Eastern Europe
THE UNIT OPENS NEW OFFICE IN MOLDOVA
The leading product development and martech supplier taps into rich pool of tech talent in Moldovan capital Chișinău, significantly expanding its capabilities in the betting and casino software development industry
The Unit, a leader in nearshore product development for sports betting and igaming, has announced the expansion of its multinational office footprint in Moldova.
The 180 sq. m. offices, located in the heart of the capital city of Chișinău, will now be home to over 30 staff, who are driving The Unit’s multifaceted development work for digital sportsbook, casino and fan engagement to new heights.
The Chișinău offices, which are capitalizing on Moldova’s rich pool of tech talent on these state-of-the-art premises, are the latest demonstration of the premium The Unit places on sustained innovation and the scalable local talent that drives it. Much like neighbouring Ukraine and Romania, Moldova has quickly become a natural habitat for the industry, thanks to its deep well of educated, multilingual and tech-savvy workers.
Paddy Casey, Co-Founder at The Unit, said: “It’s very exciting to announce the opening of The Unit’s new office in Chișinău, where myself and some of the Irish-based team have just returned from cutting the ribbon with our new Moldovan colleagues!
“This strategic move aligns with our vision to tap into the rich pool of tech talent in Moldova, fostering innovation and expanding our capabilities in the betting and casino software development industry.
“We’re thrilled to plant another progressive flag in the sand for The Unit – and Chișinău was a logical choice as we expand our footprint. It’s a perfect match: a fantastic team in an environment that’s ideal for The Unit’s growth and trademark creativity.
“We view our new European office as another step in the evolution of our lofty ambitions within the industry to be the best and to work with the best. Moldova is an area of growing appeal, with a capital that boasts a strong trading tradition and a rich environment for young tech talent, which is already complementing our industry-leading experience.
“Our expansion into Moldova is our latest demonstration of our commitment to becoming the partner of choice throughout the industry.”
The Unit is a rapidly-growing team, with full-time staff already based in Ireland and Ukraine. The Moldovan offices will follow the successful model of its Ukrainian development hub, which boasts an abundance of technical resources that allows The Unit to deliver high ROI for its clients and partners in the betting, igaming and sports sectors.
With a broad range of existing international clients, The Unit is pitching its best-in-class product development capabilities across the globe.
Blask Awards
Endorphina’s Hell Hot 100 Crowned “Ukraine Game of the Year” at the Blask Awards
It’s getting hot in here! Hell Hot! Yes, Endorphina has only gone and won “Ukraine Game of the Year” in the prestigious Blask Awards with our fun and fiery Hell Hot 100!
Spicy, spirited fruit, flame-play, Hell Hot 100, which ignites the devil in all, demonstrates that we persist in achieving our objectives in expanding marketing frontiers, with increasingly inventive high-quality gaming experiences, and establishing new benchmarks in an iGaming sector that never rests.
This illustrates that the mechanics behind securing this award highlight Endorphina’s growing power in the market, particularly in terms of game promotion. To achieve victory, we needed to raise this game to be the leading contender by showtime, featuring the greatest number of operators in Ukraine.
In other words, the choice depended on market presence and the extent to which the game is accessible on operator websites in the nation.
This affirmation from Max Tesla, CEO and co-founder Blask, says: “Congratulations to Endorphina’s “Hell Hot 100” on winning Ukraine Game of the Year. This award isn’t about hype or a single campaign. It’s awarded to the game that achieved the widest real-market footprint, being featured by the highest number of operators in Ukraine as of 1 January 2026.”
“Reaching that level of distribution means your title proved itself where it matters most: in operator lobbies, day after day, at scale.”
By achieving yet another significant milestone, Endorphina strengthens its status as a top award-winning game developer in iGaming engineering, recognized for its innovative creations and profound insight into player preferences. Awards aren’t merely for appearance; they demonstrate our commitment to fulfilling our promises and recognize the daily dedication and talent of our team, along with the trust from partners and operators globally, in continually elevating standards across all our activities.
Instances like this demonstrate significant admiration from the industry, motivating us to strive further, envision more, and produce titles that not only engage but also ignite the audience’s cheers.
What comes next in Endorphina’s continuously expanding pipeline? Just keep watching and find out! Maintain your volume at the highest setting as we aim for even greater achievements to conquer in the upcoming days!
