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Helsinki: The Home of Mobile Gaming Innovation Hosts Pocket Gamer Connects’ 40th Event

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Returning to its roots after a successful Toronto sprint, the Pocket Gamer Connects (PGC) conference lands once again in the heart of Finland’s gaming landscape – Helsinki. Join Pocket Gamer on September 12th and 13th, at Wanha Satama, Pikku Satamakatu 3-5, Helsinki, Finland to celebrate the 40th instance of Pocket Gamer Connects.

Helsinki’s gaming influence extends beyond mobile, with a 16% rise in active developer studios and a remarkable 200% increase in developer studio investments post-pandemic, encompassing PC and console platforms. This legacy cements Helsinki’s role as a natural host for PGC, offering an environment where innovation and gaming unite effortlessly.

The countdown begins for this year’s Helsinki event, situated in the very birthplace of mobile gaming, Finland, renowned for its collaborative gaming community rooted in the mid-1980s demoscene movement. With some of the most well-known companies in the sector (including the likes of Supercell and Rovio, the latter recently attracting a SEGA takeover). At the forefront of innovation, Finland leads the charge in VR, XR, and metaverse technologies, too, with plans to invest up to 13 million Euros by 2030 to shape the digital future.

This year’s edition of Pocket Gamer Connects will feature 200 speakers such as Elina Arponen of Quicksave Interactive, Tommi Lappalainen from Rovio, Veli-Pekka Puolakanaho from Remedy Entertainment, Jussi Tähtinen of Nitro Games, Jaakko Kylmäoja of Fingersoft, and many more. The event will also feature tracks such as Ad Insights, AI Advances, Big Screen Gaming, Industry Visions & Values, and many more. Developers, publishers, along with other influential speakers have been invited to share their insights and experiences with a network that aims to grow the mobile games community.

Dave Bradley, COO of Steel Media says, “We’ve been hosting events in Helsinki now since 2014. It’s one of the most vibrant and collaborative ecosystems for games in the whole world. After successful events in Seattle, Dubai and Toronto already this year, we’re excited to be back seeing our friends in Finland. It’s always a huge pleasure to be able to host this event in the spiritual home of mobile gaming and innovation! And this year, we’ve partnered with Games Forest Club to support sustainability within the games industry. We won’t just be celebrating the booming games industry here, we’ll also be promoting environmental responsibility.”

Recognised worldwide, Pocket Game Connects brings together leading minds and innovators in the gaming industry. This year’s PGC event in Helsinki will broaden its scope to encompass themes such as AI and Web3. Attendees can also connect with investors and publishers, while showcasing their mobile games and offering live demos. Celebrating the 40th edition of PGC Helsinki signifies a notable milestone, providing participants with a valuable chance to engage in a significant event within the gaming community.

Pocket Gamer Connects returns on September 12th and 13th in Wanha Satma, Pikku Satamakatu 3-5, 00160 Helsinki, Finland.

Tickets for the event are now live, and available here. The event supports the work of indies (the Global Game Jam is PGC’s official indie partner) and there are heavily subsidised options for indie teams to take part and even showcase their games in the expo area.

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Booming Games marks two years in South Africa, targets top supplier spot

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Booming Games says it is marking two years in South Africa and is setting a target to be “recognised as the market’s leading games provider in the next 1-2 years,” according to a company statement dated 14 July 2026.

The Malta-based supplier entered the market in July 2024 and says it has since grown from a single partner relationship to working with “a host of tier one operators across Africa.” The company also claims its local team has doubled in size, with further hiring planned in the coming months, and noted shortlistings at the SiGMA Africa Awards and iGA Summit Awards earlier this year.

In South Africa, Booming Games said it has more than 145 titles “tested, approved and live” in Mpumalanga, Western Cape and Eastern Cape. The company also pointed to a partnership announced last month with World Sports Betting (WSB), under which a selection of its titles will be integrated into WSB’s platform.

Solomon Godwin, Head of Africa at Booming Games, said: “Close partnerships with operators is central to our ability to innovate and deliver at speed. These collaborations allow us to establish a comprehensive feedback loop that informs future games. Put simply, we listen to our punters through our partners.”

Looking ahead, Booming Games said it plans to expand into “every remaining province” and increase investment in local presence and operator partnerships, including targeting new aggregator platforms entering the market. The supplier also said it will expand its release pipeline with localised titles and is developing new games across crash and instant categories, alongside updates to existing games.

Max Niehusen, Founder of Booming Games, said: “South Africa already drives the largest proportion of our revenues in Africa, and as we celebrate two successful years here, we are well placed to build out our offering even further over the years ahead.”

The post Booming Games marks two years in South Africa, targets top supplier spot appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tonybet awards €7,000 silver prize in World Cup Card Collection campaign

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Tonybet has awarded a €7,000 prize to a player in Kilcock, Ireland, after the customer found the campaign’s silver card in the operator’s World Cup Card Collection promotion. The update was announced Tuesday 14th July 2026.

The World Cup Card Collection includes 51 cards: 48 digital cards representing each participating World Cup nation, plus three unique cards—gold, silver and bronze—tied to prize payouts. Tonybet said the bronze card was available during the group stage and was previously found by a customer in Canada.

According to the operator, the silver card was available during the knockout rounds through the quarter-finals. The gold card is now in play for the semi-finals, third-place play-off and final.

Tonybet Head of Product Kiryl Liudvikevich said: “Our Tonybet World Cup Card Collection Bronze prize went during the group stage; now Silver has gone too!

“A massive congratulations to our lucky winner in Kilcock, County Kildare. Silver was always the knockout-round card, available once the World Cup reached the stage where a single result ends a team’s tournament. It has found its winner just as the field thins to the last handful of nations.

“Now we’re down to the final four, that’s where the competition really hots up, leaving just the golden card still hidden somewhere for our lucky winner to find. Best of luck to all of our players as this amazing World Cup reaches its conclusion this week.”

Tonybet said its World Cup Card Collection runs until 31 July. With the bronze and silver cards already claimed, the remaining campaign prize depends on when the gold card is found before the promotion ends.

The post Tonybet awards €7,000 silver prize in World Cup Card Collection campaign appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tequity signs Koom Games to its RGS platform

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Tequity has agreed a Remote Gaming Server (RGS) deal with slot studio Koom Games, with the partnership announced on 14 July 2026. Koom Games will use Tequity’s licensed modular RGS to develop and roll out new titles for distribution to operators worldwide.

Under the agreement, Koom Games will use Tequity’s infrastructure to handle game delivery while keeping control of its creative and development roadmap. The studio said its approach is to build content closer to mobile and social gaming than traditional casino titles.

Tequity said it currently supports 31 RGS clients and manages more than 130 integrations across regulated markets. The company positioned the Koom Games deal as part of a wider run of commercial agreements with providers and operators.

Tanja Bergman, VP of Partnerships at Tequity, said: “Koom Games is a studio that is looming to enter the global market by making a big splash. The team’s dedication to creating content that is genuinely fresh is highly impressive. We are thrilled to offer the stable, high-performance environment needed to transform this creative vision into a market-leading reality.”

Marko Zulj, CEO & co-founder at Koom Games, said: “Whenever operators and aggregators ask us what category our games fit into, we actually struggle to give a traditional answer. Instead, we tell them, ‘you’ll need to try them, because you haven’t played this before’.

“Our games come with completely new mechanics, fresh math, and features built for social engagement. To scale such a vision and remain agile, we needed more than a reliable RGS — we were looking for a robust iGaming platform that lets us confidently develop in any direction, and we found exactly that in Tequity.”

The post Tequity signs Koom Games to its RGS platform appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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