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gamescom 2023: Gamecity Hamburg presents five games at the Indie Arena Booth
Hamburg, August 10: From August 23 to 27, gamescom, the world’s largest trade fair for video games, throws open its doors in Cologne. Through its Road to gamescom program, the location initiative Gamecity Hamburg enables five indie studios from Hamburg to participate in the Indie Arena Booth, the largest collaborative developer booth worldwide. The teams will present their games to gamescom visitors, potential business partners and the press. Numerous other companies from Hamburg will also be present at gamescom to showcase their projects, make contacts and benefit from the trade fair’s unique network of professionals for the further marketing of their game.
“With our “Road to gamescom” program we take five studios to gamescom in order to present their games to publishers, partners and consumers. All games were or are part of our funding programs: the Gamecity Hamburg Prototype Funding and our Games Lift Incubator,” states Dennis Schoubye, Head of Gamecity Hamburg”, says Dennis Schoubye, Head of Gamecity Hamburg. Gamecity Hamburg will feature some of the most promising game projects from Hamburg at its dedicated booth at the Indie Arena Booth in Hall 10.2 in the area F010g – E011g.
Gamecity Hamburg presents these six studios and games at the Indie Arena Booth:
- About Cannons + Sparrows with “About Cannons & Sparrows”: In this physics-based sidescroller with puzzle elements, players take on the role of a small cannon hatched from an egg that rolls through a forest with different platforms and branches, glides on wind streams or catapults itself forward with targeted shots.
- Crumbling Games with “Crumbling”: In this virtual reality game, the controller itself becomes an action figure in the player’s own hands, fighting against a wide variety of toy monsters in lovingly crafted dioramas.
- DrownTown with “Light of Atlantis”: This 2D puzzle metroidvania received the young talent award “Best Prototype” at the Deutscher Computerspielpreis 2023 (German Computer Game Award 2023) and impressed the jury with its clever interpretation of a jump ‘n’ run that embraces the element water. The water influences the movement of your robot as well as the behavior of the enemies, changes the environment and is the dynamic core mechanic of the game. Only by controlling the water to solve puzzles can players discover the secrets of Atlantis.
- Radioactive Dreams with “Turbo Shell”: This fast-paced 2D platformer doesn’t require jumping! Instead, players use a unique movement tool to navigate a brave egg through various levels full of obstacles and traps. By pushing and pulling the egg within a certain radius, a dynamic gameplay experience is achieved in which you should never touch the ground.
- Symmetry Break Studio with Misgiven: In this narrative 2D adventure with science fiction elements, players explore a city shrouded in toxic fog. We all know this situation: Speaking out about some things can be really hard. In this game’s unique dialog system, certain emotional states open up different ways of reacting. Since all the inhabitants wear masks, communication is even more difficult, but it is the key to unraveling this hostile environment.
All projects received funding from Gamecity Hamburg. About Cannons & Sparrows received fundings from the Games Lift Incubator, while Light of Atlantis and Turbo Shell were part of the Prototype Funding. The games Crumbling and Misgiven were able to secure funding from both the Games Lift Incubator and Prototype Funding at various stages of development.
More information and visuals on the games:
Companies from Hamburg showcase at gamescom 2023
Other companies from Hamburg’s games industry will also be at gamescom 2023 to present new releases or take the opportunity to initiate new business partnerships. For example, Daedalic Entertainment will be available for press and business contacts in the B2B area at the “game” booth, and they will present the couch co-op game “Wild Woods” by Octofox Games in the B2C area at the Indie Arena Booth (Wild Woods already received prototype funding from Gamecity Hamburg in 2020).
Even more Hamburg studios will be part of the Indie Arena Booth: Osmotic Studios will be showing the latest version of their game “Closer the Distance”, while Mooneye Studios will be exhibiting “Smushi Come Home”, “Farewell North” and “Lost Ember”. In addition, the Hamburg gaming internet station Rocket Beans TV will accompany gamescom with numerous live broadcasts from its booth in Hall 6.
Gamecity Hamburg: Diverse support programs for Hamburg’s games industry
In addition to programs such as “Road to gamescom 2023”, Gamecity Hamburg, financed by the Free and Hanseatic City of Hamburg, boosts the local games industry with other tailor-made support programs: In the Games Lift Incubator, game developers and founders receive intensive coaching and mentoring from international industry experts in addition to financial support. With the Prototype Funding, Gamecity Hamburg supports the development of game prototypes in Hamburg with up to 120,000 euros per project.
