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Imperva Research Labs Uncovers Global Rise in Security Incidents in August 2020 Cyber Threat Report

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Australia, the United Kingdom, and Canada hit by the largest increase in incidents as data leakage attacks are also on the rise

Imperva, Inc., the cybersecurity leader championing the fight to secure data and applications wherever they reside, published its August 2020 Cyber Threat Index Report. The report showed most countries saw an increase in the number of security incidents in August. Simultaneously, the number of data leakage attack attempts also grew, targeting Apache servers, Git repositories, and databases.

The monthly report also revealed the overall Cyber Threat Index score rose for the second month in a row, gambling sites are facing larger DDoS attacks, and the number of high-risk vulnerabilities is growing.

Key findings between August 1 and August 30, 2020 include:

  • Globally, the number of security incidents increased during August. Most countries experienced more security incidents in August than June and July. The largest increases in incidents were in Australia (+19%), the United Kingdom (+15%), and Canada (+13%). The only exception to this global trend was Russia, which saw the volume of incidents reduce by 6%.
  • Data leakage attack attempts are on the rise. The number of data leakage incident attempts grew by 30% in August, targeting Apache servers, Git repositories, and databases. The most targeted industry for these attacks was Financial Services, which experienced a 55% growth in data leakage attack attempts since May.
  • Overall Cyber Threat Index score rose for the second month in a row. The CTI score went up by six points both in both July and in August, reaching a score of 798, due to the increase in revealed high-risk vulnerabilities and a 5% increase in security incidents. Counterintuitively, the volume of blocked malicious requests dropped, indicating more targeted tactics and fewer randomized “spray-and-pray” attacks.
  • The size of application DDoS attacks against gambling sites is increasing. DDoS attacks against gambling sites grew larger in size over the past few months. Imperva Research Labs measured a 281K requests per second (RPS) attack in August and a 250K RPS attack in July—larger attacks in comparison to the months prior.
  • The number of high-risk remote code evaluation (RCE) and remote file inclusion (RFI) vulnerabilities is growing. Continuing a trend Imperva Research Labs has observed over the past eight months, the number of published vulnerabilities continues to increase. More than 250 vulnerabilities published in August—half of which were published with an exploit, and 5% of them are considered “high risk.”
  • Travel industry traffic volume drops to a third of August 2019 levels. From November 2019 to April 2020, traffic decreased every month as the COVID-19 pandemic spread, becoming a global crisis. Although travel site traffic kicked off an upward trajectory in May 2020, it remains far below its pre-COVID 19 level. In addition, the number of security incidents in travel websites also decreased by 40% when compared to this time last year.

The Cyber Threat Index is a monthly measurement and analysis of the global cyber threat landscape across data and applications based on data gathered from Imperva sensors all over the world—including over 25 petabytes of network traffic passing through the Imperva CDN per month. With over one trillion total requests analyzed and 21 billion application attacks blocked, it offers an unrivaled comprehensive look at application security and provides an easy-to-understand score to consistently track cyber threat levels and observe trends over time. Viewers can dive deeper into the score and drill down for individual industries and countries, and also view historic Index scores.

The August 2020 Cyber Threat Index is available at https://www.imperva.com/cyber-threat-index/.

“Countries around the world are dealing with a similar problem in terms of increased security incidents. This is also exemplified by the increase in specific threats such as data leakage attacks, and vulnerabilities like RCE and RFI,” said Nadav Avital, head of security research at Imperva. “Furthermore, even though the volume of blocked malicious requests dropped, organizations must not lose focus, or assume they are safer because volume is down. Additionally, to address data leaks they must ensure assets are properly configured, to only allow necessary access to their systems.”

The Cyber Threat Index was created by Imperva Research Labs, a premier research organization for security analysis, vulnerability discovery, and compliance expertise. The organization provides round-the-clock research into the latest security vulnerabilities and is comprised of some of the world’s leading experts in data and application security.

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Booming Games marks two years in South Africa, targets top supplier spot

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Booming Games says it is marking two years in South Africa and is setting a target to be “recognised as the market’s leading games provider in the next 1-2 years,” according to a company statement dated 14 July 2026.

