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Slovak Gambling Authority raided again! Secured were especially the so-called crypto-mining machines

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The Gambling Regulatory Authority seized 54 illegal gaming machines in a recent nationwide raid. This is the second successful move carried out by the Authority in the last four months to combat this type of illegal gambling.

Seized were especially the so-called mining machines and quiz machines. The majority were taken based on searches carried out by inspectors of the Office for the Regulation of Gambling (URHH). “As these gaming machines have not been issued or granted a valid licence, we consider them illegal. Our staff actively monitor these machines’ occurrence; most of them have been seized due to their diligent work. Some have also been seized because of complaints from the players,” said general director URHH, Dávid Lenčéš.

The recent seizures were carried out in all regions in accordance with § 81 article 11 of the Gambling Act in cooperation with the police force. According to the director general of the URHH, the role of the police officers was to maintain public order and security of the employees as public officials, as not every seizure went smoothly. “It has happened in the past that the office staff has faced physical attacks or had to remove some equipment by professional locksmiths. Illegal operators sometimes try to make the seizure impossible by fixing machines firmly against the floor or the wall.”

According to the Gambling Act, small operators, such as pubs, cannot operate gaming machines. The URHH must license each gaming machine since it is the only official body authorised to issue a licence.

However, some speculators try to bypass the law by operating machines that have been “authorised” by other entities or posing as knowledge competitions or cryptocurrency mining machines. In each case, URHH carefully investigates whether a gambling game is taking place on the device, regardless of its name, visual elements, or type of device.

The most significant number of machines was seized in the Bratislava Self-Governing Region, representing half of all. Nine machines were held in the Košice Region, 8 in the Banská Bystrica Region, 7 in the Nitra Region, 2 in the Žilina Region and 1 in the Prešov Region. Among the 54 machines seized nationwide, the majority were cryptocurrency mining.

A “mining machine” is a device that pretends to be used to mine cryptocurrencies, and a “quiz machine” seems to be a knowledge game. In both cases, the game played on these machines fulfils the characteristics of a gambling game. However, on these gambling games, the Authority is not granted an individual licence; if someone is operating them without a licence, it is undoubtedly an illegal activity.

Operating gambling without an issued licence is prohibited in Slovakia.

In many cases, these were premises where illegal technical equipment had been seized. “Their operators are unteachable, as they operate illegal machines again despite previous experience. On the other hand, there are more and more machines whose owners are persuaded by the vision of profit and place unlicensed machines on their premises. According to § 95 article 2 point h) of the Gambling Act, such operators are liable to a fine between 20 000 EUR and 250 000 EUR,” said Dávid Lenčéš. The penalty of up to 500 000 EUR faces the owners of the gambling machines if it is proven that they are operating gambling without an individual licence or a general licence. The sealed gambling machines have been taken to the URHH warehouse, from where they will go to further proceedings.

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Central Europe

Hölle Games Partners with DAZN Bet

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Hölle Games has expanded its footprint in the German online gaming market through a new partnership with DAZN Bet (daznbet.de), an innovative sports betting and entertainment platform.

This collaboration marks a significant milestone in Hölle Games’ ongoing growth within Germany. Having already established a strong presence in the regulated market, the addition of DAZN Bet as a distribution partner ensures that even more players will have access to Hölle Games’ portfolio of visually striking, character-driven slot titles.

Through daznbet.de, German players can now enjoy a broad selection of Hölle Games’ top-performing titles, which blend classic slot inspiration with contemporary visuals and smooth, intuitive gameplay. Developed in Germany, Hölle Games’ content is known for its attention to detail, local market resonance and commitment to player entertainment.

Robert Lenzhofer, CEO of Hölle Games, said: “We’re incredibly proud to see our games featured on DAZN Bet, a brand that is revolutionizing how fans engage with sports and entertainment. This partnership is another step in strengthening our local presence and making our uniquely German-crafted slots more accessible to players nationwide. At Hölle Games, we take great pride in combining creativity with compliance — building experiences that resonate with players while meeting the highest regulatory standards.”

