Latest News
Exclusive Q&A on the the Wazdan Mechanics with CCO Andrzej Hyla
What spurred you into designing your own mechanic, as opposed to licensing an existing popular one?
In such a saturated market, it is so important to have something that truly makes you stand out. While we’re proud of the detail in our graphic designs and the artwork that pervades in our slots, we’re perpetually on the lookout for ways to enhance our offering even further. Looking around the industry, you can see the impact unique mechanics has on games. Everyone is keen to not only be the trendsetter with new mechanics, but also find one that will establish a new focal point for the industry. As a studio ourselves, lately we’ve added Hold the Jackpot, Moving Reels, Symbol Splitter, Infinite Multiplier and more.
Licencing existing mechanics, regardless of their popularity, is a commercial move that wouldn`t help us grow as a game producer. When partners see the value in what we create as a studio, looking beyond just the licenced mechanic, we’re able to experience much more growth together. We have a very creative mindset and a strong development team in house. This allows us to create the numerous unique tools we have, which has been added too recently with the Splitter mechanic.
How has the Splitter mechanic been received by fans so far, and do you plan to use it in more upcoming titles?
With the Splitter mechanic, the game quickly made it to the top of our list of best-performing products. By creating our new Symbol Splitter feature, we’ve been able to elevate both our product offering and our fan’s game sessions through this innovative addition, which sees a symbol being able to split into up to four more on any spin, for huge wins. In Gem Splitter
When creating new mechanics, how important is it to make sure it is easy to understand for players?
It’s crucial. Nobody wants to load up a new game and have to read an instruction manual and watch a video on how to understand it. People want to start playing a game and have an innate feel for how a mechanic works.
The entire team at Wazdan has a strong passion for games, so a rigorous testing process from actual players and fans has allowed us to develop a mechanic we’re extremely proud of and is visually clear in the added value for every potential spin.
With so much scope for game growth and development out there, its important that we don’t lose sight of what we do best – create fantastic experiences for players. With a team that genuinely enjoys creating games, as players themselves, we understand this and it allows us to improve the quality of our products.
What is next for the Splitter mechanic? Will it be licensed out or kept in house?
While we’re extremely proud of what we’ve created with the Splitter mechanic, it is still in its relative infancy within the iGaming arena. Gem Splitter
Our key goal as a business is to help partners build a strong position in the market, and we want our games to help them attract and retain loyal customers. We want to be responsible for the success experienced by many in the industry, but it is also important for us to remain a company with unique and innovative solutions.
We’ll continue to find ways to refine the mechanic while also incorporating it into our portfolio in increasingly innovative ways, which is an extremely exciting project for us. As for what the future holds, who knows, but it’s certain to be action packed with this mechanic!
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eSports
Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028
Lee “Faker” Sang-hyeok joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation’s Ambassador Program.
The Esports Foundation (EF) has appointed Lee “Faker” Sang-hyeok as a Game Ambassador for the Esports World Cup (EWC) and Esports Nations Cup (ENC) through 2028, the organization said on July 15, 2026 in a statement issued from Riyadh and Paris.
EF said Faker joins Cristiano Ronaldo, listed as the Foundation’s Global Ambassador, and Magnus Carlsen as part of the Esports Foundation Ambassador Program. The Foundation said Faker will represent “the perspective of esports players” across its international events, athlete initiatives, media engagements and leadership forums.
“You can’t talk about esports without mentioning Faker. He is the defining athlete of competitive gaming: a champion whose excellence, discipline and longevity have inspired an entire generation,” said Ralf Reichert, Chief Executive Officer of the Esports Foundation. “As our Game Ambassador, Faker represents something fundamental to the Ambassador Program: esports creates its own global sporting icons. Across EWC, ENC and NGSC, he will help ensure that the players who built this sport have a voice in shaping where it goes next.”
Faker said: “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador. I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.”
EF highlighted Faker’s competitive record, describing him as a six-time League of Legends World Champion, EWC 2024 winner, two-time MSI champion and ten-time domestic champion with T1. The Foundation also said Faker became the first esports athlete to receive the Blue Dragon Medal in 2026, describing it as the Republic of Korea’s highest sporting honor awarded by President Lee Jae-myung.
The post Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Brand Partnerships
Midnite signs as Middlesbrough FC principal partner for 2026/27 season
Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.
The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.
Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.
Andrew Mook, Midnite’s Head of Brand Marketing, said:
“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.
“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.
“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”
Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:
“We’re delighted to welcome Midnite as our new Principal Partner.
“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.
“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”
The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGCO
ThrillTech secures AGCO supplier licence for Ontario launch
ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.
The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”
The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.
ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.
The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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