Press Releases
Go On a Curious Adventure as High 5 Games Takes on Wonderland
High 5 Games takes players on a trip down the rabbit hole as they debut their Wonderland themed slot game Teatime Treasures, featuring the return of their Wild Train feature!
The 5×5 25 payline slot game being launched by leading independent casino games provider, H5G, takes players on a curious adventure to the famous Mad Hatter tea party.
The game’s Wild Train feature is activated when the caterpillar and the slice of cake symbol appear on the board at the same time. The caterpillar will munch his way through the reels, proceeding to eat the cake. Every slice of cake accumulated during the base game is added to the win meter that is displayed on the left-hand side of the screen, featuring the Cheshire Cat. If a player collects enough cake in consecutive spins to raise the meter, they will work their up to unlock the Free Games Bonus and the Jackpot bonus.
Teatime Treasures is the latest addition to H5G’s portfolio. During the game’s exclusive release with two of the company’s key operators, the game went live with a double payout promotion, running from July 6th to July 23rd. Teatime Treasure will be globally available to H5G’s entire network of partnering operators through the supplier’s gaming platform, VAULT, on Thursday, July 23rd.
Lauren Gazneli, Senior Manager of Client Partner at High 5 Games, said:
“We are excited to see the Wild Train feature make its return to online casinos worldwide in such a nostalgic way. Teatime Treasures will sure bring the fun adventurous ride of wonder through a classic tale we all know and love. With the entertaining feature and colorful game art, we are eager to get this
game released with the in-game promotions available to our operators worldwide”
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LoopMe research: Increasing GenAI adoption paves the way for an explosion in mobile gaming ad potential
New research from LoopMe, the global leader in brand performance, reveals that consumers are twice as likely to use GenAI for search (x2 in the US and x2.2 in the UK), while itâs nearly three times in Australia (x2.7).
As AI redefines online behaviour, and the enormous implications this has for brand visibility and advertising, the solution may lie in mobile gaming. While the adoption of AI tools is leading to a decline in clicks and associated site traffic, the story is different in gaming. This channel is on the rise, offering a scale that encompasses all demographics, alongside engaged and receptive audiences.
LoopMe surveyed 66,819 consumers across Australia, the United Kingdom, and the United States to gauge GenAI usage. The data shows the majority are now using these tools daily or at least several times a week (US: 56%, UK: 55%, Australia: 57%). For those using tools daily, similar patterns emerge, with approximately three in ten adopters falling into this group (Australia: 27%, UK: 29%, US: 30%).
Nearly one-fifth of GenAI users across all three markets report spending less time browsing the web because of AI tools (US: 19%, UK: 20%, and Australia: 22%). Even among infrequent GenAI users, thereâs a move away from traditional search, resulting in web browsing falling by 19%-50% across the markets. This shift isnât limited to specific demographics but plays out across all age groups, indicating a move towards embracing AI and a corresponding reduction in browsing time to varying degrees.
Nearly a third of users (28% in the US and 30% in Australia and the UK) across all three countries cite âgetting answers fasterâ as the number one benefit of GenAI. This reduction in browsing time online is freeing them up for other pursuits. And one of these appears to be more time for gaming: In Australia, 18% cited that they are spending more time on mobile gaming, while in the US, itâs 19% and rising to 21% in the UK.
Again, this is a trend across all age groups and markets. While the greatest shift in the UK is seen among 18-24-year-olds, with 62% spending more time on mobile gaming rather than less, in the US itâs the 25-34-year-olds (40%). Meanwhile, for Australians, itâs the 35-44-year-old demographic (58%). However, growth is being experienced across all age bands, with all three countries seeing strong mobile gaming growth even among the 55â64-year-olds.
This growth can also be seen among infrequent GenAI users too. In the US, there is a 40% net difference between those casual GenAI users who spend more time gaming and those who spend less, rising to 55% in Australia and 71% in the UK.
When asked about streaming games, there is more preference among younger age groups. While there are country variations, the 18-24 and 25-34-year-old age groups are the heaviest users of streaming games, and these groups will likely drive its future potential.
âWhat the research highlights is the advertising opportunities opening for brands as gaming becomes a key route to market. This is a medium thatâs being embraced by all age groups and all demographics. And itâs increasing among frequent AI users as well as more casual ones, offering brands the potential to get in front of audiences that other channels might not serve well,â commented Stephen Upstone, CEO & Founder at LoopMe.
âWeâve found that gamers are more than three times as likely to be receptive to advertising in this environment compared to the mobile web. And because audience value and the opportunities gaming offers are out of alignment with current advertising investment in the channel, this lack of competition only adds to its attractiveness. As digital advertising adjusts to this era of AI, mobile gaming is shedding its bit player role and moving centre stage, delivering scale and reach that competes with traditional broadcast channels.â
The post LoopMe research: Increasing GenAI adoption paves the way for an explosion in mobile gaming ad potential appeared first on Gaming and Gambling Industry Newsroom.
