Industry News
Indian Gaming Association and iGaming Business Collaboration Launches DigitalPlay Summit
The Indian Gaming Association and iGaming Business has teamed up to launch the DigitalPlay Summit, a new opportunity to connect the expertise of U.S. tribal and commercial operators with stakeholders from the world of online sports betting and iGaming sectors.
Taking place from April 10 – 11 at the Indian Gaming Tradeshow & Convention in Anaheim, California, the summit will help shape the future of the North American gambling industry.
Brands including AGEM, Geocomply, and Everi have already confirmed their presence in the DPS’ dedicated section on the show floor, with a host of other leading industry names set to follow.
A main stage for conference sessions will also take its place within the exclusive event zone providing a platform for an array of educational sessions led by industry thought leaders and experts.
The Indian Gaming Tradeshow & Convention is the premier event for the tribal gaming industry and the longest-running gaming expo in the US. It has always led the discussions on the future of gaming and innovations, which is why hosting the DigitalPlay Summit at the 2024 event presents the opportunity to build the foundation for this emerging, potential-rich market.
The merger of the two shows allows for a broader range of topics and discussions and provides a more valuable experience for everyone involved.
Key highlights for the DigitalPlay Summit are set to include:
The entire iGaming ecosystem: Connects the expertise of U.S. tribal and commercial operators with insights from the established European online gaming market — the first event to do so in North America — for greater perspective and growth potential.
Expert insights and knowledge exchange: Expert-led topics will cover the entire gaming ecosystem from slots to casinos; esports to sportsbooks; payments and more. Sports betting is currently legal in over 38 states, with more looking to legalize it in the coming years. As this market continues to grow, now is the time to start the conversations for the future.
Networking opportunities: Leaders across multiple iGaming sectors, including casino and games, Esports, slots, payments, sports betting and more will have the opportunity to connect and forge new partnerships.
The DigitalPlay Summit will also showcase the first Consumer Protection Zone (CPZ) – an interactive space showcasing the most effective tools and technologies for a more compliant and safe gambling operation.
Ernie Stevens, Jr., chairman of the Indian Gaming Association, said, “Everything we do is about advancing economic self-sufficiency through gaming and other forms of economic development for tribal communities and building a sustainable future. We’re doing that by moving this industry forward.
“By creating a dedicated section to focus on iGaming and sports betting, we’re taking a proactive stance and inviting the world’s leading providers and operators to join us in an exciting evolution.”
Registration for the DigitalPlay Summit is included in all conference and tradeshow registration packages for the Indian Gaming Tradeshow & Convention.
ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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