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gamescom 2023: Gamecity Hamburg presents five games at the Indie Arena Booth

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Hamburg, August 10: From August 23 to 27, gamescom, the world’s largest trade fair for video games, throws open its doors in Cologne. Through its Road to gamescom program, the location initiative Gamecity Hamburg enables five indie studios from Hamburg to participate in the Indie Arena Booth, the largest collaborative developer booth worldwide. The teams will present their games to gamescom visitors, potential business partners and the press. Numerous other companies from Hamburg will also be present at gamescom to showcase their projects, make contacts and benefit from the trade fair’s unique network of professionals for the further marketing of their game.

“With our “Road to gamescom” program we take five studios to gamescom in order to present their games to publishers, partners and consumers. All games were or are part of our funding programs: the Gamecity Hamburg Prototype Funding and our Games Lift Incubator,” states Dennis Schoubye, Head of Gamecity Hamburg”, says Dennis Schoubye, Head of Gamecity Hamburg. Gamecity Hamburg will feature some of the most promising game projects from Hamburg at its dedicated booth at the Indie Arena Booth in Hall 10.2 in the area F010g – E011g.

Gamecity Hamburg presents these six studios and games at the Indie Arena Booth:

  • About Cannons + Sparrows with “About Cannons & Sparrows”: In this physics-based sidescroller with puzzle elements, players take on the role of a small cannon hatched from an egg that rolls through a forest with different platforms and branches, glides on wind streams or catapults itself forward with targeted shots.
  • Crumbling Games with “Crumbling”: In this virtual reality game, the controller itself becomes an action figure in the player’s own hands, fighting against a wide variety of toy monsters in lovingly crafted dioramas.
  • DrownTown with “Light of Atlantis”: This 2D puzzle metroidvania received the young talent award “Best Prototype” at the Deutscher Computerspielpreis 2023 (German Computer Game Award 2023) and impressed the jury with its clever interpretation of a jump ‘n’ run that embraces the element water. The water influences the movement of your robot as well as the behavior of the enemies, changes the environment and is the dynamic core mechanic of the game. Only by controlling the water to solve puzzles can players discover the secrets of Atlantis.

 

  • Radioactive Dreams with “Turbo Shell”: This fast-paced 2D platformer doesn’t require jumping! Instead, players use a unique movement tool to navigate a brave egg through various levels full of obstacles and traps. By pushing and pulling the egg within a certain radius, a dynamic gameplay experience is achieved in which you should never touch the ground.

 

  • Symmetry Break Studio with Misgiven: In this narrative 2D adventure with science fiction elements, players explore a city shrouded in toxic fog. We all know this situation: Speaking out about some things can be really hard. In this game’s unique dialog system, certain emotional states open up different ways of reacting. Since all the inhabitants wear masks, communication is even more difficult, but it is the key to unraveling this hostile environment.

All projects received funding from Gamecity Hamburg. About Cannons & Sparrows received fundings from the Games Lift Incubator, while Light of Atlantis and Turbo Shell were part of the Prototype Funding. The games Crumbling and Misgiven were able to secure funding from both the Games Lift Incubator and Prototype Funding at various stages of development.

More information and visuals on the games: 

 Gamecity Hamburg 2023 Press

Companies from Hamburg showcase at gamescom 2023

Other companies from Hamburg’s games industry will also be at gamescom 2023 to present new releases or take the opportunity to initiate new business partnerships. For example, Daedalic Entertainment will be available for press and business contacts in the B2B area at the “game” booth, and they will present the couch co-op game “Wild Woods” by Octofox Games in the B2C area at the Indie Arena Booth (Wild Woods already received prototype funding from Gamecity Hamburg in 2020).

Even more Hamburg studios will be part of the Indie Arena Booth: Osmotic Studios will be showing the latest version of their game “Closer the Distance”, while Mooneye Studios will be exhibiting “Smushi Come Home”, “Farewell North” and “Lost Ember”. In addition, the Hamburg gaming internet station Rocket Beans TV will accompany gamescom with numerous live broadcasts from its booth in Hall 6.

Gamecity Hamburg: Diverse support programs for Hamburg’s games industry

In addition to programs such as “Road to gamescom 2023”, Gamecity Hamburg, financed by the Free and Hanseatic City of Hamburg, boosts the local games industry with other tailor-made support programs: In the Games Lift Incubator, game developers and founders receive intensive coaching and mentoring from international industry experts in addition to financial support. With the Prototype Funding, Gamecity Hamburg supports the development of game prototypes in Hamburg with up to 120,000 euros per project.

Detailed background information on Hamburg as a games location and on the Gamecity Hamburg location initiative:

 Gamecity Hamburg 2023 Press

All information about Gamecity Hamburg and our activities can also be found on our website https://www.gamecity-hamburg.de/.

eSports

S8UL qualifies for Esports World Cup 2026 Free Fire after FFMIC runner-up finish

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S8UL Esports has qualified for the Esports World Cup (EWC) 2026 in Free Fire, adding a sixth title to its confirmed lineup for the event. The organisation said its Free Fire MAX roster secured the berth after finishing second at the Free Fire MAX India Cup (FFMIC) 2026 Spring.

S8UL’s recently acquired roster—Naitik Sharma (Troll), Prince Saini (Prinxz), Jay Verma (Bunny), Harshit Nain (Jack07), and Abhishek Gupta (Stiven)—earned one of three invitations allocated to Indian representatives at EWC 2026. Free Fire at EWC 2026 is scheduled for July 15 to 18 in Paris, France, featuring 24 teams and a USD 1 million prize pool (approximately INR 9.4 crore), according to the company.

