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Meet Digicode and Itai Zak at SiGMA Europe 2024 in Malta to discover Game-Changing iGaming Solutions

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Digicode, a global leader in IT services and technology solutions, is thrilled to announce its participation in the upcoming SiGMA Europe 2024, one of the premier events in the international iGaming industry. The event will occur at the Mediterranean Maritime Hub from November 12th to 14th, 2024.

SiGMA Europe draws top leaders, innovators, and decision-makers from across the gaming industry, providing an ideal platform for networking, knowledge-sharing, and exploring cutting-edge solutions that push the boundaries of iGaming. As a recognized hub for industry advancements, SiGMA brings together various sectors, from online gaming and emerging technology to regulation, marketing, and payments.

“We’re excited to be part of SiGMA Europe this year,” says Itai Zak, Executive Director of Digicode’s iGaming division. “This event is a significant gathering for those passionate about the future of iGaming. We’re eager to connect with partners, explore new ideas, and showcase how Digicode’s technology can help drive growth and innovation for operators worldwide.”

With over 15 years in the iGaming industry, Itai Zak is an established expert known for his leadership at prominent organizations, including SBTech and GoWild Gaming. Now leading Digicode’s iGaming division, he spearheads the development of tailored iGaming solutions that meet global industry clients’ regulatory, operational, and technological needs.

 

Meet Digicode at Sigma Europe

Attendees at SiGMA Europe are invited to connect with the Digicode team and Itai Zak for in-depth discussions on key iGaming topics such as regulatory leadership, market strategy, and technological advancements. At Stand 2041, Digicode will showcase its comprehensive portfolio of iGaming solutions, demonstrating how it empowers clients to excel in a competitive market. Plus, attendees will receive an exclusive event-only discount!

As a trusted global IT partner, Digicode provides innovative technology solutions across multiple industries, including FinTech, healthcare, e-learning, and digital marketing. Working with leading iGaming brands, operators, and suppliers, Digicode stands at the forefront of game-changing technology, offering reliable, integrated solutions to over 25 countries.

Sigma Europe 2024 is expected to welcome over 15,000 attendees, providing a comprehensive exhibition space and unmatched networking opportunities across the iGaming, sports betting, and emerging tech sectors. With hundreds of exhibitors and a wide array of industry speakers, Sigma Europe 2024 promises to be a must-attend event for those shaping the future of iGaming.

The post Meet Digicode and Itai Zak at SiGMA Europe 2024 in Malta to discover Game-Changing iGaming Solutions appeared first on European Gaming Industry News.

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1spin4win & Blask report 7 out of 10 top games in Africa are slots

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The study analyzes key markets across both regions, including South Africa, Nigeria, Ghana, Brazil, Mexico, and Argentina. Using real-time data on game placement and player demand, the research provides a clear view of what content operators prioritize and what resonates most with players. The report also features insights from operators such as BetPawa and MSport, adding industry perspective to the data-driven analysis.

One key finding is that slots continue to dominate across both regions. In Africa, they account for 71% of the Top 30 games featured in casino lobbies, while in Latin America, they make up 67% of the Top 30 games analyzed — outperforming both crash and live formats.

At the same time, the data shows that what operators place in lobbies does not always match what players are actually looking for. Some of the most searched-for games are not prominently featured or are missing from lobbies altogether.

For 1spin4win, this report is part of their broader expansion strategy across Africa and Latin America. The provider began actively extending its presence in these markets in 2025, strengthening partnerships with local aggregators and refining its product strategy to better align with regional player preferences. These include mobile optimization and fast loading and smooth performance even on weak internet connections. In Africa, these efforts led to a 9.2x increase in the number of bets.

Olga Hlukhovskaya, Business Development Director at 1spin4win, “At 1spin4win, we place strong emphasis on working with data. It’s at the core of how we approach product development. We focus on understanding player preferences and making informed decisions that help us deliver experiences that truly resonate with our audience.”

Ilya Batcherikov, Blask CPO, commented, “By aggregating non-branded search data at scale, we help teams understand what players are actually looking for in each market — often before those trends become visible inside the product. This allows operators to move from reactive content strategies to proactive ones, aligning supply with real-time demand and capturing value that would otherwise be missed.”

Full insights from the research are available in the report “What’s hot in LATAM and Africa” on the Blask website.

About 1spin4win

1spin4win is an established game provider founded in May 2021 by ambitious developers with over 15 years of experience in the gambling industry. Since its inception, the company has expanded its portfolio to include over 200 classic online slots, all characterized by quality mathematics, transparent mechanics, and well-balanced gameplay — key factors that drive strong player retention. The studio aims to release an average of four new games each month in 2026 and offers effective promotional tools for casino operators to help them enhance player loyalty.

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UK High Court Rejects Legal Challenges Relating to the National Lottery Licence

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On 17 April 2026, the UK High Court rejected in full the claims brought by The New Lottery Company Limited (TNLC) and Northern & Shell PLC (N&S) against the Gambling Commission in relation to the award of the Fourth National Lottery Licence.

In summary, the claims alleged that the Gambling Commission had wrongly awarded the Fourth National Lottery Licence to Allwyn, and that instead, TNLC should have won the competition. The claims also alleged that the Gambling Commission and Allwyn had entered into impermissible modifications to the Licence arrangements following the competition.

The lengthy trial of the claims took place in the High Court before Mrs Justice Joanna Smith between 9 October and 2 December 2025, with an additional day on 13 January 2026.

The High Court has now ruled in favour of the Gambling Commission on all of the claims, rejecting the allegations which had been made.

This is an important judgment for the future of The National Lottery. This judgment makes clear that the Gambling Commission ran a fair and robust competition to award the Fourth National Lottery Licence, and that none of the contested changes to the Licence, in the course of its implementation, were substantial or contrary to the relevant procurement regulations.

The judgment gives resounding support to Good Causes by enabling Allwyn, with oversight from the Commission, to continue with their plans of investment in The National Lottery without further distraction.

The National Lottery is one of the world’s largest lotteries and since launching in 1994, National Lottery players have collectively raised more than £52 billion for more than 670,000 Good Causes across the UK, transforming lives and contributing to the arts, sport, heritage and communities.

The post UK High Court Rejects Legal Challenges Relating to the National Lottery Licence appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Play’n GO publishes 2025 Sustainability Report with emissions and governance updates

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Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.

On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.

The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.

On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.

The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.

The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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