Latest News
Neccton at the heart of new RG online event series for 2023
Event programme developed with The Gaming Boardroom aims to develop best practice and encourage open dialogue around responsible gambling.
A must-attend event for anyone working in RG across the gambling industry. Register your interest today!
In conjunction with The Gaming Boardroom (TGB), Neccton and director Dr Michael Auer will be at the heart of a new Responsible Gambling event taking place online in early May.
Dr Auer will be a part of several key sessions in the event which promises a fresh approach to online conference events.
The event programme takes place over two days – May 3rd and 4th – with intervals between sessions, and each session will be available shortly after it ends so people can catch up if they were not able to attend live.
Attendees will be viewing via TGB website and will be able to post questions for discussion panels and download takeaways from key events. For example, Dr Auer will be discussing two recent academic papers, presenting his research and answering relevant questions.
Dr Auer said of the event: “I’m looking forward to the event because it’s something definitely different, there is some amazing talent involved already and it is the first of what promises to be a superb series of events. I’m very happy to be involved and to have this opportunity.”
Planned sessions include:
From research to implementation – a look at the path from academic research to real-world implementation
RG brand strategy – is the visual and verbal language of RG pushing away the people that need it?
An ethics panel
A discussion about female problem gamblers and whether a fresh approach to language, intervention and treatment is needed
A multi-agency approach to RG, where we discuss real-world paths to action and support people in need and the organisations helping them
There will also be a number of other sessions across the two-day event.
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IGT
IGT PlaySports and Island View Casino Resort Introduce World-Class Retail Sports Betting
IGT has announced that Island View Casino Resort is now live with IGT’s PlaySports retail sports betting technology and services. Patrons at both Island View and Beach View Casino Resorts in Gulfport, Miss. have the opportunity place a variety of sports wagers via the IGT PlaySports platform and utilize self-service betting kiosks, while the IGT Trading Advisory Services team will help the casino streamline operations, personalize offers, and localize the casinos’ betting menus.
The upgrade to Island View Casino Resort’s sports wagering infrastructure extends IGT PlaySports’ footprint in Mississippi, where it supplies its sports betting technology to multiple operators throughout the state.
“This launch with IGT PlaySports propels our ongoing initiative to enhance the sports betting experiences for our patrons. IGT PlaySports’ proven technology and experienced trading advisory team will engage patrons in more meaningful ways, while the reliability of the platform will help drive value across our properties,” said Peter Smith, Island View Casino Resort Sportsbook Manager.
“IGT PlaySports and Island View Casino Resort are working together to deliver a world-class sports betting experience that is aligned with local market opportunities and player preferences. As a preferred supplier in the region, IGT PlaySports continues to build its presence in key states. We are uniquely positioned to provide a sports betting offering and advisory services that will engage and retain players and meet Island View’s unique needs,” said Joe Bertolone, SVP of Sports Betting at IGT.
The post IGT PlaySports and Island View Casino Resort Introduce World-Class Retail Sports Betting appeared first on Americas iGaming & Sports Betting News.
Customer Acquisition Planning
Federal Versus State Oversight and Its Impact on Customer Acquisition Planning
Since the 2018 Supreme Court Ruling that overturned the Professional and Amateur Sports Protection Act (PASPA), US states have been able to regulate sports betting through their own gambling authorities rather than have it regulated at the federal level.
Yet, with the inclusion of prediction markets, federal versus state oversight is once again thrust into the spotlight over claims on who has the right to manage them. More federal courts have been getting involved, handing out preliminary injunctions as they see fit.
The question is then, how long can it last until the issue is once again brought to the attention of the Supreme Court? Polymarket founder Shayne Coplan thinks a Supreme Court decision is imminent. But in the meantime, for operators, how can these ever-changing legal grounds affect customer acquisition planning?
Growing Federal Involvement
The growth of prediction markets, especially Kalshi and Polymarket, which closed November with a combined $8 billion in trading volume, has coincided with increased federal involvement as states try to stop the operation of sports event contracts.
Polymarket and Kalshi are regulated by the Commodity Futures Trading Commission (CFTC), meaning that they don’t adhere to state gambling laws. However, states have begun challenging this authority, arguing that sports contracts facilitate gambling and should therefore be regulated at the state level.
That means there has been constant back-and-forth between the two. In Tennessee, the state’s gambling operator recently sent a cease-and-desist order to prediction market platforms. In response, a federal judge temporarily halted the order, allowing Kalshi to continue operating in the state. Similar cases have been seen in Nevada, Maryland, and Michigan.
The rulings create legal uncertainty for consumers, especially regarding where prediction markets can operate.
State Enforcement in Regulatory Disputes
As state enforcement has ramped up, there have been a litany of incidents that shed light on the problems surrounding who gets to regulate what. In instances like Nevada, the federal courts sided with the Nevada Gaming Commission, with a judge finding that Kalshi was subject to the state’s gaming laws.
This decision then opens a whole new metaphorical bag of worms over the differing opinions of federal judges, with some siding with prediction markets and others with state regulators. Because of this uncertainty, operators are forced to constantly track these decisions in what can be argued as a volatile market.
Impact on Customer Acquisition Planning and Marketing Spend
The uncertainty surrounding the regulation of prediction markets can delay their launch by other operators. Along with a launch delay, it also poses a risk to affiliates and investors until clarity is reached on the legal situation in these markets.
