. The Replai Partner & Ambassador Program allows top Replai users to receive perks and have access to beta features.

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S8UL partners with AMD ahead of Esports World Cup 2026 campaign

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AMD Ryzen and Radeon hardware will be used across S8UL’s esports, streaming and creator workflows as the Indian org ramps up its EWC push.

S8UL has signed a strategic partnership with Advanced Micro Devices (AMD) ahead of its Esports World Cup (EWC) 2026 campaign, as the Indian esports and gaming content organization targets further international expansion.

Under the agreement, AMD will equip S8UL’s players and creators with AMD Ryzen™ AI 400 Series processor-based PCs, AMD Ryzen™ 9000 Series processors, and AMD Radeon™ RX 9000 Series graphics cards for gaming, streaming, content creation and general productivity.

The deal lands as S8UL prepares for EWC 2026 after being selected for the Esports World Cup Foundation’s Club Partner Program for a second consecutive year. The organization said it has already secured qualification spots in Apex Legends, Chess, Fortnite, Honor of Kings, and Trackmania, while continuing to pursue additional slots in other titles. The partnership also follows S8UL onboarding Campa Energy as the Title Sponsor for its EWC 2026 campaign.

“S8UL has always focused on both competitive success and content creation. As we prepare for the Esports World Cup, AMD’s technology will support our players and creators across competition, streaming and content production. We’re excited to work together as we continue to grow our presence globally,” said Animesh ‘Thug’ Agarwal, Co-Founder and CEO, S8UL.

“India’s gaming ecosystem is expanding beyond competition, with creators playing an increasingly important role in how communities connect and grow,” said Vinay Sinha, Managing Director, Sales, AMD India. “Organizations like S8UL are helping shape that evolution, and we’re excited to support their players and creators with AMD technology as they continue to engage gaming and creators’ communities in India and around the world.”

EWC 2026 is scheduled for July 6 to August 23, with the Esports World Cup organisers stating it will feature more than 2,000 players and 200 clubs from over 100 countries competing for a $75 million prize pool.

The post S8UL partners with AMD ahead of Esports World Cup 2026 campaign appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Esports Awards adds player-voted EWC Players’ Choice Award, extends Esports Foundation deal

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The Esports Awards and the Esports Foundation (EF) on June 18, 2026, announced a three-year extension of their partnership through 2028 and introduced a new player-voted honor, the EWC Players’ Choice Award. The announcement was made in London, with voting tied to Esports World Cup (EWC) 2026 in Paris.

The EWC Players’ Choice Award will be decided exclusively by professional esports players. According to the announcement, competitors attending EWC 2026 will vote in person, while a secure digital voting platform hosted by the Esports Awards will allow participation from additional eligible players and clubs.

Eligibility requires players to have competed in at least one qualifying S, A or B-Tier tournament during the official competitive season. Players will not be able to vote for themselves or teammates, with the Esports Awards overseeing the process.

“The talent and innovation of our sector should be getting the exposure it deserves.,” said Michael Ashford, CEO of the Esports Awards. “The Esports Foundation has done an incredible job in generating mainstream attention, and industry exposure outside of the standard circuit. Our partnership has enabled us to expand our operations and footprint and it’s through our continued collaboration that I hope we can bring the Esports Awards to the global community, and provide the industry with better visibility all year round.”

The Esports Awards also confirmed its 2026 ceremony will take place in the United States, starting what it described as a rotating host city model featuring “previously unvisited destinations.” The event previously staged its 2024 awards ceremony and the 2025 Decade Awards in Riyadh, Saudi Arabia as part of the Esports World Cup program.

EWC 2026 is scheduled for Paris from July 06 through August 23, 2026, with more than 2,000 players and 200 Clubs from over 100 countries set to compete in 25 tournaments across 24 games. Voting for the EWC Players’ Choice Award will run from July 1 through August 18, 2026, with the winner to be revealed during the Esports Awards ceremony later this year. The Esports Awards said additional details about its 2026 event will be announced in the coming weeks.

The post Esports Awards adds player-voted EWC Players’ Choice Award, extends Esports Foundation deal appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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ENC 2026 chess qualifiers wrap as 82 nations and territories make the field

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The Esports Foundation (EF) has completed the online regional qualifiers for the Chess tournament at the Esports Nations Cup 2026 (ENC), scheduled to debut in Riyadh, Saudi Arabia, from November 2-29, 2026.

EF said the 128-player chess field is now largely set. 64 players from 64 countries and territories received direct invitations via official Champions Chess Tour (CCT) rankings at the end of May, while 61 players qualified through online regional events operated by Chess.com across North America, South America, Africa, Western Europe, Eastern Europe, Middle East/India/Central Asia, and East Asia/Southeast Asia/Oceania.

A further slot was awarded to Amani Alazmi (Kuwait) via the Host Region Wildcard as the next highest-placing competitor from the host region. Two Wildcard Solidarity slots for underrepresented regions remain and will be announced at the end of August after all ENC qualifiers are completed. With qualifiers concluded, EF said at least 82 countries and territories will be represented in chess at ENC 2026.

EF highlighted that Jamaica, Paraguay, Singapore, South Africa, Tajikistan, Tunisia, and Turkmenistan each secured two qualifying slots despite not receiving a direct invitation. Honduras, Mexico, El Salvador, Venezuela, Morocco, Nigeria, Algeria, Jordan, Australia, and New Zealand secured one slot each.

The chess competition runs November 2-8. EF said the event will open with a round-robin group stage featuring 16 groups of eight players, before moving to a 64-player single-elimination playoff bracket. The full list of qualified players and nations is available on the ENC website’s chess page.

The post ENC 2026 chess qualifiers wrap as 82 nations and territories make the field appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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