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Svenska Spel Publishes Interim Report for the Second Quarter of 2025
Svenska Spel has published the interim report for the second quarter of 2025.
The second quarter is stable with growth for Eurojackpot and Oddset. The last Casino Cosmopol has been closed after the Riksdag’s decision on a legislative change that means that land-based casinos will no longer be offered in Sweden. The challenges for the Vegas slot machines remain, which negatively affects the group’s revenue.
“We have a clear focus on the group’s strategic goals: to have the gaming market’s most satisfied customers, ensure that our customers play healthily with us and drive long-term sustainable growth. Within the first two target areas, the customer satisfaction index and the share of healthy revenues are at a stable and high level. In terms of sustainable growth, net gaming revenues for both Eurojackpot and Oddset increased during the quarter,” said Anna Johnson, President and CEO of Svenska Spel.
On April 25, Casino Cosmopol in Stockholm was closed due to the legislative change that comes into force at the turn of the year, which means that land-based casinos may no longer be offered. Svenska Spel decided to liquidate after receiving a changed ownership instruction, and the liquidation is now underway in an orderly manner, while the sales process for the unique property on Kungsgatan has been initiated.
The Group’s net gaming revenue for the quarter is SEK 1839 million, an increase of SEK 2 million. The Luck business area has growth, while revenue is negatively impacted by continued challenges for Vending Machines and strengthened responsible gaming measures.
Net gaming revenue for the Luck business area increased by 2% compared to the same quarter last year. Eurojackpot continues to be the growth engine in the lottery portfolio. Large jackpots and high winnings have a positive impact on sales. A clear example is that Eurojackpot broke a sales record during the quarter, not long after last quarter’s big win of SEK 1.25 billion. Triss also has a positive development and sales on Mother’s Day exceeded the previous year.
Net gaming revenue for the Sport & Casino business area decreased by 1% compared to the same quarter last year. This was due to the negative impact of strong comparative figures in the previous year, when the European Football Championship contributed to higher revenue. However, within the business area, sports betting continues to grow under the Oddset brand – a growth that continues this quarter. The positive development for sports betting has been continuous since the launch of the new sports betting platform a year ago. The change was well received by customers, which has resulted in a larger customer base, higher customer satisfaction and increasing revenue. During the quarter, major events such as the Ice Hockey World Championship and the Eurovision final also contributed to increased customer activity, especially a clear influx of new customers.
The Vegas business area’s net gaming revenue decreased by 13% due to the continued negative impact of strengthened responsible gaming measures and the challenging economic situation for business partners.
The Group’s operating profit decreased by SEK 113 million or 17% to SEK 545 million and the operating margin amounted to 30%. This is mainly due to the fact that the gambling tax was increased from 18 to 22% on July 1, 2024, which has a negative impact on operating profit.
The Group’s online business continues to grow, up 5% in the quarter compared to the same quarter last year. Online accounted for 62% of the Group’s revenue during the quarter.
More and more customers are discovering the lottery Lyckoplatsen, which was launched in the previous quarter. When playing on Lyckoplatsen, customers can choose to contribute to a good cause by supporting a non-profit organisation. In this case, 10% of the contribution goes to the organisation of the customer’s choice. Collaboration with non-profit partner organisations has been expanded during the quarter, which means that customers now have more organisations to choose from.
During the quarter, Svenska Spel has awarded 78 million-sek prizes on lotteries with a total value of just over SEK 178 million. The highest prize was just over SEK 15 million on Lotto and the second highest prize was just over SEK 12 million on Eurojackpot. Sports and casino games have delivered 26 million-sek prizes during the quarter. The highest prize was over SEK 11 million on Stryktipset.
The post Svenska Spel Publishes Interim Report for the Second Quarter of 2025 appeared first on European Gaming Industry News.
BePlay
REEVO Enters into a New Partnership with BePlay
REEVO has entered into a new partnership with BePlay, an innovative game studio recognised for combining handcrafted design, proprietary technologies and data-driven game mechanics to deliver engaging player experiences. This collaboration further strengthens REEVO’s aggregation ecosystem, adding a portfolio of high-performing content built to maximise engagement, retention and operator success.
Through this partnership, BePlay’s portfolio is now available on the REEVO aggregation platform, giving operators seamless access to a growing collection of distinctive slot experiences through a single integration. The addition reinforces REEVO’s commitment to continuously expanding its content offering with studios that bring originality, innovation and measurable performance.
At REEVO, building a world-class aggregation platform means partnering with providers that challenge convention and deliver content that stands out. BePlay has earned a reputation for creating games powered by custom technologies, advanced mechanics and its unique SMART DATA MODE approach, helping operators deliver experiences that resonate with players and drive commercial results.
