Latest News
Amusnet Showcased Diverse Product Portfolio at ICE Barcelona 2025
Amusnet made a remarkable impression at ICE 2025, with its inaugural edition in Barcelona and attracting a record-breaking 55,000 attendees. The company’s global team, representing Bulgaria, Greece, Belgium and the Netherlands, Spain, Georgia, Croatia, Armenia, Romania, Serbia, Cyprus, Italy, Malta, LATAM, Latvia and more actively engaged with industry leaders, partners and customers, successfully hosting over 320 business meetings. Adding to the excitement, the football legend Hristo Stoichkov was a special guest at the Amusnet stand, further enhancing the brand’s presence and reflecting the company’s remarkable impact on the world’s premier gaming event.
A Legendary Partnership
One of the standout highlights at ICE 2025 was the participation of football icon and Amusnet official partner, Hristo Stoichkov, perfectly aligning with the event’s setting in the city that shaped his legendary career – Barcelona. Embodying the teamwork, determination and passion that drive the company’s success, Stoichkov presence solidified Amusnet positioning among the most influential gaming providers. Thousands of visitors had the exclusive opportunity to meet him in person and explore the Stoichkov #8 celebrity slot, a game that blends sports and gaming innovation. Inspired by the iconic footballer, the title has gained significant popularity across multiple markets since its launch last year.
Another major highlight was the interactive football activation, where hundreds of attendees competed in a foosball championship at the stand to win exclusive prizes, including footballs signed by Hristo Stoichkov and 2025 Champions League tickets. He personally drew the winners, making the moment even more special.
The Amusnet team was also honoured to welcome Digitain’s founder, Vardges Vardanyan, alongside Galácticos Legends: Michel Salgado, Michael Owen, Iker Casillas and Luis Figo, to its stand. The presence of these iconic football stars, alongside Hristo Stoichkov, embodied the spirit of collaboration and innovation, reinforcing the concept of industry pioneers uniting to shape the future of gaming.
Cutting-edge Solutions for Mastering Gaming Experiences
The global gaming provider showcased a diverse portfolio of products at ICE Barcelona 2025, all designed to enhance player engagement and drive success for its 250+ partners worldwide.
Engaging Slot Titles
One of the key highlights was Crazy Red, a thrilling cascade slot featuring tumbling reels mechanics and an array of exciting features, including Free Spins, Random Multipliers, Buy Bonus and Double Chance. Designed for players seeking a dynamic and immersive gaming experience, the game was presented for both online casinos and slot cabinets.
Live Casino Highlights
In the Live Casino vertical, Showtime Roulette 500x stood out as a highly customisable live roulette game, allowing operators to personalise branding and themes for a unique player experience. Also making its debut at the event, Extra Crown Deluxe Live seamlessly integrates the excitement of live casino gaming with slot mechanics. Inspired by Amusnet’s top-performing slot, Extra Crown, this innovative release offers a dynamic and engaging experience for players worldwide.
Land-based Excellence
The company introduced the latest addition to its Type S slot cabinet series with the world premiere of the J 55 model. This cutting-edge release features a 55-inch curved main display, premium design and high-end finishings, delivering an immersive gaming experience. Powered by the AmuseBox platform, it offers a diverse multigame selection of 52 titles, including top performers like Extra Crown and the celebrity slot Stoichkov #8. A standout feature of the J 55 model is the triple reels slot games, specially designed to elevate player excitement and enhance payout options.
Hub for Top-notch Entertainment
The Amusnet stand was a hub of entertainment, brought to life by engaging activities and special guests. Oscar, the main hero of the Coin Gobbler slot, charmed visitors as the official host, embodying the exquisite taste and entertainment mastery that define Amusnet. He welcomed guests to the impressive 825-square-meter stand, featuring a kinetic roof, nine meeting rooms for business collaboration, two bar areas and a premium environment designed to foster connections. Visitors celebrated new partnerships while enjoying exclusive signature cocktails, including the Stoichkov #8 and Coin Gobbler Royale. This year’s ICE in Barcelona – a city celebrated for its creativity and innovation – provided the perfect stage for Amusnet’s outstanding presence. Once again, the all-casino provider demonstrated its leadership in delivering exceptional gaming experiences. From legendary partnerships to exciting innovations, ICE Barcelona reflected Amusnet’s vision for the future of gaming and its commitment to shaping the industry’s next chapter.
