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Nolimit City resurfaces in the apocalyptic world of xWays Hoarder 2
Karen’s back, and she’s as greedy as ever. Nolimit City is diving headfirst into the post-apocalyptic chaos once again with xWays Hoarder 2—a sequel to the wildly popular xWays Hoarder xSplit. This game follows in the footsteps of sequels like San Quentin 2, Punk Rocker 2, and Fire in the Hole 2, proving once more that the end of the world is just the beginning when it comes to our games.
When survival is the name of the game, desperation leads to chaos. Betrayal, looting, and backstabbing are all fair play in this wasteland—but it’s all worth it for that sweet, sweet loot.
The base game is littered with signature Nolimit City xMechanics such as xBet®, xWays®, xSplit® and xSplit® Nudge. xWays® can grow from 4x – 12x the value of the symbol offering some pretty sweet loot. xSplit® symbols splits all symbols to the left of the including xWays® symbols doubling the multiplier. xSplit Nudge is another valuable feature that lands as a stacked symbol that will nudge and split all symbols to the left. xBet® makes it 4 times more likely to trigger free spins, 1 Guaranteed xSplit® Nudge xBet® guarantees a minimum of 1 xSplit® Nudge and Loot Respin xBet® guarantees triggering Loot Respins.
Loot Respins can land along with any other special feature on the reels. During Loot Respins, the Loot symbol expands on the first reel and locks the reel, whilst any special symbol retriggers and becomes sticky for the next spin. When no additional special symbol lands, the 1st reel unlocks and one final respin is awarded. A Loot symbol may land again and will retrigger Loot Respin!
Landing 3, 4 or 5 Scatter Symbols will trigger 7, 10 or 13 Raid Spins respectively. During Raid Spins xSplit®, xWays® and xSplit® Nudges remain sticky. A Super Scatter will convert itself and the symbol below it to a xSplit® symbol. For every 3 special features selected a new Radiation level is reached where each level upgrade awards 1 addition spin.
- Radiation Level 1 – 3 xSplit®/xWays®/xSplit® Nudge collected: The lowest paying character symbol and object symbol are removed from the reels.
- Radiation Level 2 – 6 xSplit®/xWays®/xSplit® Nudge collected: The second lowest paying character symbol and object symbol are removed from the reels.
- Radiation Level 3 – 9 xSplit®/xWays®/xSplit® Nudge collected: The third lowest paying character symbol and object symbol are removed from the reels.
- Radiation Level 4 – 12 xSplit®/xWays®/xSplit® Nudge collected: The fourth lowest paying character symbol and object symbol are removed from the reels.
Landing 3,4 or 5 Scatter symbols where 1 of them is a Special Scatter symbol will trigger 7,10 or 13 Plunder Spins. The only difference between Raid Spins and Plunder Spins is that the Super Scatter Symbol and the positions below it become a Sticky xSplit for the duration of the spins. Binge Spins are awarded when Raid Spins or Plunder Spins progresses to Radiation Level 4 where only the 2 highest paying Character symbols and highest paying object symbol are awarded.
If you want to survive you need to trust no one but yourself and if you get out alive a maximum payout of 25,920x the base bet is awarded. xWays Hoarder 2 is rated as “Extremely Volatile” delivering the thrilling high-stakes gameplay that Nolimit City fans know and love.
Per Lindheimer, Head of Product at Nolimit City, said: “Ah yes, the sweet smell of the wasteland is back, oh no wait that’s Karen, the Queen of Shit! This is yet another sequel we’ve been excited to release for a while! The original was stand out hit for us, so we knew we had to respect its legacy. We’ve made a few tweaks and added a couple of new features that really make this game what it is and we hope players will enjoy it!“
‘xWays Hoarder 2’ will be available to all Nolimit City partners on January 14th, 2025.
The post Nolimit City resurfaces in the apocalyptic world of xWays Hoarder 2 appeared first on European Gaming Industry News.
euphoria lab
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
casino summer campaign
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.
Latest News
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
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