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Enthusiast Gaming Announces Q2 2020 Financial Results

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Enthusiast Gaming Holdings Inc. has announced its financial results for the second quarter of 2020. All financial information is presented in Canadian dollars unless otherwise indicated.

Q2 2020 total revenue was $7.0 million, compared to $7.1 million for the three months ended March 31, 2020. Q2 revenue exceeded management’s expectations, driven by the Company’s media division outperforming amidst the COVID-19 pandemic. Annualised revenue per viewer in Q2 2020 was $0.12 increasing from $0.10 in Q1 2020.

Q2 2020 gross margin was 46%, compared to 46% in Q1 2020 and 34% in Q4 2019. The increase in gross margin in the current year as compared to Q4 2019 is attributable to the growth of higher margin revenue streams including direct sales and subscriptions, which are expected to continue to grow. Viewer engagement increased 35% to 3.1 billion page views across the media platform, as compared to 2.3 billion page views during Q1 2020.

Net loss in Q2 2020 was $5.2 million and net loss per share was $0.07. Net loss includes $1.4 million of interest and accretion, $1.1 million of amortisation and depreciation, $0.3 million of share-based compensation and a deferred income tax recovery of $0.4 million. The Company ended Q2 2020 with a strong cash position of $8.4 million.

“I am pleased with our strong Q2 performance, even against the backdrop of a global pandemic which negatively affected advertising rates across the board. It was exciting to see our direct sales team emerge as a valuable contributor to both revenue and margin, as well as our Pocket Gamer events successfully move online. Our media revenue growth was further strengthened by a surge in subscriptions and an increase in ads served, and this momentum in our different revenue streams continues into Q3,” Adrian Montgomery, CEO of Enthusiast Gaming, said.

“Our Q2 results follow the transformational acquisition of Omnia Media announced last week. Acquiring Omnia will not only change the entire landscape of our business, but will also add immediate value both operationally and financially across every aspect of our platform, which will start to be reflected next quarter. The combination is highly complementary with our key priorities, and we look forward to working with Omnia’s experienced team as we integrate the businesses,” he added.

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How Not to Tilt When Facing Challenges: NAVI Performance Coach Urszula Klimczak and GG.BET Have Released a Special Project about Mental Health

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NAVI Performance Coach Urszula Klimczak and NAVI’s title sponsor GG.BET have unveiled Tilt Management, a special project dedicated to mental health. The initiative consists of three in-depth articles covering demotivation, burnout, and dealing with hate – some of the most common mental health challenges faced not only by esports players, but also by their fans. The project places a strong emphasis on practical value, featuring real-life esports cases, proven advice and everyday practices, as well as self-support exercises readers can apply on their own.

Mental health is becoming increasingly relevant year after year, regardless of profession or lifestyle. Many of the challenges professional players experience are familiar to millions of people in their everyday lives. These include loss of purpose, poor work-life balance, conflicts within teams, vulnerability to criticism, and more. While esports professionals can rely on performance coaches and team staff for support, people outside the industry often have to seek professional help on their own – something that does not always happen. One of the key goals of the project is to support people who may not have access to professional guidance by explaining how different issues manifest themselves, offering practical tools for self-care and recovery, and highlighting when it is important to seek help from specialists.

The first article focuses on demotivation. It explains how to recognize its early signs, how to distinguish it from simple exhaustion, and what NAVI does to prevent players from reaching this state. Particular attention is paid to techniques that help regain focus, manage daily routines, and gradually restore energy.

The second article explores burnout both within and beyond esports. Readers can assess themselves using descriptions of the five stages of burnout and their symptoms, learn about NAVI’s approach to maintaining performance under a demanding schedule, and discover why variety in everyday life and taking smaller, more frequent breaks are essential elements of burnout prevention.

The final chapter of the project addresses hate and negativity. It explains why hatred and aggression ultimately say more about the hater than the target, how to establish healthy boundaries, and how to avoid being consumed by criticism – especially self-criticism. NAVI’s strategy for dealing with hate, combined with practical exercises, can help readers to challenge negative thoughts and distinguish constructive feedback from a stream of harmful negativity.