Detailed background information on Hamburg as a games location and on the Gamecity Hamburg location initiative:
All information about Gamecity Hamburg and our activities can also be found on our website https://www.gamecity-hamburg.de/.
CJEU
Malta faces new dawn as EU courts gather strength
With Bill 55 on increasingly shaky ground amid a transitional era for online gambling, what does the future hold for Malta’s point-of-supply industry?
This week has seen the EU heap yet more pressure on Bill 55, a defensive measure introduced by the Maltese government to hold back a tidal wave of player refund lawsuits that could cost the industry hundreds of millions of euros.
Players in Austria and Germany have been able to successfully argue in court that they should be repaid all money lost to operators that offered gambling in their countries without a local licence. The cases stand to erase years of grey market earnings at many operators.
Bill 55, which in June 2023 became an official amendment to the Malta Gaming Act under the title Article 56A, allows judges to reject court rulings from other EU nations if they threaten the economic security of the island’s gambling industry.
It has served Maltese operators well since it was enacted, effectively blocking lawyers from passporting claims from Austria, Germany and elsewhere to the location where operators are legally headquartered, in order to force them to pay out.
This has triggered an international legal wrestling match, now being fought via a series of cases at the Court of Justice of the European Union (CJEU), the EU’s highest judicial authority.
So far, the judgements and opinions issued have not made comfortable reading for the Maltese industry or its regulatory officials.
Earlier this month, the court appeared to settle a longtime debate on which the entire premise of Malta as an offshore hub is founded. Judges said that the freedom to provide services within the EU does not allow for operators to ignore local prohibitions on certain types of gambling.
That was followed this week by an Advocate General (AG) advising judges that if they were to consider the legality of Bill 55, it should be struck down.
It also reaffirmed the court’s dim view of gambling as a cross-border service.
As the opinion put it: “Under the current state of EU law, Member States are under no obligation to recognise gambling licences issued by other Member States. Accordingly, a Maltese gaming licence is, in principle, valid only in Malta.”
This opinion is only advisory, and is unlikely to amount to anything in this particular case (C-683/24) because the AG also recommended that the case as a whole should be ruled inadmissible.
But this is just one in a handful of similar issues being considered by the CJEU and the more time that passes, the greater the pressure appears to be on Malta and Bill 55.
The EU is also taking a tandem approach: The European Commission, the EU’s executive arm, has itself opened an investigation into Malta and the legality of Article 56A and has indicated through its own statements and submissions to the CJEU that it considers the provision to be against EU law.
New tactics needed?
All of which leads to several difficult questions for Malta and the many gambling companies based there.
The first is a defensive issue: With Bill 55 on the ropes, how will the nation prevent the many operators who call its islands home from being stuck with a huge refund charge?
Work is already underway to mount a new defense. The tactic uses the same inspiration as Article 56A, which argues that allowing the foreign court judgments that demand large payments from operators would seriously damage the Maltese economy and thereby upset its “public policy”.
The EU principle, also known as “ordre public”, allows for member states to make legal exceptions in order to protect their society.
In a pair of new cases addressing transferred player refund claims from Austria, Maltese lawyers have argued, without reference to Bill 55, that granting the payment orders would upset the nation’s public order.
These two cases are a clear attempt to establish that, even without any specific Gaming Act amendments, the principle of ordre public protects Maltese gambling firms from having to pay up.
The problem is, the CJEU may have seen this coming.
“The fact that the enforcement of certain judgments may entail serious economic consequences for a national operator, an industry or even the Member State addressed does not justify recourse to the ‘public policy’ clause,” reads the recent AG opinion.
Although lawyers in Malta insist that the AG’s comments should be taken only to refer to Bill 55.
Meanwhile, lawyers fighting to recover refunds believe that cases like these, which have already been appealed, will themselves wind up in the CJEU and at least buy more time for Malta before payouts need to be made.
A new kind of industry hub?
Perhaps the more fundamental question is what Malta offers as a gambling hub over the next decade.
It’s been apparent for some time that the value of a Maltese licence is degrading, through no fault of local authorities.
As European nations gradually switched on their own licensing models, operators have needed to collect local approvals.
Even where nations have clung firmly to monopolies, like in Norway, authorities have also become more effective in enforcing against offshore operators who offer into their territories.
The clear trend of the CJEU also indicates that arguments based on the freedom to provide services are practically finished.