The result of this ambiguity is that operators need to focus on more dynamic acquisition models that account for regulatory risks. Forecasting Customer Lifetime Value (LTV) will also need to be adjusted to account for changing regulatory conditions, including the likelihood of legal challenges and their outcomes.
Marketing Strategies to Combat Jurisdictional Risk
To combat growing jurisdictional risk, operators should consider building acquisition models that can be easily adapted to changing environments.
One example could be a scalable acquisition model that accounts for preliminary injunctions issued by federal courts. Another could be updated scenario planning, meaning that operators are better suited to deal with legal ramifications. Operators should also be open to their consumers about their regulatory status to maintain trust.
Conclusion
Federal involvement is changing the game in how operators used to manage under state regulation. Operators need to adopt jurisdictional risk into their acquisition planning now to keep up with an ever-changing legal environment.
Author: Shmulik Segal, Founder and CEO of Media Troopers
The post Federal Versus State Oversight and Its Impact on Customer Acquisition Planning appeared first on Americas iGaming & Sports Betting News.
Arjun Erigaisi
Chess Set to Make Its Debut at Esports Nations Cup 2026
The Esports World Cup Foundation (EWCF) has revealed Chess as the newest addition to the 16 games that national teams and players will contest in the first Esports Nations Cup 2026 (ENC), scheduled to take place in Riyadh, Saudi Arabia, from November 2 to 29, 2026. Chess at ENC 2026 will feature an unmatched number of participants, enabling emerging talents and lesser-represented nations to compete on a prominent platform as the historically important game evolves into a larger esport.
Here’s all you should be aware of regarding Chess at ENC 2026:
SCHEDULE AND FORMAT
● The Chess tournament at ENC will begin on November 2, 2026, and will conclude with the playoff final on November 8, 2026.
● The opening portion of the tournament will consist of 128 players competing in a round-robin group stage, featuring 16 groups of eight players.
● The top four players from each group will advance to the next stage.
● The second stage will consist of 64 players competing in a single-elimination playoff bracket.
● All group stage matches will be best-of-two. All Round of 64 and 32 matches will be best-of-two, while the quarterfinals and beyond will be best-of-four.
● Armageddon games will be used as tie-breakers.
● The event will be played in a Rapid 10+0 time control format.
RANKING SYSTEM AND QUALIFIER INFO
● 128 players representing their respective nation will compete in the Chess event at ENC 2026:
○ 64 players from 64 nations will be directly invited based on the official Champions Chess Tour (CCT) rankings
○ 56 players will qualify through regional qualifiers
○ 8 players will come from Wildcard slots
● The Esports Nations Cup will determine its direct invites via the official CCT rankings, limited to one player per nation. The Titled Tuesday Spring Split will be used as an additional tie-breaker should there not be 64 unique nations featured in the CCT rankings. The cut-off date for determining direct invites to ENC 2026 is May 26, 2026.
● Chess will feature two regional qualifiers in each region, taking place on June 6-7 and June 13-14. Each Qualifier will consist of two stages; a Swiss stage and a double-elimination stage, with four players from each qualifier making it to ENC, giving a total of eight players per region. Qualifiers will be operated by Chess.com, and hosted in each of the following regions:
○ North America (8 slots)
○ South America (8)
○ Africa (8)
○ Western Europe (8)
○ Eastern Europe (8)
○ Middle East + India + Central Asia (8)
○ East Asia + Southeast Asia + Oceania (8)
● Every nation can have up to two representatives at the event. Should a nation have a player directly invited through the rankings, only one more player from that nation can make it through the regional qualifier. Nations without a direct invite can still have two players qualify online.
CHESS AT THE ESPORTS WORLD CUP
Chess captured attention during its Esports World Cup debut in 2025, confirming the emergence of a new digital age for the oldest and most cherished games globally. Enthusiasts of esports and chess had never witnessed an event like this previously and remained enthralled as the thrilling action unfolded. The most successful competitors and top figures faced off in the playoffs, as the sport’s leading star Magnus Carlsen (Norway) secured the first Chess at EWC title for Team Liquid.
A total of 20 countries participated in the Chess main event and Last Chance Qualifier in Riyadh during EWC 2025.
“Playing for Gen.G at the Esports World Cup was a great experience for me. The energy there was amazing and unlike any chess tournament I’ve played before. It’s really exciting to see chess becoming part of the esports world and reaching so many new people. I’m looking forward to the Esports Nation Cup and can’t wait to start competing again.” said Arjun Erigaisi, who is currently India’s number 1 ranked chess player.
Sagar Shah, co-founder and CEO at ChessBase India said, “I am very excited that the Esports Nations Cup is happening for the first time this year! In 2024 when the Chess Olympiad happened, it was such an exciting time for Indian chess. I am sure there will be a similar level of excitement in the Indian community for the Esports Nations Cup as well since they will be rooting for the nation and our top Indian players! I am really looking forward to it.”
Grandmaster and prominent chess commentator, Tania Sachdev commented, “After the incredible success of chess at the Esports World Cup, bringing it into a nation based format adds a powerful layer. Playing for your flag brings pride, pressure, and passion and that’s what makes fans invest so deeply. Having been part of the Esports World Cup broadcast and experiencing its impact ring side I’m very excited to see this next chapter as the game cements its place as a perfect fit in the world of esports.”
The post Chess Set to Make Its Debut at Esports Nations Cup 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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