eSports
IESF ANNOUNCES SPEAKERS FOR DAY 2 OF WORLD ESPORTS SUMMIT
The International Esports Federation (IESF) announced the remaining speakers for the World Esports Summit, scheduled to take place from September 29 to October 2 at the Busan Esports Arena.
Day two of the WE Summit will open with the second edition of the World Esports Academia Seminar and Competition, which aims to promote academic research for the World Esports Family and contribute to the overall growth and development of the industry. This year’s research subject is “Health Wellness and Well-being in Esports,” and the winning paper will be presented at the seminar and receive a grand prize of 4,000,000 KRW as well as an honorary certificate from IESF President Vlad Marinescu.
Session 5: Building Foundations for Esports Legislation
Fernvaille and Negentra Operations Manager Saygin Kolasinli will moderate the first panel of day two, discussing athletes’ rights, intellectual property issues, and other aspects of the developing world of Esports legislation.
Panel Discussion:
Jason Chung – Director, Esports & Gaming Initiative/Clinical Assistant Professor, NYU Tisch Institute for Global Sport
Brian Tae–Hyun Chung – Attorney, Kim & Chang
Lukasz Klimczyk – Partner, KKiW Law Office
Oh Pin-Ping – Partner, Bird & Bird ATMD LLP
Session 6: Developing Guidelines for Esports Conduct
North America Scholastic Esports Federation Executive Director Gerald Solomon will moderate the panel discussing the advancement of Esports as a traditional sport and the importance of fundamental education among athletes, teams, and content producers.
Panel Discussion:
Dr. Joey Gawrysiak – Director and Professor of Esports, Shenandoah University
Angelica Ortiz de Gortari – Lead Researcher, University of Bergen, SLATE
Ian Smith – Commissioner, Esports Integrity Commission
Guan Wang – President, Gen.G Global Academy
Session 7: The Benefits of Esports Infrastructure on Tourism
The Benefits of Esports Infrastructure on Tourism panel led by Head & Chairperson of the IESF Business Development & Partnership Commission Nalain Naidoo will evaluate the socio-economic benefits of government investment in Esports infrastructure, including the impact on tourism and other measures of success.
Panel Discussion:
Neil Johnson – VP & Managing Director, Gaming and Esports, Hospitality Performance Network Global
Cristian Nistor – World Esports 2023 Manager, City of Iasi, Romania
Yudistira Adipratama, SH., LL.M – Head of Law and Legislation, Pengurus Besar Esports Indonesia (PBESI)
Mariusz Jankowski – Director, Katowice City
Session 8: The Dynamic Roles of Esports Organizations
This panel will dive deep into the roles played by federations, associations, and other governing organizations to more effectively bring the World Esports family closer together. The panel will be moderated by IESF’s Secretary General, Boban Totovski
Panel Discussion:
Daniel Cossi – President, World Esports Consortium (WESCO)
Steve Tae Hyung Kim – Chief Operating Officer, Asian Electronic Sports Federation (AESF) Vlad Marinescu – President, IESF
Vincent Pereira – Head of Virtual Sport and Gaming, International Olympic Committee (IOC) David Neichel – SVP Public Affairs, ESL FACEIT GROUP
The WE Summit is supported by the Korean Ministry of Culture, Sports and Tourism, Busan Metropolitan City, and Busan IT Industry Promotion Agency. IESF has hosted the event every year since 2016 and is consistently advancing to support its members to the fullest and serve as an exchange platform for key Esports stakeholders worldwide to promote discussion, evolution, and good governance.
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BLAST
BLAST partners with MATCH on premium fan travel for 2026-27 events
Deal covers travel and hospitality packages across BLAST’s event slate, starting with BLAST Premier Hong Kong Rivals in November.
BLAST has signed a one-year partnership with MATCH to develop premium fan travel experiences and related commercial opportunities across BLAST events in 2026 and 2027, including the BLAST Premier Hong Kong Rivals 2026. The companies said the work will start immediately, with an initial focus on the BLAST Premier Hong Kong Rivals event in November.
BLAST VP of Destinations and Market Development James Woollard said: “We’re thrilled to partner with MATCH, a company with an unrivalled track record in delivering top-tier fan travel experiences at the biggest sporting events in the world. As BLAST continues to grow globally and attract growing numbers of travelling fans, this partnership represents an exciting opportunity to further elevate the live event experience for fans and audiences across esports.”