All articles from the Tilt Management special project are available on EGamersWorld.

The post How Not to Tilt When Facing Challenges: NAVI Performance Coach Urszula Klimczak and GG.BET Have Released a Special Project about Mental Health appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Esports Nations Cup 2026 Announces Official VALORANT Rosters

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The Esports Foundation (EF) confirmed the official roster submissions and direct invite recipients for the VALORANT tournament at the Esports Nations Cup 2026 (ENC), the global nation-based esports competition set to debut in Riyadh, Saudi Arabia from November 2-29, 2026.

111 rosters representing 111 countries and territories have been officially submitted and confirmed for the VALORANT tournament. 32 of those rosters will compete at the ENC Finals for VALORANT, with 16 countries and territories receiving direct invitations through the official ENC 2026 Rankings. The system has scored, accumulated and ranked submitted roster player performances across all official Riot Games competitions through the conclusion of Masters London. Those invited countries and territories, and their submitted rosters, are:

• UNITED STATES OF AMERICA – trent, valyn, leaf, zekken, skuba, Ethan and Cryocells

• REPUBLIC OF KOREA – iZu, BuZz, Francis, Munchkin, Ivy and Dambi

• PEOPLE’S REPUBLIC OF CHINA – ZmjKK, CHICHOO, nobody, Knight, slowly, K1Ra and Lysoar

• CANADA – TenZ, mada, eeiu, Marved, JonahP, koalanoob and Zander

• TÜRKIYE – Alfajer, Ruxic, Lar0k, RieNs, xeus, Wo0t and s0pp

• BRAZIL – aspas, artzin, spikeziN, Less, Sacy, Sato and lukxo

• SINGAPORE – Deryeon, Jinggg, nephh, STYRON, wayne, Vera and JayH

• POLAND – kayak, kamo, starxo, PROFEK, westside, paTiTek and UNFAKE

• PHILIPPINES – Zeus, kellyS, xavi8k, invy, PatMen, Markyyy and Wild0reoo

• GREAT BRITAIN – Lime, Severe, benjyfishy, keiko, Ticey and YaBoiLewis

• CHINESE TAIPEI – Nicc, SpiritZ1, WsLeo, Spring, S1Mon and Yuicaw

• MALAYSIA – d4v41, theDoctorr, xan, Riza, Fixy, toggle and aplycs

• FINLAND – Jamppi, Derke, iluri, Famsii, H1ber, hoody and Snowi

• LITHUANIA – Boo, MiniBoo, Koshmaras, Kajuks, Destrian, roxie and vakk

• THAILAND – killua, Primmie, JitboyS, PTC, Apinya and Kadoom

• CHILE – kiNgg, erde, Mazino, keznit, Tunaso, Shyy and david

A clear favourite emerges near the top of the rankings: the US. G2 Esports’ highly decorated and highly dangerous trio of trent, valyn, leaf lead the way for the US, with multiple VCT Americas stage trophies to their names, and the desire to finally claim an international trophy still in their hearts. Joining them though are a handful of superstars that have won on VALORANT’s biggest stages: VALORANT’s only two-time world champion Ethan, his reigning world champion NRG teammates skuba, and former Masters Madrid winner zekken of MIBR, joined by one of the game’s most elite players in Cryocells. The best of the best from one of the game’s strongest regions are all together on one roster, and expectations are sky high.

But they only have to look north to spot an equally dangerous contender. Leading Canada is one of Ethan and skuba’s teammates, fellow world champion mada. Joining him are more VCT Americas standout players in FURIA duo eeiu and koalanoob, and Sentinels’ jonahP. And coming out of retirement to compete for Canada are two former Sentinels stars, and Masters winners, in TenZ and Marved. A match between Canada and the US at ENC would be a dream come true for VALORANT fans not just in North America, but around the world.