Daniel Berthold, EVP Growth Markets at DAZN Bet, said: “We’re thrilled to enhance our offering with Hölle Games’ impressive portfolio. Their content is a perfect match for our mission to deliver high-quality, engaging, and locally relevant entertainment to the German market. We’re confident our players will enjoy the unique craftsmanship that Hölle Games brings to the table.”

The partnership underlines Hölle Games’ commitment to strengthening its relationships with key regulated operators in Europe and reinforces DAZN Bet’s reputation for delivering diverse, premium gaming content tailored to local preferences.

The post Hölle Games Partners with DAZN Bet appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Poland to Classify Gambling Streaming as Serious Crime

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The Polish Parliament is considering a landmark draft law to curb harmful digital content, specifically targeting the phenomenon known as “patostreaming.”

Patostreaming is recognised as a new term to categorise criminal offences related to the broadcasting of online violence, abuse and sexually degrading content.

The proposed legislation would criminalize the broadcasting of violence, abuse, and sexually degrading material. Additionally, the bill seeks to outlaw the promotion of online gambling by social media influencers. By amending the Penal Code, supporters aim to bridge the legal gap between digital behaviour and offline criminal acts, ensuring online offenders face the same accountability as those in the physical world.

The bill carries the backing of ministers of Poland’s new Civic Coalition (KO) government, formed in late 2025 by the union of the Citizens Platform (PO), Modern (Nowoczesna) and the Polish Initiative (iPL).

Supporters call for clearer enforcement powers to treat the online broadcasting of serious criminal acts as a punishable offence, aligning digital conduct with crimes already sanctioned offline.

If adopted, the legislation would introduce prison sentences ranging from three months to five years for individuals who publicly share real or staged content depicting serious criminal acts via online platforms.

The same penalty range would also apply to influencers found to be illegally promoting online gambling activity that remains heavily restricted under Poland’s state-controlled gambling regime.

KO ministers have framed the initiative as part of a broader effort to strengthen online protections for Polish youth, citing rising exposure to violent digital content and illegal gambling promotions across social media platforms.

The post Poland to Classify Gambling Streaming as Serious Crime appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Sebastian Jarosch Becomes Head of AI at Casinos Groups

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Sebastian Jarosch is no longer solely the founder and managing director of Casino Groups as he is also taking on the role of Head of AI, at least on an interim basis. This personnel decision marks a conscious step towards closer integration of corporate management and technological responsibility.

In future, Jarosch will not only be responsible for the strategic direction of the company, but also for the further development of the AI systems that already form a central part of the product landscape. Casino Groups is one of the best-known platforms, which has been using and continuously developing an AI-supported rating system for online casinos for some time.

The decision to anchor the role of Head of AI directly at management level was a conscious one. Artificial intelligence now influences almost all areas of the affiliate business, from content structures and data analysis to regulatory documentation and product logic. Such a development requires decisions that bring together economic objectives, technological possibilities and legal frameworks.

Sebastian Jarosch brings this perspective from years of experience in the iGaming sector. As an entrepreneur, he is familiar with economic dependencies as well as the challenges of increasing regulation. The additional responsibility in the AI area makes it possible to set technological courses more quickly, define priorities more clearly and establish innovation as an integral part of corporate management.

The new role of Head of AI fits in perfectly with current developments in the iGaming market. Increasing regulatory requirements, rising acquisition and content costs, and the growing influence of AI-powered search systems are changing the economic fundamentals of the affiliate business. Visibility is no longer achieved solely through reach, but through authority, consistency and verifiable quality.

With this appointment, Casino Groups is sending a clear signal to the outside world. Affiliate companies are increasingly being valued like media or technology companies. Partners and investors are placing greater emphasis on compliance, data competence and sustainable product development. The bundling of management and AI responsibility strengthens the company’s credibility in these areas.

At the same time, Casinos Groups is positioning itself as a player that does not delegate innovation, but actively drives it forward. The interim nature of the role creates space for further development and adaptation without diluting the strategic ambition. For the industry as a whole, this step underlines that AI expertise has arrived at the management level.

The role of Head of AI forms the organisational foundation for this development. It ensures that technological innovation, editorial standards and economic objectives are interlinked. Casino Groups is thus pursuing a clear line: technology as a tool, people as an authority and quality as a connecting element.

The post Sebastian Jarosch Becomes Head of AI at Casinos Groups appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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