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Core and Metaverse Gaming League partner for $50K anime jam

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Core, the premier platform for user-created games, interactive experiences, and live events, has partnered with Metaverse Gaming League (MGL), the first live esports league for the metaverse, to challenge developers to create anime games and experiences that could net them a share of $50,000.

Developers are encouraged to put their creative skills to the test by paying tribute to the iconic styles and themes of anime. Using Core’s creation tools, they can recreate favourite locations and characters or create new gameplay and environments inspired by anime and manga. As well as competing for the Grand Prize of $10,000 games and experiences will be judged in the following categories, with each category offering prizes of $5,000 (1st), $2,000 (2nd) and $1,000 (3rd):

  • Mecha – What’s more iconic than mechs and anime? Pay tribute to the classics with detailed models, environments, or gameplay involving action-packed mechs.

  • Fantasy – Create a game, a gorgeous landscape, an enthralling story, or a meme based on the fantasy anime trope to channel your inner Isekai!

  • Slice Of Life – Turn your favourite anime locations into a space where you can actually hang out with your friends, while you take a break from the real world.

  • Ninjas, Samurai, and Magical Girls – A catch-all category for shounen/shoujo lovers! Make a competitive ninja brawler, a story-driven environment, a place to hang out in your favourite magical girl costume, or anything else you can dream up.

In a metaverse world first, the winning anime creations will be showcased to a large audience of players during a live Metaverse Gaming League event in March. Players will enjoy the anime games and experiences during the event, which will be live-streamed on Twitch, with $6,000 given away to participants in real-time. As well as rewarding great competitive play, Metaverse Gaming League ensures players of all abilities can win prizes as they enjoy their time in the metaverse. Metaverse Gaming League is operated by Dubit, the metaverse games studio, and developer of branded virtual worlds.

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Patrick Mead, CTO at Dubit, said:

“We’re delighted to be working with Core to reward developers for their creativity and vision, and to integrate live esports into a Game Jam for the very first time. Core is one of the leading metaverse platforms because it offers anyone the chance to bring their ideas to life for others, which is a perfect fit for MGL, where we reward meaningful participation as well as pure skill during live-streamed and branded events across the metaverse.”

 

Mattie Fairchild, Senior Director of Community and Developer Relations at Manticore Games, said

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“Game Jams are one of our favorite ways to inspire creators around a theme, and now they’ll have a chance to rally to one of Core’s most popular: anime. Core gives every creator, regardless of skill level, the tools for building stunning metaverse experiences, and so we can’t wait to see how our growing community of 15,000+ developers imagine mecha, ninjas, and everything in between. We’re thrilled to partner with Metaverse Gaming League to offer a substantial prize pool, multiple ways to win, and the awesome bonus of exposure to their audience during a live esports event.”

The Core x MGL Anime Jam is a great opportunity for budding game developers as well as established creators to bring their ideas to life and hone their skill sets. The Core platform is completely free and offers the power of Unreal Engine with no coding or art skills required. Anime Game Jam creators will benefit from a library of pre-made anime assets to kickstart their projects, and can instantly publish their finished creations on the platform.

Submissions open on 17th March 2022, with winners announced live after a week of judging. The Metaverse Gaming League live event will take place on 2nd April. For more information on how to get involved and the full range of prizes, visit: https://www.mgl.co/jam/anime-jam.

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Nolimit City revisits the brutal factory life in Outsourced: Slash Game

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Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!

In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.

Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.

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Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“

‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.

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The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example

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Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.

Back on course

The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.

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The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.

Billions of players

Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.

“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.

One hobby, different habits

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GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.

Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.

Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.

“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.

Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.

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Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.

Entering the mobile market

Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.

“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.

“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.

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Arizona Department of Gaming Reports $43.9 Million in Tribal Gaming Contributions for the First Quarter of Fiscal Year 2025

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The Arizona Department of Gaming (ADG) announced today $43,926,346 in tribal gaming contributions to the Arizona Benefits Fund for the first quarter of Fiscal Year (FY) 2025. This amount represents an
approximate 3.6 percent increase when compared to the same quarter of FY 2024.

The Arizona Benefits Fund receives 88 percent of tribal gaming contributions, providing significant dollars to support instructional improvement in schools, trauma and emergency care, tourism, and wildlife conservation throughout the state.

FY 2025 Qtr 1 Total: Tribal Gaming Contributions to the Arizona Benefits Fund.

“We are pleased to report yet another increase in the first quarter of the FY 2025, reflecting steady growth in the state’s tribal gaming industry,’ said Jackie Johnson, Director of ADG. “This growth highlights the continued strengtht
of the partnership between the state and our Arizona tribal partners. Notably, cumulative tribal contributions to the Instructional Improvement Fund have now surpassed $1 billion, demonstrating the significant and ongoing impact of tribal gaming on education and communities across Arizona.

Per the Arizona Tribal-State Gaming Compact, Tribes with casinos also contribute a percentage of their Class gross gaming revenue to cities, towns, and counties. Currently, there are 25 Class Il casinos in Arizona, which ADG
regulates in partnership with Arizona tribes. Since FY 2004, approximately $2.3 billion in cumulative contributions
have been received by the state and its cities, towns, and counties.

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