Brazil is bringing back former champions of their own. Sacy, the only VALORANT player to be able to claim a Masters and a Champions trophy, is back with his former teammate Aspas and less, alongside FURIA’s artzin and LEVIATAN’s spikezin. LEVIATAN’s tremendous victory at Masters London not only drastically improved Brazil’s ranking, but allowed kiNgg and Chile to just narrowly sneak into the top 16 and secure an invite.

Nongshim RedForce trio Francis, Ivy and Dambi will make up the core of the team representing South Korea, with DRX star BuZz and Gen.G star Munchkin joining them, while the People’s Republic of China roster is bolstered by an equally dangerous trio in ZmjKK, CHICHOO and nobody from EDward Gaming. Across Europe, a number of prolific duos will attempt to bring glory to their home nations, including Vitality twosome Derke and Jamppi for Finland, keiko and EWC 2025 champion Benjyfishy for Great Britain, and brothers Boo and MiniBoo for Lithuania. Teams from Singapore, Türkiye, Poland and the Philippines are also decorated with sensational talent and former trophy winners.

With Masters London concluded and invites to the top 16 teams sent out, the attention turns to the online regional qualifiers taking place June 26-28. The top two teams from the qualifiers for North America, South America, Western Europe, Eastern Europe, Asia and Southeast Asia/Oceania will qualify for ENC, alongside the sole winners of the MENA qualifier and the Sub Saharan African qualifier. The final two teams will go to Wildcard slots.

The post Esports Nations Cup 2026 Announces Official VALORANT Rosters appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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AutoFull Powers IEM Cologne Major 2026 with World-First Massage Gaming Chairs Featuring Cooling & Heating Seat

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IEM Cologne Major 2026 concluded on June 21, with Team FALCONS claiming the championship after intense competition. As the Official Gaming Chair Partner of ESL Pro Tour 2026–27, AutoFull provided full-event seating support, equipping pro players with its latest flagship, the world’s first massage gaming chairs with cooling and heating seats: the M6 Ultra+ 2.0 Shiatsu Massage Gaming Chair and the M6 Ultra 2.0 Ergonomic Gaming Chair.

AutoFull officially signed gaming chair partner with ESL Pro Tour in April 2026, covering major events across the 2026–2027 season including Intel Extreme Masters, ESL Pro League and ESL Challenger League. Prior to Cologne, AutoFull also supported IEM Rio and IEM Atlanta, establishing a strong presence across the global competitive circuit.

“We are truly honored to support the ESL Pro Tour 2026–2027 season as the Official Gaming Chair Partner. Elite esports athletes require sustained focus and endurance during marathon matches. Through our professional seating technology, we aim to help these world-class competitors perform at their absolute best,” said Anna Ding, the Founder of AutoFull.

“We’re also incredibly proud to celebrate our brand ambassador, NiKo, on his recent Major championship victory. Watching him achieve this milestone is a testament to the dedication, resilience, and pursuit of excellence that define top-tier esports competition.”

Two AutoFull ergonomic gaming chair models, the M6 Ultra+ 2.0 Shiatsu and the M6 Ultra 2.0, integrate professional ergonomic design with tailored features for high-performance users.

The AutoFull M6 Ultra+ 2.0 combines a professional-grade 3D Shiatsu back and leg massage system, a climate-controlled cushion with dual-fan ventilation and graphene heating, adaptive dynamic lumbar tracking, 720° mechanical armrests and a 160° recline with an extendable footrest.

The AutoFull M6 Ultra 2.0 features an integrated ventilation, heating and massage system as well, 6-way adaptive lumbar tracking that follows the natural curve of the spine, a 3D ErgoCloud Neck Pillow with ultra soft cloud-like neck support, 720° multi-directional armrests and a 90°–160° recline for total comfort.

The post AutoFull Powers IEM Cologne Major 2026 with World-First Massage Gaming Chairs Featuring Cooling & Heating Seat appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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