As REEVO continues to grow its global network, partnerships like this play an important role in strengthening the diversity and quality of content available through the platform. By bringing together innovative studios under one ecosystem, REEVO empowers operators with greater choice, stronger engagement opportunities and scalable growth.
Daniel Cuc, Head of Account Management at REEVO, said: “Partnering with BePlay is another exciting step for REEVO as we continue to strengthen our aggregation platform with studios that bring a fresh perspective to game development. BePlay’s focus on innovation, technology, and player engagement aligns perfectly with our vision of delivering content that creates real value for operators. We are committed to building an ecosystem where quality content and seamless distribution come together, and BePlay is a fantastic addition to that journey.”
Sam Mamedov, Business Development Manager at BePlay, said: “Reevo has always stood out to me as an aggregator with genuinely top-tier standards, both in how they run their processes and how they do business. What really sets them apart is the warmth of their team. It’s something many companies lose as they grow, but REEVO has managed to maintain that human approach while operating at the highest level. I’m genuinely happy our partnership is taking off, and I think everyone will see the results of it very soon.”
The post REEVO Enters into a New Partnership with BePlay appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Dagmar Händler
NOVOMATIC Takes a Strong Stand on Employee Health and Workplace Safety
NOVOMATIC has held its annual Health Day at its Lower Austrian headquarters, underlining its consistent commitment to workplace health promotion and an attractive working environment.
The diverse range of activities focused on health, fitness and safety delighted more than 1000 employees at the 7th NOVO-Company Day at the headquarters in Gumpoldskirchen. The event is part of the “Enjoy Working With Us” initiative and underscores the international gaming technology group’s ongoing commitment to a healthy and motivated work environment.
This year’s Health Day was officially opened with a warm welcome from the entire Executive Board of the NOVOMATIC AG Group.
“The health, safety, and well-being of our employees are a central pillar of our company’s long-term success. That is why we make targeted investments in measures that promote a healthy, motivating, and supportive work environment. The NOVO-Company Day brings this commitment to life in a special way year after year and underscores the high priority NOVOMATIC places on these issues,” said Stefan Krenn, Member of the Executive Board of NOVOMATIC AG.
Dagmar Händler, Mayor of Gumpoldskirchen, said: “NOVOMATIC is a major employer and economic driver for Gumpoldskirchen as well as for the entire region. It is all the more gratifying that the company is once again sending such a clear signal this year regarding the well-being of its employees.”
The varied programme included, among other things, health screenings, blood tests, lung function tests and individual consultations on nutrition, ergonomics and smoking cessation. The offerings were complemented by various exercise and sports stations, including basketball, darts and e-bike test rides. Practical safety training sessions, such as a fire extinguisher drill and the “Coffee with Cops” event featuring police experts, rounded out the diverse programme.
The post NOVOMATIC Takes a Strong Stand on Employee Health and Workplace Safety appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
B2B
Gamingtec signs on as headline partner for Midnight Mayhem at ICE Barcelona
Gamingtec has been named Headline Impact Partner of Midnight Mayhem Fight Night, a charity boxing event run by Behind The Gloves and scheduled alongside ICE Barcelona on 19 January 2027.
Behind The Gloves said the campaign is targeting €150,000 in fundraising and will follow 16 industry figures as they prepare to box.
According to the organisers, Gamingtec’s support will cover elements including a six-month training programme, event fundraising, fighter storytelling and post-event impact reporting. The partnership will also support a WBC Adaptive Boxing showcase and reporting on how proceeds are distributed to charities nominated by fighters and partners.
Sapar Karyagdyyev, Founder of Gamingtec, said: “At Gamingtec, we believe the strongest partnerships create value beyond business, so supporting Midnight Mayhem was a natural fit for us. The initiative brings together people from across our industry to raise money for important causes while highlighting the positive impact the sector can have when it comes together behind a shared goal.
“We’re proud to support Behind The Gloves as Headline Impact Partner and look forward to growing the event, amplifying its fundraising mission and celebrating the participants throughout their journey to ICE Barcelona.”
Lee McFarland, Founder of Behind The Gloves, said: “A target like €150,000 isn’t achieved through enthusiasm alone – it’s achieved through commitment. Gamingtec’s decision to become our Headline Impact Partner strengthens every part of Midnight Mayhem and gives us the platform to create an even greater impact for the charities and communities we’re supporting.
“But more importantly, it sends a message. When a company of Gamingtec’s standing backs an initiative like this, it shows what our industry can achieve when businesses come together behind a shared purpose. That’s how one fight night becomes something much bigger, and I couldn’t ask for a better partner to have in our corner.”
The post Gamingtec signs on as headline partner for Midnight Mayhem at ICE Barcelona appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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