Latest News
SwinttStudios teams up with Twin Win Games
Kyiv-based software studio signs up to Swintt’s innovative partnership programme to increase the brand’s online presence in new regulated markets worldwide
With in-demand software studio Swintt vowing to increase the number of boutique, third-party games available via its SwinttStudios programme in 2024, the company already looks set to deliver on that promise after penning a brand-new deal with Twin Win Games.
Founded by twin sisters who bring more than 25 years of combined experience in the fields of game development, software production, and client services management. Twin Win Games stands as a global game development authority, with a diverse team of over 110+ experts who excel in surmounting technical challenges, crafting artistic masterpieces, and adhering to demanding deadlines.
Their extensive portfolio includes a dedicated and accomplished projects within the iGaming market. Twin Win Games specializes in delivering high-quality gaming solutions that captivate players and enhance the commercial viability of their partners.
Now that the company is signed up to the SwinttStudios partnership programme, Twin Win Games will be able to develop and distribute its releases via the existing Swintt network, freeing the group’s talented team to focus purely on game design and performance.
Following the announcement of the new deal, Twin Win Games will immediately begin focusing on the development of two exciting new slot releases that will launch via SwinttStudios later in the year – namely Cheshire’s Luck and Yellow Slotmarine – both of which will be Swintt exclusives.
With these games adding further appeal to the current SwinttStudios portfolio, Swintt will now be able to offer an even greater variety of quality casino content to operators.
For Twin Win Games, meanwhile, the deal will help to drive awareness of the brand with players and streamline its entry into new regulated markets worldwide. As such, both parties are clearly already looking forward to what should be a rewarding partnership for both this year and beyond.
David Mann, Chief Executive Officer at Swintt, said: “Going into 2024, one of our main goals at Swintt was to further expand the line-up of innovative third-party titles that are available via our SwinttStudios programme. Having now partnered with Twin Win Games, we’re well on our way to doing exactly that and we can’t wait to help the provider takes its current offering to the next level.”
Nataliya Makarova, Chief Executive Officer at Twin Win Games, said: “We’re very proud of the strong line-up of titles we’ve developed at Twin Win Games and to be recognised by a software provider of Swintt’s calibre reinforces all the good work we’ve done so far. By teaming up with Swintt, we’ll enjoy a mutually beneficial collaboration that will introduce our slots to new players worldwide.”
The post SwinttStudios teams up with Twin Win Games appeared first on European Gaming Industry News.
asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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