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PLANETPAY365 AND S.S. LAZIO PRESENTED AT OLYMPIC STADIUM THE PROJECT TO SUPPORT CHILDREN FROM SO.SPE NON-PROFIT ORGANISATION

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The multiservice platform, partner of the Biancocelesti team, will give away a stage of the 2022 Summer Camp to 11 children from the So.Spe. charity

Football and solidarity took once again the stage at Olympic Stadium. On the occasion of Lazio-Verona, last Saturday, a Corporate Social Responsibility initiative was presented by PlanetPay365 – the multi-service platform owned by Planet Entertainment-SKS365 Group – together with S.S. Lazio and the non-profit organisation So.Spe.

The project was unveiled before the kick-off, where 11 children from So.Spe’s group homes received a special ticket, allowing them to participate in the S.S. Lazio 2022 Summer Camp. Thanks to the help of PlanetPay365, the selected children – boys and girls aged between 9 and 14 – will take part in the Abruzzo’s leg in Tagliacozzo (AQ) from the 3rd to the 9th of July. PlanetPay365 will allow them to enjoy the “Full camp” formula and each of them will receive a kit prepared together with So.Spe.

The aim of PlanetPay365 – which with this initiative extends its partnership with S.S. Lazio, in the corporate social responsibility field – is to give children from families in economic and social difficulty the chance to live a lifetime sport and training experience. The Summer Camp, in fact, are focused on football (under the guidance of trainers from the Biancocelesti youth sector), but in addition to training and matches they are also structured to allow children to have fun, make friends and live new experiences in a group, with a view to inclusion and respect for diversity.

The special guests of the Summer Camp went together with the footballers on the pitch, just before the match, and received a facsimile of an “entry ticket” to the summer camp. In addition, In June, an “Open Day” will also be held involving the children of the So.Spe family homes and the company’s employees: in this way, the company’s employees will be giving their contribution to the distribution of sports gadgets and other gifts, as well as organising recreational activities.

“The initiative with S.S. Lazio and the So.Spe Foundation marks the first stage of our global CSR project, which in the coming months will include many other initiatives in Serbia, Austria and Malta, where SKS365 has its offices”, said Brian Dean, Planet Entertainment’s Chief Executive Officer. “It is no coincidence that last Saturday – we celebrated World Day for Cultural Diversity for Dialogue and Development, a moment to reflect on inclusion and respect for differences. As a company with employees from many different cultures and dozens of different nationalities, the promotion of equality is a fundamental pillar of our mission, as well as the support for children in need, which we want to help through sport. We see sport as an opportunity to build new friendships, help children realise their dreams and give them hope for a better future. Through our CSR plan, we connect with local communities in the countries where SKS365 is present and, with the help of our partners and the commitment of our employees, we provide support and resources to make these children’s dreams come true. I sincerely thank the invaluable support and collaboration of So.Spe and S.S. Lazio and I firmly believe that this is just the first stage of a long and fantastic journey together”.

“In many years of activity with our foundation, this is the first time ever we have received such a gift” – said sister Paola, the nun founder of the So.Spe foundation. “Thanks to the PlanetPay365 initiative, 11 children of our community will be living this summer a unique and unforgettable experience, which I believe will have a great impact on their development and personal growth. I hope this is just the first of many other projects that will run together with PlanetPay365 and S.S. Lazio, with the goal to enable the dreams of these guys and help those less fortunate to make their aspirations come true”.

“Once again, the S.S. Lazio – said President Claudio Lotito – wants to concretely affirm the values of solidarity and respect for people, an ideal that has always been part of the Biancocelesti DNA. We want to do it by bringing together young people through sport, that has the power to break down every wall and difficulty. I wish great fun to the girls and boys who will be at the Summer Camp: may it be an educational experience for them, where they can develop serenity and lightheartedness and meet new friends. The smile and the desire to be together is something that should never be taken away from the youngest”, Lotito concluded.

