Latest News
Danielle Calafato Named as New Chief Commercial Officer at Gaming Corps
Danielle moves into new role as part of exciting expansion plans
Gaming Corps is pleased to confirm Danielle Calafato will be stepping up into the position of Chief Commercial Officer, as part of the must-have developer’s strategy to capitalize on recent successes and accelerate its growth plans.
Danielle joined the company as Head of Commercial in 2021 on the back of a wealth of gaming industry experience, and the new role will afford her the opportunity to plan for Gaming Corps’ future expansion, as well remaining a cornerstone of a young company in an active growth phase.
Gaming Corps will be laying the foundations for growth by building a commercial hub in Malta. The hub will provide staff in Malta with a formal place of work, and give Gaming Corps the tools to cement its position as a tier one games provider.
The development plans are being put into place with Gaming Corps looking to build on a remarkable period of success. The company recently announced year-on-year net sales growth of 628% for Q4 2022, being partnered with more than 400 operator brands, with another 400 signed and set to go live.
Danielle said: “It has been an absolute pleasure to be part of the Gaming Corps team, and I am honoured to be appointed as the Chief Commercial Officer. The company has achieved impressive feats in a relatively brief timeframe, and I am excited to be given the chance to build upon this success. We have big plans in the pipeline, and I am confident that with the talent and expertise of our team, we will achieve even greater heights.”
As part of the company’s roadmap for future success, Mats Lundin will remain very much involved in the commercial side of the business as he moves to the role of Director of Sales.
“I couldn’t be prouder and happier with what my team and I have been able to achieve in the three years I have worked for Gaming Corps so far. As we continue to expand, we will look to strengthen the company with feet on the ground in the markets that are allowing us to meet our ambitious goals at the optimal rate. We’ve seen a great deal of change and as what is still a young company, we’re very accomplished at adapting with great success.
“My responsibilities will now center more towards “new business” where I feel at this stage I can add the greatest value. As with everyone within the Gaming Corps family, both Danielle and I will still be working very closely and aiding the company in our new roles with new excitement and 100% focus.
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Caleta Gaming
Caleta Gaming launches Cluster Cup high-volatility football-themed slot
New 7×7 cluster grid title ships with tumbling wins, progressive multipliers, Super Tricks and a Free Spins feature.
Caleta Gaming has launched Cluster Cup, a new high-volatility slot inspired by football and pitched around major June sporting events. The title is now available to operators worldwide, the supplier said.
Cluster Cup uses a 7×7 cluster grid and a Tumbler Feature, where winning symbols disappear and cascade with new ones until no further wins are formed. Caleta said this is designed to support extended win sequences.
According to the studio, the game runs at an RTP of 93.42% and includes a Progressive Multiplier that increases during gameplay through a “Tumble Timer” mechanic, paying out at the end of each tumbling sequence.
The game also includes “Super Tricks”, triggered when three or more tumbles occur in a single spin, randomly activating one of four features: Wild Shots, Symbols Exchange, Red Cards, or Big Gloves. A Free Spins bonus is available through gameplay or direct purchase.
“With Cluster Cup, we aimed to translate the thrill of football into a slot experience, adding our own touch with an awesome art style and dynamic animations”, said Pedro Vahl, Game Designer at Caleta Gaming. “The combination of tumbling mechanics, evolving multipliers, and the Super Tricks system creates moments of real tension and excitement, just like a match where everything can change in a single play.”
The post Caleta Gaming launches Cluster Cup high-volatility football-themed slot appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Acquisitions/Merger
Waterhouse VC takes 3-year option to buy stake in Spinlab Studio
Waterhouse VC has secured a 3-year option to acquire an interest in Spinlab Studio, a no-code iGaming platform aimed at helping operators launch and scale online betting and casino businesses without building full infrastructure.
Spinlab Studio positions its product as a full-stack platform that streamlines integrations across payments, games, compliance and backend systems. The company says the platform is built to support operators targeting regulated markets, with compliance, payments and responsible gambling tools included in the core product.
Tom Waterhouse, Chief Investment Officer of Waterhouse VC said “Spinlab Studio is one of the fastest-moving platforms we’ve seen in this space, with strong early demand from operators. They are addressing a key operational challenge – helping operators bring products to market more efficiently and quickly without the usual complexity”.
Leon Lanen, Co-Founder of Spinlab Studio said “Launching an igaming operation is still too complex and expensive. Spinlab Studio removes that friction so operators can get to market quickly and focus on building their business. We aim to do for the igaming industry what Shopify did to e-commerce”.
Spinlab Studio said it launched in January 2026 and has onboarded around 30 operators. It offers a free trial and pricing that starts from approximately US$1299 per month, with tiered plans that scale with operator activity. The company also said it recently closed an oversubscribed seed round backed by founders and early investors of “one of Europe’s leading listed igaming technology companies”, with proceeds allocated to sales expansion and platform development.
The post Waterhouse VC takes 3-year option to buy stake in Spinlab Studio appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Conferences
Gaming in Holland Conference publishes initial agenda for June 4 in Amsterdam
Gaming in Holland has published the initial agenda for the Gaming in Holland Conference, set for Thursday, June 4 at the KIT Royal Tropical Institute in Amsterdam.
The preliminary programme includes a keynote on “Market developments & regulatory responses” from Ella Seijsener, Director Licensing & Supervision at the Netherlands Gambling Authority (KSA). Two boardroom sessions are confirmed with Arjan Blok, CEO of Nederlandse Loterij, and Petra de Ruiter, CEO of Holland Casino.
Other listed sessions include “The challenge of the black market: Towards a European response” with Pascal Chaffard, Chief Online Betting and Gaming Officer at FDJ United; “The Dutch gambling market in numbers” with Josh Hodgson, COO at H2 Gambling Capital; and “Player protection in the Dutch market” with Floor van Bakkum, Team Manager Player Protection at the KSA.
A panel titled “#ReclaimTheMarket: Will players go along?” will feature Dr. Andreas Ditsche (iGaming.com) and Richard Dennys (Mr. Gamble), moderated by Martin van Geest (Meneer Casino). Additional agenda items include a session on comparing onshore and offshore game popularity (Jeffrey Haas, Blask Business Intelligence) and one on KSA reliability assessments covering licensing and M&A approval (Frank Tolboom, Franssen Tolboom Advocaten).
Gaming in Holland founder Willem van Oort said: “While the annual Gaming in Holland Conference has always been THE place to get the latest news and updates on the Dutch gambling market, this year we are tackling one of the major issues facing licensed operators in regulated markets: How do we reclaim lost market share from increasingly aggressive illegal competitors? Obviously, there are no simple solutions, but that doesn’t mean that stakeholders in the regulated market are powerless. As all key decision makers and stakeholders in the regulated Dutch gambling market will be present in Amsterdam, I am certain that we can get a fruitful discussion started.”
The post Gaming in Holland Conference publishes initial agenda for June 4 in Amsterdam appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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