FFMIC 2026 Spring ran a multi-stage format from City Qualifiers and In-Game Qualifiers through to Group Stage, Knockout Stage, Point Rush and Champion Rush. S8UL said the roster posted 186 points in Knockout Stage Week 1 to place sixth, then carried momentum into the final phase. In Champion Rush, the team entered with three Headstart Points from Point Rush and finished second overall after scoring 131 points and two Booyahs across eight matches. The result also delivered INR 17 lakh in prize money, S8UL said.

Prince Saini aka Prinxz, captain of S8UL’s Free Fire Max roster said, “What makes this team special is the chemistry we’ve developed over time. We have a shared understanding of how we want to approach the game, and that allows us to stay composed and adapt quickly in different situations. Qualifying for the Esports World Cup is an important milestone for us, and doing so as part of S8UL makes the opportunity even more exciting. We are looking forward to representing the organization on the global stage and showing what this roster can achieve against some of the best teams in the world.”

S8UL Co-founder and CEO Animesh Agarwal aka 8Bit Thug linked the qualification to the wider Indian mobile esports ecosystem, saying, “Free Fire MAX has been one of the driving forces behind the growth of mobile esports in India, helping create a highly competitive ecosystem and a pipeline of talented players. When those players get the opportunity to compete at an event like the Esports World Cup, it is not just a milestone for the team but also a reflection of how far the Indian scene has come. Facing the world’s best teams provides invaluable experience and helps raise the overall standard of competition back home. At S8UL, we remain committed to identifying and supporting Indian talent, and we are proud to see our Free Fire MAX roster earn the chance to represent both the organization and the country on one of esports’ biggest stages,”. The organisation added it is also confirmed for EWC 2026 in Apex Legends, Chess, Fortnite, Honor of Kings and Trackmania, and remains in contention in EA SPORTS FC, Fatal Fury, Street Fighter 6 and Tekken 8. EWC 2026 runs July 6 to August 23 with a stated total prize pool of USD 75 million (~INR 714 crore).

The post S8UL qualifies for Esports World Cup 2026 Free Fire after FFMIC runner-up finish appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Behind EvenBet Gaming’s strategic evolution into casino

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EvenBet Gaming’s CEO, Dmitry Starostenkov, speaks to EEGaming about the company’s expansion into the casino vertical, what drove the decision, what it took to build, and what it means for operators looking to grow beyond a single product.

EvenBet has spent more than two decades building its reputation in poker. What told you the time was right to move into casino?

We kept having the same conversation with partners who trusted our poker infrastructure, asking whether we could support them on the casino side too. For a long time, our answer was to point them elsewhere but, with competition intensifying, that became harder to justify.

But there’s a wider shift happening too. Operators are under real pressure to extract more value from their existing player base. Acquisition costs are rising, regulated markets are tightening, and the days of building a sustainable business on a single vertical are gone. Operators who are growing have found more ways to extend player value across their full product offering, and that requires purpose-built infrastructure.

We have the technical foundation and understand the player behaviour. The question became when to make the move, and how to do it in a way that was genuinely an improvement on what was already out there.

Moving from the single poker vertical into a full casino platform is a significant undertaking. Where did the product challenges actually lie?

The single player account sounds simple until you’re actually building it. Shared balance, unified player profile, seamless movement between poker and casino all create complexity that compounds quickly. The other challenge was scope. A game aggregator covering 15,000 titles across 230-plus providers has the potential to create real infrastructure problems. We had to build something that could handle that scale without becoming unwieldy for operators to use. And we didn’t want to compromise the poker product to get there either – that was non-negotiable. Everything had to work as one system, not two products stapled together.

How does cross-vertical conversion work, and why does that matter so much to operators right now?

The friction in moving a player between verticals has always been the drop-off point. Separate logins, separate wallets and separate experiences are all different reasons for a player to disengage. When that’s removed, the conversion happens more naturally.

What makes the difference is having product mechanics that actively pull players across. One Click Poker removes the traditional lobby entirely, which has historically been the biggest barrier for casino players who find poker intimidating or unfamiliar. Spins Poker goes further by taking player-versus-player gameplay and wrapping it in slot-style mechanics, so the experience feels native to a casino player from the first session.

In the other direction, casino rewards sitting inside the poker environment give poker players a natural reason to explore. It becomes a two-way pipeline rather than a one-way push, and operators can see that working in the data. That’s what cross-vertical conversion looks like when the product architecture supports it properly.

What does EvenBet Gaming now offer an operator that they genuinely can’t get elsewhere?

Most casino platforms don’t come with a serious poker product attached, and most poker providers don’t have a credible casino offering. We’re in a fairly unique position in that we can genuinely deliver both, and the integration between the two is real and not just a partnership held together by an API. In terms of who this is for, it’s operators who want to grow. Whether that’s a new entrant who needs a clean, fast route to market, or an established operator who has a casino product but knows they’re missing a revenue stream without poker. We’re positioned to offer that market entry and scalability, without compromising quality.

The post Behind EvenBet Gaming’s strategic evolution into casino appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Plaza Hotel & Casino books The Tony Bennett Experience for Aug. 8 in Las Vegas

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Plaza Hotel & Casino will host The Tony Bennett Experience for a one-night performance on Saturday, Aug. 8 at 7 p.m. in its classic Vegas showroom, the downtown Las Vegas operator said in a release.

The show features Las Vegas headliner and tribute artist Tom Stevens and his Jazz Ensemble, and is billed as a celebration of Tony Bennett’s 100th Anniversary. Plaza said Stevens will be backed by a four-piece band and perform songs including “I Left My Heart in San Francisco” and “The Way You Look Tonight.”

Tickets are on sale through the Plaza Hotel & Casino website.

The post Plaza Hotel & Casino books The Tony Bennett Experience for Aug. 8 in Las Vegas appeared first on Americas iGaming & Sports Betting News.

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