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EU Taxes
Malta Prepares For EU Budget Battle To Stave Off Gambling Levy
Malta’s Prime Minister has said his nation will veto any attempts by the EU to introduce a bloc-wide online gambling levy, threatening to place the industry at the centre of febrile European politics.
Robert Abela has told Malta’s parliament that he would use his nation’s member state veto to block the passage of the next EU budget, if a proposed gambling levy is included.
The budget, formally known as the Multiannual Financial Framework (MFF), lays out how the EU will spend its €2trn budget from 2028 to 2034.
The prospect of adding a continent-wide tax to the budget remains only a proposal, but the idea has heavyweight backing.
Vice-president of the European Parliament Victor Negrescu is spearheading these efforts, arguing that a fast-growing digital industry that generates billions in revenue should be subject to EU-level taxation.
Negrescu says that the levy could generate between €2-4bn every year.
“This industry fully benefits from the EU’s single market, digital infrastructure and crossborder access, but operates under fragmented rules, unequal taxation and insufficient enforcement,” he said.
The online gambling sector might well quibble with the specifics of these claims.
The idea that it “fully benefits” from the EU single market may have been unassailably true in the point-of-supply era, but the subsequent fragmentation of national rules that Negrescu refers to has significantly complicated that picture.
Nevertheless, backing for the levy from a senior European politician has naturally spooked the industry and its primary champion within the EU, Malta.
The levy would be so damaging to Malta’s economic interests that it is willing to use its most powerful EU instrument by executing a veto in the European Council in order to block the budget from being approved.
That would likely plunge the island nation into the centre of a political firestorm, but recent history suggests that smaller EU nations and their allies can successfully disrupt budget negotiations.
During discussions over the 2020 EU budget, Poland and Hungary successfully secured concessions after they both threatened to veto the MFF over rule-of-law requirements.
Malta will also hope to rely on support from the Friends of Cohesion, an informal alliance of 16 nations concerned with regional development, of which it is a part.
Negrescu’s pledge to pair his levy with a “clear EU directive against illegal and unlicensed platforms” is unlikely to satisfy the online gambling industry, despite growing complaints of a rampant black market from a number of quarters.
Malta strikes again
In simple terms, Malta is seeking to protect an industry which accounts for 10 percent of its gross domestic product.
The nation has shown a clear willingness to ignore the EU’s wishes in order to shield the many gaming firms that host their headquarters within its borders.
Most notably, the creation of Bill 55 has successfully protected local companies from having to repay hundreds of millions of euros in player refund settlements.
Ongoing cases before the Court of Justice of the European Union suggest that Europe’s top judges will soon rule against Bill 55, which is now Article 56A of Malta’s gambling act.
The European Commission also launched infringement proceedings against Malta over the provision
Tax troubles.
There are so far no specifics on how the levy would be calculated or what value it would be set at, but beyond Malta an additional levy would also be extremely challenging for operators in European markets already struggling with high tax burdens.
This includes the Netherlands, where a government report released this week has shown that staggered increases to taxes of 37.8 percent of gross gambling revenue (GGR) have failed to deliver any benefit to the country’s budget.
Even a relatively slight increase to this tax rate could send more operators scurrying out the market and see channelisation dive further than its current rate of 55 percent.
Nations like France, where online betting is taxed at 59.3 percent of GGR, or Portugal, with its 8 percent turnover tax on online sports betting, would also feel an impact.
Negotiations over the contents of the EU budget are set to continue for several months, with the approval process expected to be completed in late 2026 or early 2027.
Leaders in the Council of Europe have agreed to come to a preliminary deal on the MFF by October, according to a coordinated statement issued earlier this month.
Malta’s devout opposition to a possible gambling levy is just one of a range of issues under discussion, including a stark divide between nations such as Germany, which favour spending cuts, and the Friends of Cohesion, who want additional cash for agriculture and regional funding.
The post Malta Prepares For EU Budget Battle To Stave Off Gambling Levy appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Ygam joins four UKRI-funded gambling harms research partnerships
Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.
Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.
The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.
Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”
Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”
The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.
The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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