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Malta Prepares For EU Budget Battle To Stave Off Gambling Levy

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Malta’s Prime Minister has said his nation will veto any attempts by the EU to introduce a bloc-wide online gambling levy, threatening to place the industry at the centre of febrile European politics.

Robert Abela has told Malta’s parliament that he would use his nation’s member state veto to block the passage of the next EU budget, if a proposed gambling levy is included.

The budget, formally known as the Multiannual Financial Framework (MFF), lays out how the EU will spend its €2trn budget from 2028 to 2034.

The prospect of adding a continent-wide tax to the budget remains only a proposal, but the idea has heavyweight backing.

Vice-president of the European Parliament Victor Negrescu is spearheading these efforts, arguing that a fast-growing digital industry that generates billions in revenue should be subject to EU-level taxation.

Negrescu says that the levy could generate between €2-4bn every year.

“This industry fully benefits from the EU’s single market, digital infrastructure and crossborder access, but operates under fragmented rules, unequal taxation and insufficient enforcement,” he said.

The online gambling sector might well quibble with the specifics of these claims.

The idea that it “fully benefits” from the EU single market may have been unassailably true in the point-of-supply era, but the subsequent fragmentation of national rules that Negrescu refers to has significantly complicated that picture.

Nevertheless, backing for the levy from a senior European politician has naturally spooked the industry and its primary champion within the EU, Malta.

The levy would be so damaging to Malta’s economic interests that it is willing to use its most powerful EU instrument by executing a veto in the European Council in order to block the budget from being approved.

That would likely plunge the island nation into the centre of a political firestorm, but recent history suggests that smaller EU nations and their allies can successfully disrupt budget negotiations.

During discussions over the 2020 EU budget, Poland and Hungary successfully secured concessions after they both threatened to veto the MFF over rule-of-law requirements.

Malta will also hope to rely on support from the Friends of Cohesion, an informal alliance of 16 nations concerned with regional development, of which it is a part.

Negrescu’s pledge to pair his levy with a “clear EU directive against illegal and unlicensed platforms” is unlikely to satisfy the online gambling industry, despite growing complaints of a rampant black market from a number of quarters.

Malta strikes again

In simple terms, Malta is seeking to protect an industry which accounts for 10 percent of its gross domestic product.

The nation has shown a clear willingness to ignore the EU’s wishes in order to shield the many gaming firms that host their headquarters within its borders.

Most notably, the creation of Bill 55 has successfully protected local companies from having to repay hundreds of millions of euros in player refund settlements.

Ongoing cases before the Court of Justice of the European Union suggest that Europe’s top judges will soon rule against Bill 55, which is now Article 56A of Malta’s gambling act.

The European Commission also launched infringement proceedings against Malta over the provision

Tax troubles.

There are so far no specifics on how the levy would be calculated or what value it would be set at, but beyond Malta an additional levy would also be extremely challenging for operators in European markets already struggling with high tax burdens.

This includes the Netherlands, where a government report released this week has shown that staggered increases to taxes of 37.8 percent of gross gambling revenue (GGR) have failed to deliver any benefit to the country’s budget.

Even a relatively slight increase to this tax rate could send more operators scurrying out the market and see channelisation dive further than its current rate of 55 percent.

Nations like France, where online betting is taxed at 59.3 percent of GGR, or Portugal, with its 8 percent turnover tax on online sports betting, would also feel an impact.

Negotiations over the contents of the EU budget are set to continue for several months, with the approval process expected to be completed in late 2026 or early 2027.

Leaders in the Council of Europe have agreed to come to a preliminary deal on the MFF by October, according to a coordinated statement issued earlier this month.

Malta’s devout opposition to a possible gambling levy is just one of a range of issues under discussion, including a stark divide between nations such as Germany, which favour spending cuts, and the Friends of Cohesion, who want additional cash for agriculture and regional funding.

The post Malta Prepares For EU Budget Battle To Stave Off Gambling Levy appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Ygam joins four UKRI-funded gambling harms research partnerships

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Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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