Latest News
Danielle Calafato Named as New Chief Commercial Officer at Gaming Corps
Danielle moves into new role as part of exciting expansion plans
Gaming Corps is pleased to confirm Danielle Calafato will be stepping up into the position of Chief Commercial Officer, as part of the must-have developer’s strategy to capitalize on recent successes and accelerate its growth plans.
Danielle joined the company as Head of Commercial in 2021 on the back of a wealth of gaming industry experience, and the new role will afford her the opportunity to plan for Gaming Corps’ future expansion, as well remaining a cornerstone of a young company in an active growth phase.
Gaming Corps will be laying the foundations for growth by building a commercial hub in Malta. The hub will provide staff in Malta with a formal place of work, and give Gaming Corps the tools to cement its position as a tier one games provider.
The development plans are being put into place with Gaming Corps looking to build on a remarkable period of success. The company recently announced year-on-year net sales growth of 628% for Q4 2022, being partnered with more than 400 operator brands, with another 400 signed and set to go live.
Danielle said: “It has been an absolute pleasure to be part of the Gaming Corps team, and I am honoured to be appointed as the Chief Commercial Officer. The company has achieved impressive feats in a relatively brief timeframe, and I am excited to be given the chance to build upon this success. We have big plans in the pipeline, and I am confident that with the talent and expertise of our team, we will achieve even greater heights.”
As part of the company’s roadmap for future success, Mats Lundin will remain very much involved in the commercial side of the business as he moves to the role of Director of Sales.
“I couldn’t be prouder and happier with what my team and I have been able to achieve in the three years I have worked for Gaming Corps so far. As we continue to expand, we will look to strengthen the company with feet on the ground in the markets that are allowing us to meet our ambitious goals at the optimal rate. We’ve seen a great deal of change and as what is still a young company, we’re very accomplished at adapting with great success.
“My responsibilities will now center more towards “new business” where I feel at this stage I can add the greatest value. As with everyone within the Gaming Corps family, both Danielle and I will still be working very closely and aiding the company in our new roles with new excitement and 100% focus.
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Aleix Giacomelli Account Manager at MGA Games
bet365 partners with MGA Games on Mina de Oro Golden Edition for Spain
The operator launches a branded version of the classic slot title for its Spanish customers.
bet365 has partnered with MGA Games to launch Mina de Oro Golden Edition bet365 for customers in Spain.
The companies said the release is a reimagined version of Mina de Oro, positioned as an update to one of MGA Games’ long-running titles for the Spanish market.
Luke Rushton, Gaming Product Content Manager at bet365, said: “MGA Games has established an outstanding reputation for innovation and quality, and we are delighted to partner with them on this exciting title.
“Reimagining such a celebrated classic is both a privilege and a significant responsibility, and we are confident customers will greatly enjoy this new experience.”
Javier Lanfranchi, Commercial Director at MGA Games, said: “Mina de Oro Golden Edition bet365 represents the celebration of 10 years of successful collaboration between MGA Games and bet365: a decade built on trust, innovation and a shared commitment to delivering top-level gaming experiences.”
Aleix Giacomelli, Account Manager at MGA Games, said: “Launching such a special edition alongside bet365 is much more than presenting a new game. We believe players are going to greatly enjoy this new version of Mina de Oro.”
The post bet365 partners with MGA Games on Mina de Oro Golden Edition for Spain appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
aggregation
Groove lands Brazil iGaming licence as it pushes LATAM expansion
Groove said it has been granted a licence to operate in Brazil, expanding its regulated footprint in Latin America and adding to its existing infrastructure in Argentina.
The company positions the Brazil approval as a route for operator and supplier partners to enter the market via a single integration, with localisation features including local payment processing and marketing tools. The release did not specify the issuing regulator, licence type, or an effective date.
Rachel Tourgeman, Head of Partnerships at Groove, said: “The green light in Brazil is more than a license; it’s a key that unlocks a kingdom of opportunity for our partners. We’ve built a platform capable of not just entering, but driving in regulated markets.” She added: “Operators can now immediately tap into Brazil’s immense potential, while providers gain a trusted pipeline to a passionate new player base. This is a definitive moment that accelerates the entire LATAM iGaming ecosystem.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “Our vision has always been to build the bridges that connect great content with passionate players, wherever they are. Securing our Brazilian license and reinforcing our Argentine operations is a testament to our team’s relentless execution and our long-term commitment to LATAM.” He added: “We are not just following trends; we are actively architecting the future of iGaming in the region, providing a secure, scalable, and sophisticated platform for our partners to grow with us. The door to Latin America is now open, and Groove is the key.”
Groove also said its platform offers access to “over 20,000 games” from “over 150 games partners” and noted it has launched a new web domain at www.groovetech.com.
The post Groove lands Brazil iGaming licence as it pushes LATAM expansion appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
diversity and inclusion
GAMOMAT wins Best Diverse Place to Work at WIG Diversity & Inclusion Awards 2026
GAMOMAT has won Best Diverse Place to Work at the WIG Diversity & Inclusion Awards 2026, the company said on Monday 15th June, 2026. The award was presented at an event held last Friday at London’s Savoy Hotel.
According to the company, the Best Diverse Place to Work category recognises organisations “whose values support a diverse, motivated, and effective workforce.”
Dr Alex Krone, Managing Director at GAMOMAT, said: “GAMOMAT securing the Best Diverse Place to Work award against such a strong field is a proud recognition of the culture the company continues to build across the business. The award further reinforces our belief that creating an inclusive, supportive, and people-first environment drives stronger teams, stronger collaboration, and long-term success across the industry.”
GAMOMAT also received an individual award, with Lead Game Composer Iris Wallner named Employee of the Year. The company said the accolade recognises employees who demonstrate service orientation, innovation, open communication and team support, and noted Wallner’s work on “the award-nominated soundtrack for Dead Legion.”
Iris Wallner, Lead Game Composer at GAMOMAT, said: “Being named Employee of the Year is amazing and means a great deal to me. At GAMOMAT, creativity and collaboration go hand in hand, and I’m fortunate to work alongside talented people who constantly inspire and support one another. Bringing game worlds to life through music is something I’m deeply passionate about, so to receive this recognition for doing what I love is truly rewarding.”
The post GAMOMAT wins Best Diverse Place to Work at WIG Diversity & Inclusion Awards 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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