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Stakelogic Unveils Cozy Candy ClusterBreaker – A Sweet, Campfire Adventure

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Innovative Gameplay and Charming Theme Unite in Stakelogic’s Latest Premium Release

Stakelogic, the innovative game developer known for pushing the boundaries of slot entertainment, proudly announces the launch of its newest title, Cozy Candy ClusterBreaker – a deliciously cozy slot adventure that invites players to toast their way to candy-coated riches around a glowing campfire.

This medium-to-high volatility cluster pays slot offers an enchanting woodland experience with groundbreaking gameplay mechanics and massive win potential of up to 10,000x your stake. Available to play from April 17th, 2025, Cozy Candy ClusterBreaker promises to satisfy players’ sweet tooth for exciting gameplay and massive wins.

The revolutionary ClusterBreaker feature can split any symbol (excluding Bonus and Super Bonus symbols) into 2, 3, or 4 identical symbols in the same position, dramatically increasing winning potential with each spin. Each symbol can only split once per spin, creating dynamic and unpredictable gameplay that keeps players on the edge of their seats.

When winning symbols cascade away, their positions are marked. If another winning symbol lands in the same marked position consecutively, multiplier frames are created – starting at x2 and potentially doubling all the way up to a massive x1024 during base gameplay. These multipliers reset after each spin in the base game, creating anticipation with every new cascade.

3 Bonus Symbols trigger 10 Free Spins, and 4 Bonus Symbols reward players with 15 Free Spins. Multipliers in this feature function in the same manner as in the base game with one crucial difference – they do not reset between spins, so there are potentially massive multiplier gains to be enjoyed during the bonus round.

The premium bonus experience is triggered by landing the Super Bonus Symbol (available only on reel 4) along with regular Bonus Symbols. Two Bonus Symbols plus the Super Bonus Symbol awards 10 Super Free Spins, while three Bonus Symbols with the Super Bonus Symbol grants 15 Super Free Spins.

What makes these Super Free Spins exceptionally rewarding is that multiplier frames start at x3 and can triple with each consecutive win at the same position – reaching a staggering maximum of x2187. These enhanced multipliers and marked positions remain active throughout the entire Super Free Spins round for truly spectacular win potential.

Players seeking immediate bonus action can purchase directly into either bonus round. The standard Free Spins Bonus is available for 100x the bet, while the Super Free Spins Bonus costs 200x the bet, offering instant access to the game’s most thrilling features.

Stakelogic’s signature Super Stake™ feature allows players to double their chances of triggering Free Spins for an additional 50% of their base game bet – perfect for those looking to maximize their bonus opportunities.

James Jelliffe, Head of Slots at Stakelogic, commented: “Cozy Candy ClusterBreaker represents everything players love about Stakelogic games – innovative mechanics, stunning visuals, and massive win potential, all wrapped in a charming, cozy theme. The ClusterBreaker feature creates genuinely unpredictable and exciting gameplay, while our progressive multiplier system in both bonus rounds delivers those heart-racing big win moments that players crave.”

Cozy Candy ClusterBreaker is available now through Stakelogic’s partner network of operators worldwide.

The post Stakelogic Unveils Cozy Candy ClusterBreaker – A Sweet, Campfire Adventure appeared first on European Gaming Industry News.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Ygam joins four UKRI-funded gambling harms research partnerships

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Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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