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International Esports Federation Marks 100 Days of the New Leadership

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The International Esports Federation marked the first 100 days of its current leadership by holding an Extraordinary General Meeting and implementing a series of governance, financial and institutional developments aimed at strengthening the federation’s stability and transparency.

At the Extraordinary General Meeting 2026, member federations approved the audited financial reports, further strengthening confidence in IESF’s financial oversight and accountability.

The EGM also introduced updates to the federation’s voting system, designed to enhance the integrity and improve the governance processes.

On the same day, IESF held the fourth Board Meeting in Budapest, Hungary. The in-person meeting allowed Board Members to align strategic priorities for the next 100 days and review governance initiatives aimed at strengthening the federation’s operational framework.

Since the election of the new leadership, the President and the Board have focused on reinforcing the federation’s financial framework and restoring confidence among member federations through improved transparency and accountability measures.

During EGM26, IESF also launched its new official membership platform and the new IESF competition platform. Developed to support national federations in their day-to-day operations, the platforms aim to simplify administrative processes, improve communication and provide a structured environment for managing competitions and federation activities.

These measures reflect the federation’s continued commitment to strengthening democratic governance, financial stability and institutional responsibility across the World of Esports.

As IESF continues its efforts to support national federations and advance esports within the international sports framework, the first 100 days of leadership represent an important step in reinforcing the federation’s institutional foundations.

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Asia

Mumbai to Host the Prestigious Global Esports Games (GEG) World Finals from March 19–22

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India to host the Global Esports Games World Finals in Mumbai, from 19-22 March 2026, providing India’s growing esports and gaming ecosystem an international stage to compete. The Global Esports Federation’s flagship, Global Esports Games Mumbai, is organised by Eflag Corp with the support of Maharashtra Tourism. GEG Mumbai features 70 esports athletes from 23 countries and territories. This premier event will also feature GEFcon and GEFestival.

After successful editions in Singapore, Istanbul and Riyadh, the Global Esports Games, the international national-team esports championship, makes its South Asia debut with India hosting the World Finals in Mumbai. The tournament will witness leading esports nations competing in DOTA 2 and Clash Royale. The national teams of leading esports nations like Argentina, Australia, the US, Great Britain, Indonesia and Türkiye will compete alongside India and teams from 16 more countries and territories, marking a significant milestone for India as it steps onto the global stage as a host of one of esports’ most prestigious international competitions. The global broadcast reach is projected at 40 million+ viewers.

The programme will feature a Grand Opening Ceremony, GEFCon, GEFestival, fan experiences and meet-ups, playoffs, the grand finale, and medal and trophy presentations, before concluding with a ceremonial handover to Los Angeles for the Los Angeles 2026 Global Esports Games in December 2026.

Devendra Fadnavis, Honourable Chief Minister of Maharashtra, and senior state ministers, will inaugurate the event.

Devendra Fadnavis said: “The future will be shaped by technology, innovation, and digital ecosystems. We are proud that India will host the Global Esports Games, welcoming athletes from around the world to Mumbai. By bringing together sport, technology, and youth talent, this event further strengthens our position as an emerging global hub for digital innovation.”

Sir Paul J. Foster, KStJH, President and CEO of Global Esports Federation, said: “India represents one of the most dynamic growth stories in global esports, and there is no city better suited to host our flagship event than Mumbai. This is a city powered by youth, creativity, and innovation, the same forces shaping the future of esports worldwide. Hosting the Global Esports Games here is about more than competition; it’s about opportunity, connection, and reinforcing our belief that esports is for all.”

Shripad Ashtekar, Founder of Eflag Corp, said: “We are committed to strengthening India’s esports ecosystem and are glad to bring the GEG World Finals to Mumbai, India. This move marks a significant milestone as it will foster talent development, innovation, and global competitiveness while accelerating the rise of homegrown talent, showcasing India’s capabilities on the global esports stage.”

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Global Esports Prize Pools Exceed $270M in 2025

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Global esports prize pools exceeded $270 million in 2025, a 15.5% increase year-over-year, according to new research from eSportRanker. Despite this growth, prize money remains concentrated. Saudi Arabia, China and the US together hosted roughly half of all prize money across the world’s top ten esports nations, highlighting how a few markets dominate major tournament hosting.