The post Endorphina’s Hell Hot 100 Crowned “Ukraine Game of the Year” at the Blask Awards appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
Romanian National Gambling Authority Pushes for Urgent Overhaul of Self-exclusion Rules
The Romanian National Gambling Authority (ONJN) has formally urged the Ministry of Finance to introduce emergency measures aimed at strengthening the country’s self-exclusion system. ONJN President Vlad-Cristian Soare said the regulator has submitted a draft emergency ordinance (OUG) designed to close loopholes in existing legislation and bolster player protection.
The ONJN launched Romania’s gambling self-exclusion platform in 2020 under legislation GD no. 111/2016, Art. 130. However, there have been discussions for some time over the shortcomings of the programme, and industry groups such as the EGBA have been vocal in proposing improvements.
Last year, the ONJN ordered gambling operators to apply a “single account principle” for self-exclusion, meaning that self-exclusion requests automatically apply across all platforms. That clarification closed a loophole that allowed players who had self-excluded with one operator to switch to another and continue to gamble, but issues remain.
Soare assumed leadership of ONJN in May 2025 following the resignation of his predecessor after a damning audit report. He said: “I promised self-exclusion would not remain a project that only exists on paper like how I found it when I took office. It will be implemented in three stages: operation under the current framework (already achieved), legislative amendments to fix dysfunctions, and the rollout of a modern IT solution (now underway).”
In a post on LinkedIn post, Soare said the priority measures would include:
• A centralised and simplified self-exclusion network covering both online and land-based gambling providers.
• Defined exclusion periods: Players would be able to select from fixed durations, including indefinite bans from gambling, with mandatory cooling-off periods to prevent premature withdrawal from the programme.
• Deposit recovery: Operators would be required to refund deposits if self-excluded players were mistakenly allowed to gamble.
• Stricter penalties: Breaches of self-exclusion rules could trigger fines ranging from 50,000 to 100,000 lei (€9800–€19,600). Repeated or severe violations could lead to licence suspensions.
• Improved visibility: Clearer terminology, mandatory self-exclusion information on gambling websites and QR codes in gambling halls linking to national resources would make the system more accessible.
Soare also signalled plans to involve Romanian police in enforcement and collaborate with the National Institute for Research and Development in Informatics. The goal is to build a modern, cost-efficient IT infrastructure capable of supporting a fully integrated self-exclusion regime.
The post Romanian National Gambling Authority Pushes for Urgent Overhaul of Self-exclusion Rules appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Eastern Europe
GameTimeTec Set to Access Emerging Markets Through QTech Games
QTech Games, the leading game aggregator for all emerging markets, has continued to maintain the momentum in its content pipeline, thanks to its latest deal with rising star supplier, GameTimeTec, a casino developer consistently producing dynamic content across slots, arcade, crash, dice, and card genres.
GameTimeTec’s ShowTime portfolio of slots and arcade-style games always brings something fresh, with popular titles now including Lucky Clover (Hold and Spin), Glory of Olympus (Unlocked), Air Gold (Miles Jackpot), Vikings Thunder, Chimon, SpinTop, Fortune Avengers, Sugar Love, and Celtic Bash. All these games ride on the back of exceptional maths modelling that varies the volatility spectrum, helping to foster some truly engaging gameplay.
The deal organically broadens GameTimeTec’s international footprint, unlocking unmined jurisdictions for diversified growth from Asia to Africa and Eastern Europe to Latin America.
CJ Shaw, CEO at GameTimeTec, commented: “We’re naturally thrilled to have teamed up with QTech Games to improve our distribution across emerging regions, seamlessly offering our fantastic games to a range of untapped operators.”
“It’s all about delivering more high-performing games, appealing to a broader range of players across the igaming spectrum – notably, slots, arcade, crash, dice, and card games. We strive to deliver balanced gameplay mechanics, varied volatility and sophisticated maths models, giving our games global appeal.”
Philip Doftvik, CEO, QTech Games, said: “GameTimeTec’s content brings a level of energy and engagement that we’re delighted to share across our sprawling network for emerging markets. Like us, they know that localised solutions comprise the key to success across this patchwork quilt of opportunities.”
The post GameTimeTec Set to Access Emerging Markets Through QTech Games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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