Latest News
Svenska Spel: Record Year for Gaming Research
2024 was a strong year for research into problem gambling. With record-high application pressure and more projects granted than before, Svenska Spel’s independent research council continues to lead the development towards more knowledge-based work on problem gambling.
More people than ever applied for funding for research into gambling addiction, prevention and treatment in 2024. A total of SEK 5.9 million was distributed to seven projects that shed light on critical issues such as comorbidity, the effects of gaming advertising and how microtransactions affect gambling behaviour.
“We see a growing need to understand gambling problems in a broader societal context. Much focus is on mental health, especially among young people. It is a positive development that means we can contribute knowledge that really makes a difference,” Sara Lindholm Larsson, chair of Svenska Spel’s independent research council, said.
During the year, the council has not only funded research, but also worked actively to disseminate knowledge and stimulate collaboration. At the “Research Coffee” meeting in April, researchers and doctoral students met to present their results and discuss new approaches. During Almedalen Week, experts, politicians and industry representatives gathered for a packed seminar on the triggers of gambling addiction and the accessibility of games, with a focus on the government’s proposal to ban payment for games on credit.
In October, the annual Knowledge Day was held, an important forum where research meets practice. Leading researchers gave lectures and shared insights on topics such as young people’s gambling, the connection between gambling problems and computer gaming, quick payment solutions and preventive work at the municipal level. The day clearly demonstrated the growing societal importance of gaming research.
“We see a great demand for measures in politics, healthcare and the gaming industry. By bringing together experts and decision-makers, we create better conditions for effective interventions and evidence-based decisions,” Sara Lindholm Larsson said.
2025 marks the 15th anniversary of Svenska Spel’s independent research council. Svenska Spel’s long-term commitment to research is central to a constantly changing gaming market in need of scientifically based responsible gaming initiatives.
“It is natural for the gaming market to develop, but it must be done in a responsible manner. By supporting research and spreading knowledge, we want to contribute to a more sustainable gaming market where risks are reduced,” Anna Johnson, President and CEO of Svenska Spel, said.
In conjunction with the independent research council celebrating 15 years, Svenska Spel will also pass the 100 million SEK mark in its support for research.
“It is a milestone and confirms Svenska Spel’s long-term commitment. The research gives us valuable insights, and we follow developments closely while evaluating our own work. In this way, we can strengthen our responsible gaming in an evidence-based way,” Anna Johnson said.
The post Svenska Spel: Record Year for Gaming Research appeared first on European Gaming Industry News.
eSports
Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028
Lee “Faker” Sang-hyeok joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation’s Ambassador Program.
The Esports Foundation (EF) has appointed Lee “Faker” Sang-hyeok as a Game Ambassador for the Esports World Cup (EWC) and Esports Nations Cup (ENC) through 2028, the organization said on July 15, 2026 in a statement issued from Riyadh and Paris.
EF said Faker joins Cristiano Ronaldo, listed as the Foundation’s Global Ambassador, and Magnus Carlsen as part of the Esports Foundation Ambassador Program. The Foundation said Faker will represent “the perspective of esports players” across its international events, athlete initiatives, media engagements and leadership forums.
“You can’t talk about esports without mentioning Faker. He is the defining athlete of competitive gaming: a champion whose excellence, discipline and longevity have inspired an entire generation,” said Ralf Reichert, Chief Executive Officer of the Esports Foundation. “As our Game Ambassador, Faker represents something fundamental to the Ambassador Program: esports creates its own global sporting icons. Across EWC, ENC and NGSC, he will help ensure that the players who built this sport have a voice in shaping where it goes next.”
Faker said: “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador. I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.”
EF highlighted Faker’s competitive record, describing him as a six-time League of Legends World Champion, EWC 2024 winner, two-time MSI champion and ten-time domestic champion with T1. The Foundation also said Faker became the first esports athlete to receive the Blue Dragon Medal in 2026, describing it as the Republic of Korea’s highest sporting honor awarded by President Lee Jae-myung.
The post Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Brand Partnerships
Midnite signs as Middlesbrough FC principal partner for 2026/27 season
Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.
The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.
Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.
Andrew Mook, Midnite’s Head of Brand Marketing, said:
“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.
“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.
“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”
Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:
“We’re delighted to welcome Midnite as our new Principal Partner.
“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.
“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”
The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGCO
ThrillTech secures AGCO supplier licence for Ontario launch
ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.
The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”
The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.
ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.
The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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