In face of this reality, regulators and business leaders in Malta are looking further afield. Maltese law firms have appeared in locations as far afield as the UAE and Taiwan in recent years, as they look to advertise the nation’s status as a centre of iGaming excellence to emerging online gambling markets.
Leaning into the density of online gambling expertise is also an increasingly important strategy for those looking to attract investment to Malta.
The reason that the industry flocked to Malta in the first place may no longer be relevant, but it’s still the case that two decades later the nation boasts a greater concentration of industry talent than in any other European nation.
There’s also been an increased focus on suppliers, which typically have lower local compliance overheads and more ability to run their businesses remotely from the territories where their content is used.
Although this sector is increasingly subject to local licensing, as well as new compliance burdens designed by regulators looking to drive a wedge between on- and offshore online gambling markets.
Change is inevitable
Malta has demonstrated its ability to adapt and survive, but there’s little denying that the nation’s gambling industry has never been more under siege than it is now.
After decades of growth and success, new ideas are needed to steer the sector into a new phase.
The success with which it emerges from the Bill 55 era will have a dramatic impact on Europe’s online gambling sector and beyond.
The post Malta faces new dawn as EU courts gather strength appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
av advertising
BetVictor rolls out new brand campaign with biggest AV spend to date
BVGroup’s flagship brand BetVictor has launched a new brand campaign, “For All Your Favourite Things”, backed by what the company said is its largest AV investment to date.
The campaign, created by Barn Door Studios, uses a rewrite of “My Favourite Things” from The Sound of Music over visuals of sporting events. BetVictor said the creative focuses on “the uncomplicated thrill of sport and betting”.
BetVictor is timing the launch around this weekend’s Premier League schedule, with spots running alongside Arsenal vs Newcastle on Saturday evening and Chelsea vs Leeds on Sunday afternoon.
Media planning is led by Bountiful Cow. The plan includes a new partnership with Sky, spanning live sport integrations, on-demand, YouTube channels and targeted digital placements via Sky Advance. BetVictor also outlined a data-led SVOD and BVOD strategy across ITVX, Channel 4, Prime Video and Netflix, plus digital and social.
Richard Walters, Director of Brand and Creative at BetVictor, said:
“‘For All Your Favourite Things’ captures what BetVictor stands for today – a premium, straightforward experience that enhances the thrill of sport.
When done right, we believe that gambling is a simple pleasure; one that we love connecting our customers to. We wanted to celebrate the moments that matter most to sports fans.”
The post BetVictor rolls out new brand campaign with biggest AV spend to date appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Africa
QTech Games wins Leader in Online Casino at SBEA+ Eventus Awards 2026
QTech Games has won the Leader in Online Casino award at the Annual Sports Betting East Africa (SBEA+) 2026 Summit in Nairobi, Kenya.
The company said it beat other shortlisted suppliers including SA Gaming, BetConstruct, and DST Gaming. The award is described by the event as recognising the “top all-round online casino platform for innovation, user engagement, and sustained growth” over the past year.
The SBEA+ Eventus Awards focus on the East African igaming and sports betting sector and were presented at a gala ceremony at the Argyle Grand Hotel. QTech Games said the judging period covered 2025/26 and that its aggregation platform performance was ranked highest by the panel.
QTech Games CEO Philip Doftvik said: “We’re thrilled to have walked off with another notable award for the best overall online-casino-platform provision in East Africa. Being shortlisted in such good company was already a result, but victory provides the real validation, particularly after running a great campaign at recent Eventus events in Africa. We’ve been promoting QTech Hybrid, our breakthrough retail solution, to great effect and it’s been fantastic to see that going live with a handful of top-tier clients on this continent has led to such overwhelmingly positive feedback and immediate success cases in the realm of genuine innovation.
“This win is testimony to our diligent team at QTech Games, and to the constantly growing group of innovative suppliers that our platform represents. It’s a truly collaborative effort. We remain committed to rolling out high-quality content that drives revenue for our worldwide partners across Africa and beyond. After all, in today’s marketplace, only premium games of the highest standard will separate you from the crowd, so we were delighted to see the panel acknowledge how our premier platform is delivering across Africa’s eclectic ecosystem. We’ve made our name as the pre-eminent aggregator in these evolving margin markets, delivering localised games that speak to a host of player proclivities. This award win will spur us on to new horizons.”
The post QTech Games wins Leader in Online Casino at SBEA+ Eventus Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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