MATCH is best known for hospitality and accommodation programmes at major sports events, including four consecutive FIFA World Cups
from 2010 to 2022, as well as Ryder Cup tournaments, Formula 1 Grands Prix and ATP tennis tournaments. MATCH Director of UK Events and Business Strategy Richard Parker said: “Esports is one of the most exciting growth frontiers in live entertainment, and BLAST stands out as a world-class platform with incredible potential. At MATCH, we see a tremendous opportunity to bring our expertise in creating premium fan experiences into the esports arena. We are very enthusiastic about the possibility of working together with BLAST to deliver innovative, unforgettable experiences for esports fans worldwide.”
BLAST said MATCH will also bring its network of clients, sponsors, federations, agents and media partners to support international attendance and partner activation, alongside MATCH’s technology and operational infrastructure. The announcement follows BLAST’s 2025 live events activity, where the organiser said it delivered 15 arena shows across 10 countries spanning five titles and sold 194,421 tickets.
The post BLAST partners with MATCH on premium fan travel for 2026-27 events appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Counter-strike
Team Vitality opens V.Hub fan zone for IEM Cologne Major
Team Vitality is launching an official fan zone, V.Hub, to coincide with the 2026 IEM Cologne Major. The venue will run June 18-21 at KWB im Stadtpalais, a short walk from the LANXESS Arena.
Access to V.Hub will be free for fans who sign up, with limited availability. Team Vitality said the space is intended to bring together its community, partners and Counter-Strike fans attending the event.
The fan zone will include dedicated areas hosted by Team Vitality and partners Skin.Club, ASUS ROG, EVNIA and Blacklyte. The club said activations will include hands-on experiences and opportunities to play bespoke Counter-Strike maps.
Team Vitality also plans match watch parties, a pop-up shop for official merchandise and giveaways, including an ASUS ROG x Team Vitality co-branded mousepad. During the playoff stage, the club said V.Hub will be set up for trophy photo opportunities with its Major trophies.
Food and drink will be available on site throughout the event, including vegetarian options.
The post Team Vitality opens V.Hub fan zone for IEM Cologne Major appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Esports World Cup 2026 Opens Registration for Last Chance Qualifiers
The Esports Foundation (EF) announced the official lineup and details for the Last Chance Qualifier (LCQ) tournaments that will award the final spots in eight different competitions at this year’s Esports World Cup, set to be hosted in Paris, France, from July 6 through August 23.
The programme forms the final stage of qualification for EWC 2026, concluding a global Road to EWC that spans more than 230 tournaments and qualification events worldwide and is expected to engage more than 350,000 competitors across publisher ecosystems, regional leagues and official circuits.
The Last Chance Qualifier series consists of eight open tournaments across Counter-Strike 2, EA FC, Rocket League, TEKKEN 8, Chess, Call of Duty: Black Ops 7, FATAL FURY: City of the Wolves and Street Fighter 6.
Held in Paris between July 5 and August 10, the events will award the final qualification spots for 37 solo competitors and six Clubs at the Esports World Cup 2026, including four Clubs in Counter-Strike 2 and one Club each in Rocket League and Call of Duty: Black Ops 7. EA FC qualifiers will advance to the Play-Ins stage, while all other LCQ winners will qualify directly for the main event.
LCQ Schedule and Qualification Slots
• Street Fighter 6 (July 5): 4 players qualify
• Chess (July 9-11): 14 players qualify
• EA FC (July 24-26): 6 players qualify for Play-Ins
• TEKKEN 8 (July 31-August 2): 4 players qualify
• Rocket League (July 31-August 2): 1 Club qualifies
• FATAL FURY: City of the Wolves (August 4-6): 4 players qualify
• Counter-Strike 2 (August 7-9): 4 Clubs qualify
• Call of Duty: Black Ops 7 (August 8-10): 1 Club qualifies
Some of the most remarkable moments in EWC’s history have come as a result of the LCQ. In 2024, EA FC pro João “JafonsogV” Vasconcellos battled through the LCQ before going on to claim the championship, etching his name into esports history. His performance inspired the creation of the Jafonso Award, which is awarded to teams or players that win an EWC championship after qualifying through the LCQ.
In 2025, Team Falcons’ Overwatch roster pulled off that feat to not only claim the first Jafonso Award and the OWCS Midseason Championship, but win what would turn out to be a crucial tournament victory that cemented Falcons’ second straight Club Championship. In the same year, Chess Grandmasters Nihal Sarin and Levon Aronian both reached the playoffs after qualifying for the first EWC Chess main event through the LCQ.
The Esports World Cup 2026 will be hosted at Paris Expo Port de Versailles, in Paris, France, from July 6 through August 23, bringing together more than 2000 players and 200 Clubs from over 100 countries across 25 tournaments and 24 games for a record-breaking $75 million+ prize pool.
The post Esports World Cup 2026 Opens Registration for Last Chance Qualifiers appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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