Latest News
Incentive Games looks to Nine Twenty again in Search for the Cream of Tech Talent
Incentive Games, one of the fastest growing tech companies in the UK, has again turned to recruitment specialists Nine Twenty to turbo-charge its growth.
The Edinburgh-based specialist gaming company is embarking on a major hiring spree as part of its plan to triple turnover over the next 18 months.
To do so, Incentive Games plan to add up to 30 mathematical engineers and developers to its existing headcount of 40.
The company will seek out candidates from well-known international tech companies, offering not only generous salaries, but a true work-life balance.
John Gordon, CEO of Incentive Games, said: “We have always been more of a grower than a shower – and that’s never been truer than now.
“Nine Twenty has helped us grow for years by sourcing exceptional people – no other advisers have come anywhere close.
“We may not be the biggest operation, but the talent we need is hard to find, and it demands outstanding salaries and conditions.
“Therefore, each hire is a big win, and Nine Twenty saves us a phenomenal amount of time by finding and screening candidates as we continue to scale up.”
Chris Lowden, Director at Nine Twenty, said: “Innovative and forward-looking companies such as Incentive Games require a bespoke service and are moving away from generalists to boutique firms such as ours.
“It has been a pleasure and a privilege to work with such remarkable people over the years and we are very glad to be able to continue to support them as they enter into the next stage of their growth journey.
“And as an additional means of helping them do so, our Tech team colleague, Nyomi O’Dowd, will be working with Incentive Games exclusively as Talent Acquisition Manager to help the company fulfil all its talent requirements.”
Chris, who joined Nine Twenty Recruitment in 2014, helps to drive the commercial elements of the Technology & Digital arm of the business.
Its core specialisms in technology, digital, manufacturing and engineering have led to strong growth with the hire of entrepreneurially minded individuals to run component parts of the group on a work-from-anywhere basis as their own businesses.
Incentive Games, which is predicting a rise in turnover from $6 million by the end of this year to $18 million by December 2023, offers developers who fit its company culture full autonomy, including working from home.
Chris added: “We recognise that employees are not just a number, they are ultimately the reason behind all companies’ success.”
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asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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