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Jackpots Q&A w/ Max Francis, Founder at Black Cow Technology

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In recent years, we have seen a number of different jackpot formats hit the market from the likes of Red Tiger and BluePrint Gaming. This in turn has seen a surge in demand for these games, with operators now having to stock them in their lobbies if they are to compete with their rivals. Jackpot slots provide tremendous acquisition and retention opportunities, but operators have yet to find a way to offer these games to players in a way that allows them to truly stand out from their rivals. By taking control of jackpots and the platforms and servers that power them, online casino brands can do just that. We sat down with Max Francis at Black Cow Technology, to learn more about how operators can, well, hit the jackpot by leveraging the cutting-edge technologies available to them.

 

Jackpot slots are firm player favourites. But what actually makes them so popular?

It’s mostly due to the life-changing cash prizes that can be hit when playing jackpot slots. This makes them thrilling to play – from a single base-game spin, players can trigger a massive win which builds unrivalled anticipation and excitement every time they tap the spin button. This is taken to the next level with progressive jackpot slots that can pay out tens of millions of pounds. These are particularly engaging to play because the player can see the ever-increasing potential win – something they can’t with the base game. This keeps players captivated and coming back for more. In recent years, we have seen new jackpot formats enter the market that pay out more regularly – hourly, daily, when a prize value is hit, etc – which has seen player demand for jackpot slots rise even higher.

 

Given this demand for jackpot slots, are they now a must-have for online casino operators?

Absolutely. Operators must stock jackpot slots or risk losing their players to rival brands that do. There is also a major acquisition opportunity with jackpot slots, especially when it comes to running marketing campaigns when prizes get really big – Mega Moolah hitting €5m can be a catalyst for new player sign-ups and reactivations if pushed in the right way. Of course, just having the most popular jackpot games in the lobby is a strong draw for players when deciding whether to play at that brand for the first time or not. What’s more, engagement with jackpot slots can be higher than with standard games as players dwell longer due to the draw of the monster prize up for grabs.

 

You mentioned some of the new jackpot formats that have hit the market in recent years, but have we really seen true innovation yet?

Jackpot slots have been a staple on the floors of land-based casinos from Macau to Las Vegas for a long time now. In fact, IGT launched its wide-area progressive, Megabucks, back in 1986 before the web even existed. While the subsequent rise of the web has brought these games to the desktops and mobiles of players, I’d say there has been very little in the way of true innovation until recently. It’s been great to see the likes of Red Tiger enjoy success with its Daily Drop and Must Drop Jackpots, with similar formats being quickly adopted by other studios. Blueprint Gaming is another standout success with its Jackpot King which sits across multiple games in its portfolio. Of course, there is always more that can be done when it comes to jackpot slots from the operator side as well as the supplier side.

 

How can operators take more ownership of the jackpot experience they offer to players?

By using the right jackpot server technology, operators can easily add a progressive jackpot that covers every single game in their lobby from any supplier. Those that do this have a significant point of difference over rival brands and a powerful acquisition and retention tool at their disposal. If players want to play for this jackpot, they can only do so with that operator. It also allows operators to run jackpots on non-jackpot games – adding a jackpot prize to the most popular slot in its lobby can drive engagement levels into the stratosphere. Of course, this can be localised depending on which games are popular in which markets. As well as opening up acquisition possibilities, rolling out jackpots generates unrivalled rates of retention, especially when combined with other CRM activities such as bonuses and loyalty schemes.

 

This sounds like a fairly complex undertaking. What technologies are required to do this?

The technical complexity of jackpot servers is surprisingly high, and operators also need to consider things like player preferences and compliance. Jackpot servers need to be flexible and efficient – this makes them difficult to build and even more difficult to iterate and continuously develop against. This is why it’s best for operators to work with a third-party technology specialist that handles the technical aspect, allowing them to focus their efforts on marketing the jackpots and products they offer. This is what Black Cow offers, but with a server that allows the game to determine its own jackpot rules rather than being limited by the jackpot system.

 

So what do operators need to look for when choosing which jackpot server to use?

The jackpot server itself needs to be efficient, resilient and robust. It also needs to be flexible so that it can facilitate the different and specialist jackpot rules that operators will want to pass through it. Of course, it must also be fully compliant in each of the markets that the operator plans to deploy it in. So far as I am aware, no operator has successfully developed its own jackpot network software, but given the technical expertise and experience required to make it work, this should come as no surprise. Ultimately, this is why many look to work with specialist technology providers as they have the understanding, experience, and technical skills to develop, manage and finesse such systems, leaving the operators to do what they do best – grow their player base using the jackpot experiences they offer.

eSports

Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028

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Lee “Faker” Sang-hyeok joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation’s Ambassador Program.

The Esports Foundation (EF) has appointed Lee “Faker” Sang-hyeok as a Game Ambassador for the Esports World Cup (EWC) and Esports Nations Cup (ENC) through 2028, the organization said on July 15, 2026 in a statement issued from Riyadh and Paris.

EF said Faker joins Cristiano Ronaldo, listed as the Foundation’s Global Ambassador, and Magnus Carlsen as part of the Esports Foundation Ambassador Program. The Foundation said Faker will represent “the perspective of esports players” across its international events, athlete initiatives, media engagements and leadership forums.

“You can’t talk about esports without mentioning Faker. He is the defining athlete of competitive gaming: a champion whose excellence, discipline and longevity have inspired an entire generation,” said Ralf Reichert, Chief Executive Officer of the Esports Foundation. “As our Game Ambassador, Faker represents something fundamental to the Ambassador Program: esports creates its own global sporting icons. Across EWC, ENC and NGSC, he will help ensure that the players who built this sport have a voice in shaping where it goes next.”

Faker said: “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador. I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.”

EF highlighted Faker’s competitive record, describing him as a six-time League of Legends World Champion, EWC 2024 winner, two-time MSI champion and ten-time domestic champion with T1. The Foundation also said Faker became the first esports athlete to receive the Blue Dragon Medal in 2026, describing it as the Republic of Korea’s highest sporting honor awarded by President Lee Jae-myung.

The post Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Brand Partnerships

Midnite signs as Middlesbrough FC principal partner for 2026/27 season

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Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.

The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.

Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.

Andrew Mook, Midnite’s Head of Brand Marketing, said:

“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.

“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.

“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”

Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:

“We’re delighted to welcome Midnite as our new Principal Partner.

“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.

“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”

The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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AGCO

ThrillTech secures AGCO supplier licence for Ontario launch

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ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.

The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.

Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”

The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.

ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.

The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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