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IESF ANNOUNCES SPEAKERS FOR DAY 2 OF WORLD ESPORTS SUMMIT

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The International Esports Federation (IESF) announced the remaining speakers for the World Esports Summit, scheduled to take place from September 29 to October 2 at the Busan Esports Arena.

Day two of the WE Summit will open with the second edition of the World Esports Academia Seminar and Competition, which aims to promote academic research for the World Esports Family and contribute to the overall growth and development of the industry. This year’s research subject is “Health Wellness and Well-being in Esports,” and the winning paper will be presented at the seminar and receive a grand prize of 4,000,000 KRW as well as an honorary certificate from IESF President Vlad Marinescu.

Session 5: Building Foundations for Esports Legislation
Fernvaille and Negentra Operations Manager Saygin Kolasinli will moderate the first panel of day two, discussing athletes’ rights, intellectual property issues, and other aspects of the developing world of Esports legislation.
Panel Discussion:
Jason Chung – Director, Esports & Gaming Initiative/Clinical Assistant ProfessorNYU Tisch Institute for Global Sport
Brian Tae–Hyun Chung – AttorneyKim & Chang
Lukasz Klimczyk – PartnerKKiW Law Office
Oh Pin-Ping – Partner, Bird & Bird ATMD LLP

Session 6: Developing Guidelines for Esports Conduct
North America Scholastic Esports Federation Executive Director Gerald Solomon will moderate the panel discussing the advancement of Esports as a traditional sport and the importance of fundamental education among athletes, teams, and content producers.
Panel Discussion:
Dr. Joey Gawrysiak – Director and Professor of Esports, Shenandoah University
Angelica Ortiz de Gortari – Lead Researcher, University of Bergen, SLATE
Ian Smith – Commissioner, Esports Integrity Commission
Guan Wang – President, Gen.G Global Academy

Session 7: The Benefits of Esports Infrastructure on Tourism
The Benefits of Esports Infrastructure on Tourism panel led by Head & Chairperson of the IESF Business Development & Partnership Commission Nalain Naidoo will evaluate the socio-economic benefits of government investment in Esports infrastructure, including the impact on tourism and other measures of success.
Panel Discussion:
Neil Johnson – VP & Managing Director, Gaming and Esports, Hospitality Performance Network Global
Cristian Nistor – World Esports 2023 Manager, City of Iasi, Romania
Yudistira Adipratama, SH., LL.M – Head of Law and Legislation, Pengurus Besar Esports Indonesia (PBESI)
Mariusz Jankowski – Director, Katowice City

Session 8: The Dynamic Roles of Esports Organizations
This panel will dive deep into the roles played by federations, associations, and other governing organizations to more effectively bring the World Esports family closer together. The panel will be moderated by IESF’s Secretary General, Boban Totovski
Panel Discussion:
Daniel Cossi – President, World Esports Consortium (WESCO)
Steve Tae Hyung Kim – Chief Operating Officer, Asian Electronic Sports Federation (AESF) Vlad Marinescu – President, IESF
Vincent Pereira – Head of Virtual Sport and Gaming, International Olympic Committee (IOC) David Neichel – SVP Public Affairs, ESL FACEIT GROUP

The WE Summit is supported by the Korean Ministry of Culture, Sports and Tourism, Busan Metropolitan City, and Busan IT Industry Promotion Agency. IESF has hosted the event every year since 2016 and is consistently advancing to support its members to the fullest and serve as an exchange platform for key Esports stakeholders worldwide to promote discussion, evolution, and good governance.

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Astana

Astana to host IESF World Esports Championship 2027

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IESF signs host agreement with Kazakhstan’s Ministry of Tourism and Sports and the Qazaq Cybersport Federation in Astana.

Astana has been confirmed as the host city for the IESF World Esports Championship 2027 (WEC27), following a host agreement signing ceremony involving the International Esports Federation (IESF), the Ministry of Tourism and Sports of the Republic of Kazakhstan, and the Qazaq Cybersport Federation.

IESF said the event is expected to draw participation across more than 150 IESF Member Federations through the qualifiers, with national teams competing via IESF-recognized national member structures.

“WEC27 will be more than a championship. It will be a global celebration of nations, athletes, and the future of esports,” said Vlad Marinescu, President of IESF. “For every player, there is no greater honor than competing under their national flag and officially representing their nation on the world stage. That is what makes the World Esports Championship so powerful and so unique. In 2027, Astana will welcome the world and proudly stand as the Esports Capital in the World of Esports, uniting our Member Federations, athletes, fans, and communities. Kazakhstan has shown remarkable vision, ambition, and commitment, and we are confident that WEC27 will deliver an unforgettable championship and a lasting legacy for the global esports family.”

Yerbol Myrzabosynov, Minister of Tourism and Sports of the Republic of Kazakhstan, said: “We are honored that the International Esports Federation has entrusted Kazakhstan with hosting the World Esports Championship 2027. This reflects the confidence in our country’s ability to deliver an event of the highest international standard. Hosting WEC27 reinforces our commitment to advancing esports and creating new opportunities for young people through sport, technology, education, and international cooperation. We look forward to welcoming the World of Esports to Astana and showcasing Kazakhstan as a destination capable of delivering world-class international events.”

Kuanyshbek Yessekeyev, Chairman of the Board of Trustees of the Qazaq Cybersport Federation, added: “We sincerely thank the International Esports Federation for the trust and confidence placed in Kazakhstan to host the World Esports Championship 2027. This is a historic milestone for our esports community and a testament to the progress we have achieved together with our partners. Alongside IESF, the Ministry of Tourism and Sports, and our national stakeholders, we are committed to delivering an outstanding championship for athletes, fans, and the World of Esports. WEC27 will inspire future generations, accelerate the growth of esports in Kazakhstan, and strengthen our country’s position as a leading esports and digital innovation hub.”

IESF said more details, including schedule, qualification pathway, venues, official titles, ticketing, and the event program, will be announced in the coming months via its official channels.

The post Astana to host IESF World Esports Championship 2027 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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BLAST

BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth

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Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.

BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.

The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.

The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.

In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.

“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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BLAST

BLAST reports 40% revenue growth in 2025, opens New York headquarters

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BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.

The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.

The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.

On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.

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