Fernando Di Carlo CEO of Yellow Elephant Studios
SCCG Announces Strategic Partnership with Yellow Elephant Studios to Expand Multi-Channel Gaming Content Worldwide
The partnership brings together SCCGâs expansive global operator network with YESâs rapidly growing portfolio of high-performance digital and land-based gaming content. Known for blending classic casino experiences with modern creative design, YES is redefining player engagement through advanced math models, cutting-edge visual design, and player-centric mechanics engineered for regulated casino markets, charitable gaming systems, and iGaming platforms.
A Studio Built for the Next Generation of Gaming
Yellow Elephant Studios is quickly emerging as one of the most innovative content developers in the sector. Their roadmap spans slot-style experiences, interactive entertainment systems, charitable gaming content, and hybrid formats designed for both digital and physical environments. With deep experience across regulated gaming markets, YES creates content that resonates with diverse player demographics while delivering strong performance for operators.
âOur mission is simple: create unforgettable gaming experiences by fusing imagination, technology, and precision,â said Fernando Di Carlo, CEO of Yellow Elephant Studios. âAs the industry evolves, players expect moreâmore interaction, more personality, more ways to win. Weâre building the next generation of games for that audience, and SCCGâs global footprint will help us scale that vision faster than ever.â
Accelerated Global Reach Through SCCGâs Network
By leveraging SCCGâs network of more than 120 partners â including tribal casinos, charitable gaming operators, digital platforms, iGaming operators, and emerging interactive entertainment brands â the partnership will accelerate the reach and market penetration of YES content across the most influential global gaming ecosystems.
âYellow Elephant Studios brings a powerful creative and technical engine to the global gaming market,â said Stephen Crystal, Founder & CEO of SCCG Management. âTheir ability to innovate across casino, charitable gaming, and iGaming channels makes them a standout studio ready for scale. SCCG is excited to connect them with operators seeking modern, high-engagement content that delivers real performance across both digital and land-based ecosystems.â
The post SCCG Announces Strategic Partnership with Yellow Elephant Studios to Expand Multi-Channel Gaming Content Worldwide appeared first on Gaming and Gambling Industry Newsroom.
Con Raso CEO of Tuned Global
Realize Music: Sing Launches on Meta Quest With Broad Catalog From Universal, Warner, Sony and Beggars, Delivered by Tuned Globalâs Music Technology
Groundbreaking singing game for wellness and creativity expands beyond VR with a PC Gaming release planned for 2026, with the support of Tuned Globalâs backend music platform enabling scalable catalogue delivery and lyric integration.
 Realize Music, in collaboration with leading music and media technology platform Tuned Global, announces the launch of Realize Music: Sing, now available on the Meta Quest Store. Co-founded by veteran publisher Mike Wilson, best known as the co-founder of Devolver Digital and Gathering of Developers, the company is positioning Sing as Wilsonâs final major venture in the gaming industry; a project that bridges music, wellness, and play across both VR and traditional platforms. Known for championing creativity and emotional depth in gaming, Wilsonâs work has consistently challenged the boundaries of what interactive experiences can express.
To support this vision, Realize Music recently selected Tuned Global to power the music backend that enables Singâs extensive licensed catalogue across platforms.
Launching first on Meta Quest, with plans to expand to additional platforms later in 2026, Sing marks one of the largest music collaborations ever seen in gaming. At release, the app features over one million of the most iconic popular songs officially licensed from Universal Music Group, Warner Music Group, Sony Music Entertainment and Beggars Group, covering an unparalleled range of genres and decades, with new songs to be added regularly. It transforms singing into a hands-on, interactive experience where players can explore, express, and unwind through sound.
Announcing the launch on Meta Quest, Realize Music: Sing also marks the start of its next phase. A Steam PC gaming version and additional platforms are planned for 2026, expanding Sing beyond virtual reality and into new spaces for interactive music and wellness.
âWeâve always believed that games can help people feel better, not just entertained,â said Meta Quest, Realize Music: Sing Co-Founder, Mike Wilson. âSing is about rediscovering joy without judgment or pressure, through the simple act of raising your own voice and watching the world respond. Itâs the kind of project Iâve always hoped to finish my career on, and I hope it inspires other creators to focus their energies on beneficial media.â
âRealize Music: Sing is a breakthrough moment for music-driven wellbeing,â said Con Raso, CEO of Tuned Global. âWeâre proud to support the Realize Music team with innovative music technology that empowers their vision and brings it to life in such an exciting way. From licensed catalogue delivery to lyrics and reporting, Sing shows what becomes possible when creativity, wellness, and responsible music innovation come together.â
Players can preview songs for free, purchase individual tracks or albums Ă la carte, or subscribe for unlimited access. Subscriptions launch at an introductory price of $9.99 per month for the first two months, before moving to $14.99 per month or $119.99 per year.
Realize Music: Sing is available now on the Meta Quest Store.
The post Realize Music: Sing Launches on Meta Quest With Broad Catalog From Universal, Warner, Sony and Beggars, Delivered by Tuned Globalâs Music Technology appeared first on Gaming and Gambling Industry Newsroom.
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