The analysis draws on Esports Charts host-country data covering more than 10,500 tournaments across 100+ esports titles worldwide. The research examines not only how much prize money was distributed, but where tournaments were hosted and what structural factors allowed certain countries to rise to the top.

Saudi Arabia ranked first globally with $39.66 million in hosted prize pools, driven largely by the Esports World Cup circuit in Riyadh, which staged tournaments across titles including Dota 2, PUBG Mobile, Mobile Legends: Bang Bang and Honor of Kings.

China ranked second with $34.82 million, supported by its publisher-controlled domestic league system, including Tencent’s King Pro League Grand Finals 2025, which alone carried a prize pool of nearly $10 million.

The US placed third with $23.12 million, reflecting a diversified esports ecosystem with tournaments across multiple publishers and game genres.

The top ten countries by hosted esports prize pools in 2025 were:

Saudi Arabia — $39.66M

China — $34.82M

United States — $23.12M

Romania — $7.79M

France — $7.57M

Thailand — $7.11M

Canada — $5.28M

Germany — $5.22M

South Korea — $5.03M

Japan — $4.28M

Beyond the leading three markets, prize money drops sharply. The remaining seven countries together accounted for just over $47 million, illustrating the concentration at the top of the global esports hosting landscape.

The research also highlights several structural patterns behind these rankings. Sovereign investment programmes, such as those in Saudi Arabia, can rapidly elevate a country’s esports position. Publisher-controlled ecosystems, as seen in China, generate recurring prize pools. Meanwhile, countries like Romania and Germany reached the top ten by consistently hosting international events rather than relying on single flagship tournaments.

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BETBY Expands E-Sim Portfolio with Three Industry-First Titles: eHockey, eMMA and eTeqball

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Tier 1 sportsbook supplier BETBY has expanded its proprietary esports feed, Betby.Games, with the launch of three industry-first e-sim titles: eHockey, eMMA and eTeqball. The new releases further strengthen BETBY’s high-frequency betting content portfolio, introducing new sports verticals while continuing to deliver fast-paced, always-on content designed to maximise engagement for operators and players worldwide.

Each of the new titles debuts as a first-of-its-kind esports simulation in the betting industry, reinforcing BETBY’s reputation as a pioneer in developing original betting content.

eHockey launches with four tournaments representing the NHL’s divisions: Atlantic, Metropolitan, Central, and Pacific. Each match follows a format of three periods lasting three minutes each, delivering uninterrupted action with no stoppages. Designed to replicate the intensity of real hockey, the title offers 15+ betting markets and is expected to generate over 11,000 matches per month, ensuring a constant flow of high-frequency betting opportunities. Arriving just ahead of the Stanley Cup playoffs next month, the new title allows hockey fans to stay immersed in the sport 24/7, extending engagement beyond real-world fixtures.

eMMA introduces a fast-paced combat sports experience featuring two tournaments: UFC Legends and UFC Women Legends, where some of the sport’s most iconic fighters face off in simulated matchups. By bringing together well-known names from MMA history, the title creates an instantly familiar environment for fans and bettors alike. The format focuses on quick fights, with each matchup consisting of a single round lasting around one to two minutes on average. Events begin every five minutes, ensuring continuous action throughout the day. Betting markets focus on the fight winner, creating a simple yet highly engaging wagering experience. Combined, the two tournaments are expected to deliver around 15,000 events per month.

Completing the trio is eTeqball, which introduces a brand-new sport to the Betby.Games portfolio. Combining elements of football and table tennis, the rapidly growing discipline brings a unique dynamic to esports simulations. The title launches with the TQX Cup Hungary – Double Mixed tournament, generating around 1800 matches per month. Each match consists of two games played up to 12 points, with over 20 betting markets available.

Kirill Nekrasov, Head of Innovation & R&D at BETBY, said: “Creating original content has always been at the core of the Betby.Games vision. With Hockey, MMA, and Teqball, we’re introducing three industry-first titles that further diversify our portfolio and bring new experiences to esports betting. Each of these games offers fast gameplay, clear betting mechanics, and a constant stream of events, helping operators keep players engaged 24/7.”

The post BETBY Expands E-Sim Portfolio with Three Industry-First Titles: eHockey, eMMA and eTeqball appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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