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FanClash unveils Spectatr; Pioneering Platform set to revolutionize Fan Engagement for Sports and Esports Enthusiasts

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FanClash, Asia’s largest fantasy Esports platform has announced the launch of Spectatr, its groundbreaking tech platform that aims to redefine the landscape of interactive fandom with innovations for sports and Esports enthusiasts.

By leveraging cutting-edge technology and a resolute vision, Spectatr will bring a paradigm shift in fan engagement that transcends traditional boundaries. The platform is designed to cater to the fans of sports such as Cricket, Kabaddi, Basketball, and Football as well as high-profile Esports titles including BGMI, DOTA2, CS:GO, Valorant, PUBG, and more to deliver an unprecedented interactive experience.

Sharing his thoughts and vision of the pioneering platform, Rishabh Bhansali, Co-Founder of Spectatr commented, “The launch of Spectatr marks a significant milestone in our journey of reshaping the way sports and Esports enthusiasts engage with their favourite games. Our vision is to bridge the gap between technology and fandom to offer a seamless and immersive experience to users. The entire team’s passion for innovation has driven us to create a platform that not only captivates but also empowers fans, giving them a more interactive and personalized way to connect with the sports they love. We believe that the future of fandom lies in interactivity, and with Spectatr, we are leading that charge.”

With the aim of taking Spectatr’s game-changing solutions to international audiences, the platform has partnered with global fantasy operators, data providers, and tournament organizers to create an ecosystem that reinvents fan engagement on a global scale.

“We are excited to extend Spectatr’s transformative solutions to audiences around the world by partnering with global stakeholders. As we step into this new era of interactive sports fervour, we want to elevate the entire fan experience. Together, we will set the stage for a future where every moment of a game is an opportunity for fans to engage, connect, and celebrate,” added Rishabh Bhansali.

Spectatr’s diverse product portfolio will set new industry standards by offering innovative solutions such as:

 

  • Seamless Plug-and-Play Daily Fantasy Solutions: Encompassing both Esports and traditional sports like Cricket, Soccer, Kabaddi, and Basketball, Spectatr’s daily fantasy solutions offer a seamless and immersive experience for fans.
  • Groundbreaking “Live” Fantasy Experience: Originally pioneered for Cricket and extended to Kabaddi, Basketball, Football, and DOTA2, Spectatr introduces an innovative “Live” fantasy experience that keeps fans engaged in real-time action.
  • AI-Generated Highlights: Tailored for CS:GO and Valorant, this innovation captures riveting in-game moments and seamlessly shares them on social media, enhancing the overall spectator experience.
  • In-Stream Fan Engagement Suite: Spectatr’s carefully curated suite for streaming platforms provides fans with an immersive experience, enhancing the enjoyment of live matches.
  • Inventive Free-to-Play Prediction Solutions: Perfect for B2C platforms aiming to captivate their user base, Spectatr introduces engaging free-to-play prediction solutions.
  • Real-Time Data Chatbots: Spectatr’s chatbots, starting with the CS:GO-focused bot, provide fans with real-time data about their favourite sports, enhancing their engagement and understanding.

 

According to the “Windows of opportunity: India’s M&E sector maximizing across segments” report by FICCI-EY, fantasy sports revenue grew from INR 33 billion in 2022 to INR 42 billion in 2022, with its user base estimated to have grown by at least 14% in 2022.

 

Additionally, as per the ‘Global Fantasy Esports Market, Analysis, Size, Share, Trends, COVID-19 Impact, and Forecast 2022 To 2029’ report by Global Market Vision, the global Fantasy Esports Market is expected to grow from USD 6.45 billion in 2022 to USD 12.87 billion by 2030 at a CAGR of +12%.

 

These numbers are a testament to the rise of fantasy sports and Esports in India as well as all over the world. Spectatr will offer this rapidly growing player base an unparalleled level of interactivity and excitement to engage with their favourite game.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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How Not to Tilt When Facing Challenges: NAVI Performance Coach Urszula Klimczak and GG.BET Have Released a Special Project about Mental Health

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NAVI Performance Coach Urszula Klimczak and NAVI’s title sponsor GG.BET have unveiled Tilt Management, a special project dedicated to mental health. The initiative consists of three in-depth articles covering demotivation, burnout, and dealing with hate – some of the most common mental health challenges faced not only by esports players, but also by their fans. The project places a strong emphasis on practical value, featuring real-life esports cases, proven advice and everyday practices, as well as self-support exercises readers can apply on their own.

Mental health is becoming increasingly relevant year after year, regardless of profession or lifestyle. Many of the challenges professional players experience are familiar to millions of people in their everyday lives. These include loss of purpose, poor work-life balance, conflicts within teams, vulnerability to criticism, and more. While esports professionals can rely on performance coaches and team staff for support, people outside the industry often have to seek professional help on their own – something that does not always happen. One of the key goals of the project is to support people who may not have access to professional guidance by explaining how different issues manifest themselves, offering practical tools for self-care and recovery, and highlighting when it is important to seek help from specialists.

The first article focuses on demotivation. It explains how to recognize its early signs, how to distinguish it from simple exhaustion, and what NAVI does to prevent players from reaching this state. Particular attention is paid to techniques that help regain focus, manage daily routines, and gradually restore energy.

The second article explores burnout both within and beyond esports. Readers can assess themselves using descriptions of the five stages of burnout and their symptoms, learn about NAVI’s approach to maintaining performance under a demanding schedule, and discover why variety in everyday life and taking smaller, more frequent breaks are essential elements of burnout prevention.

The final chapter of the project addresses hate and negativity. It explains why hatred and aggression ultimately say more about the hater than the target, how to establish healthy boundaries, and how to avoid being consumed by criticism – especially self-criticism. NAVI’s strategy for dealing with hate, combined with practical exercises, can help readers to challenge negative thoughts and distinguish constructive feedback from a stream of harmful negativity.

All articles from the Tilt Management special project are available on EGamersWorld.

The post How Not to Tilt When Facing Challenges: NAVI Performance Coach Urszula Klimczak and GG.BET Have Released a Special Project about Mental Health appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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