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Release of Captain Wild, a new video slot game full of radioactivity
Red Rake Gaming has kicked off the new year by releasing a new 5×3 reel slot game, with a highly retro theme and two main characters – Captain Wild and the villain – who will battle it out to accumulate multipliers, increasing them on the “Intergalactic Wheel” and discovering “Mystery” symbols along the way. A unique battle that will intensify during the free spins feature, where Captain Wild will try to destroy the radioactive substances thrown at the reels by the villain and increase your chances of winning.
This new video slot has 5 reels, 3 rows and 20 paylines, as well as a free spins feature, where winning combinations and payments are determined by the PAYTABLE. If a combination of symbols appears with potentially more than one win, the amount won will correspond to the arrangement produced by the highest multiplier.
During the game, “Mystery” symbols may appear that turn into other symbols (except Bonus) and show different wins. If more than one mystery symbol appears during a particular spin, all of these symbols will turn into the same symbol.
Each non-winning spin will add a percentage of the bet to the progress bar, gradually filling it up. Once you have filled this bar entirely, the “Intergalactic Wheel” will appear, where you will need to choose between
Captain Wild and the villain. The wheel will then start to turn. When the wheel stops, if the color of the option you have chosen is the same as that of the result on the wheel, the corresponding multiplier will be added and you will be able to carry on playing up to a maximum of x100.
3 or more Bonus symbols in any position will launch the free spins feature. After each spin, the villain will place radioactive substances on a random reel.
If a WILD symbol appears on the radioactive reel, the radioactivity will be destroyed and the feature multiplier will increase.
If a SUPER WILD symbol appears in any place, the radioactivity in all reels will be destroyed and the multiplier will increase by the number of “cleaned” radioactive reels.
Wins landed during the free spins feature will be multiplied by the value of the multiplier at the start of the spin. The feature ends when all the reels have become radioactive. At the end of the free spins feature, if the total win is less than 10 times the bet that launched the feature, the radioactivity in two random reels will be destroyed and the feature will continue.
In a nutshell, this is a highly comprehensive video slot game with plenty of action during each spin.
Captain Wild has been released today, the 26th of January, across all Red Rake Gaming operators in all markets.
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euphoria lab
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
casino summer campaign
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.
Latest News
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
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