The Malta-based supplier entered the market in July 2024 and says it has since grown from a single partner relationship to working with “a host of tier one operators across Africa.” The company also claims its local team has doubled in size, with further hiring planned in the coming months, and noted shortlistings at the SiGMA Africa Awards and iGA Summit Awards earlier this year.

In South Africa, Booming Games said it has more than 145 titles “tested, approved and live” in Mpumalanga, Western Cape and Eastern Cape. The company also pointed to a partnership announced last month with World Sports Betting (WSB), under which a selection of its titles will be integrated into WSB’s platform.

Solomon Godwin, Head of Africa at Booming Games, said: “Close partnerships with operators is central to our ability to innovate and deliver at speed. These collaborations allow us to establish a comprehensive feedback loop that informs future games. Put simply, we listen to our punters through our partners.”

Looking ahead, Booming Games said it plans to expand into “every remaining province” and increase investment in local presence and operator partnerships, including targeting new aggregator platforms entering the market. The supplier also said it will expand its release pipeline with localised titles and is developing new games across crash and instant categories, alongside updates to existing games.

Max Niehusen, Founder of Booming Games, said: “South Africa already drives the largest proportion of our revenues in Africa, and as we celebrate two successful years here, we are well placed to build out our offering even further over the years ahead.”

The post Booming Games marks two years in South Africa, targets top supplier spot appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tonybet awards €7,000 silver prize in World Cup Card Collection campaign

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Tonybet has awarded a €7,000 prize to a player in Kilcock, Ireland, after the customer found the campaign’s silver card in the operator’s World Cup Card Collection promotion. The update was announced Tuesday 14th July 2026.

The World Cup Card Collection includes 51 cards: 48 digital cards representing each participating World Cup nation, plus three unique cards—gold, silver and bronze—tied to prize payouts. Tonybet said the bronze card was available during the group stage and was previously found by a customer in Canada.

According to the operator, the silver card was available during the knockout rounds through the quarter-finals. The gold card is now in play for the semi-finals, third-place play-off and final.

Tonybet Head of Product Kiryl Liudvikevich said: “Our Tonybet World Cup Card Collection Bronze prize went during the group stage; now Silver has gone too!

“A massive congratulations to our lucky winner in Kilcock, County Kildare. Silver was always the knockout-round card, available once the World Cup reached the stage where a single result ends a team’s tournament. It has found its winner just as the field thins to the last handful of nations.

“Now we’re down to the final four, that’s where the competition really hots up, leaving just the golden card still hidden somewhere for our lucky winner to find. Best of luck to all of our players as this amazing World Cup reaches its conclusion this week.”

Tonybet said its World Cup Card Collection runs until 31 July. With the bronze and silver cards already claimed, the remaining campaign prize depends on when the gold card is found before the promotion ends.

The post Tonybet awards €7,000 silver prize in World Cup Card Collection campaign appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tequity signs Koom Games to its RGS platform

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Tequity has agreed a Remote Gaming Server (RGS) deal with slot studio Koom Games, with the partnership announced on 14 July 2026. Koom Games will use Tequity’s licensed modular RGS to develop and roll out new titles for distribution to operators worldwide.

Under the agreement, Koom Games will use Tequity’s infrastructure to handle game delivery while keeping control of its creative and development roadmap. The studio said its approach is to build content closer to mobile and social gaming than traditional casino titles.

Tequity said it currently supports 31 RGS clients and manages more than 130 integrations across regulated markets. The company positioned the Koom Games deal as part of a wider run of commercial agreements with providers and operators.

Tanja Bergman, VP of Partnerships at Tequity, said: “Koom Games is a studio that is looming to enter the global market by making a big splash. The team’s dedication to creating content that is genuinely fresh is highly impressive. We are thrilled to offer the stable, high-performance environment needed to transform this creative vision into a market-leading reality.”

Marko Zulj, CEO & co-founder at Koom Games, said: “Whenever operators and aggregators ask us what category our games fit into, we actually struggle to give a traditional answer. Instead, we tell them, ‘you’ll need to try them, because you haven’t played this before’.

“Our games come with completely new mechanics, fresh math, and features built for social engagement. To scale such a vision and remain agile, we needed more than a reliable RGS — we were looking for a robust iGaming platform that lets us confidently develop in any direction, and we found exactly that in Tequity.”

The post Tequity signs Koom Games to its RGS platform appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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