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QTech Games strengthens its premium platform with Print Studios for Asia

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Leading distributor expands its content portfolio with new games from rising star casino game developer

QTech Games, the number-one games distributor across Asia and all growth markets, has continued to build the strong momentum in its premier pipeline, thanks to its latest Asia-facing deal with rising star casino-game house, Print Studios.

Integrating this content from one of the most innovative and creative digital casino game developers adds more muscle to QTech Games’ thriving platform, which is bringing the widest range of online games to emerging territories with established names, such as Red Tiger and Kalamba, complementing the sector’s most exciting up-and-coming providers.

Among the games made available to its partners via the deal is Print Studios latest hit Royal Potato whose highly-geared mechanics can combine in myriad ways for jaw-dropping payouts (e.g. 600x slap straight out of nowhere from a midpayer three-of-a-kind) thanks to Print Studios’ trademarked SuperSpinners feature.

Deeper gameplay is the keystone behind Print Studios, founded in 2020 to deliver high-quality slot games, specifically tailored to casino enthusiasts in search of new levels of volatility and engagement. All games are built in-house by an international team boasting years of experience in game development from within the industry.

Print Studios’ game client has been optimised for mobile, the central focus of QTech’s RNG model, which is founded on its fully-owned and customised technical platform, affording games providers and operators the fastest integration available. Through this leading platform, which has sealed its definitive status as a global gaming one-stop shop, clients enjoy the best performance and customer support available, localised to every region across both emerging and more mature markets.

This partnership organically broadens Print Studios’ international footprint in Asia, unlocking untapped jurisdictions for diversified growth across a fragmented landscape.

Ulf Norder, CCO at QTech Games, said: “We’re dedicated to evolving a relentless pipeline of top-class content that drives revenue for our partners. Accordingly, this deal with Print Studios highlights the consistent productivity of our diligent team. In the modern world, only premium games of the highest quality can positively delineate you from your competition. Therefore, we’re thrilled to witness how Print Studios have stepped up to that challenge. It speaks to their immersive graphics, alongside the latest maths models for improved gameplay and high-variance volatility where required.”

Filip Wargéus, CCO at Print Studios, added: “We’re a band of well-credentialed gaming veterans, who have come together to bring our own unique blend of creativity and industry insights to a new venture around impactful game design, delivering exhilarating and dynamic experiences for the end user.

“At Print, we’re committed to reimagining the space with deeper journeys, pushing the boundaries of slots creativity and volatility with some state-of-the-art graphics and modeling which foster a player experience that finally aligns with the modern era of digital entertainment. You must have that blend of imagination and insight, if you’re going to separate yourselves from the crowd in a competitive environment.

“Partnering with QTech represents a superb chance to expand our product distribution across a range of territories that constitute new markets for us. Indeed, when the time came to find an aggregator partner, QTech Games was a natural choice to navigate the patchwork multiplicity of Asia and its emerging markets.”

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Booming Games marks two years in South Africa, targets top supplier spot

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Booming Games says it is marking two years in South Africa and is setting a target to be “recognised as the market’s leading games provider in the next 1-2 years,” according to a company statement dated 14 July 2026.

The Malta-based supplier entered the market in July 2024 and says it has since grown from a single partner relationship to working with “a host of tier one operators across Africa.” The company also claims its local team has doubled in size, with further hiring planned in the coming months, and noted shortlistings at the SiGMA Africa Awards and iGA Summit Awards earlier this year.

In South Africa, Booming Games said it has more than 145 titles “tested, approved and live” in Mpumalanga, Western Cape and Eastern Cape. The company also pointed to a partnership announced last month with World Sports Betting (WSB), under which a selection of its titles will be integrated into WSB’s platform.

Solomon Godwin, Head of Africa at Booming Games, said: “Close partnerships with operators is central to our ability to innovate and deliver at speed. These collaborations allow us to establish a comprehensive feedback loop that informs future games. Put simply, we listen to our punters through our partners.”

Looking ahead, Booming Games said it plans to expand into “every remaining province” and increase investment in local presence and operator partnerships, including targeting new aggregator platforms entering the market. The supplier also said it will expand its release pipeline with localised titles and is developing new games across crash and instant categories, alongside updates to existing games.

Max Niehusen, Founder of Booming Games, said: “South Africa already drives the largest proportion of our revenues in Africa, and as we celebrate two successful years here, we are well placed to build out our offering even further over the years ahead.”

The post Booming Games marks two years in South Africa, targets top supplier spot appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tonybet awards €7,000 silver prize in World Cup Card Collection campaign

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Tonybet has awarded a €7,000 prize to a player in Kilcock, Ireland, after the customer found the campaign’s silver card in the operator’s World Cup Card Collection promotion. The update was announced Tuesday 14th July 2026.

The World Cup Card Collection includes 51 cards: 48 digital cards representing each participating World Cup nation, plus three unique cards—gold, silver and bronze—tied to prize payouts. Tonybet said the bronze card was available during the group stage and was previously found by a customer in Canada.

According to the operator, the silver card was available during the knockout rounds through the quarter-finals. The gold card is now in play for the semi-finals, third-place play-off and final.

Tonybet Head of Product Kiryl Liudvikevich said: “Our Tonybet World Cup Card Collection Bronze prize went during the group stage; now Silver has gone too!

“A massive congratulations to our lucky winner in Kilcock, County Kildare. Silver was always the knockout-round card, available once the World Cup reached the stage where a single result ends a team’s tournament. It has found its winner just as the field thins to the last handful of nations.

“Now we’re down to the final four, that’s where the competition really hots up, leaving just the golden card still hidden somewhere for our lucky winner to find. Best of luck to all of our players as this amazing World Cup reaches its conclusion this week.”

Tonybet said its World Cup Card Collection runs until 31 July. With the bronze and silver cards already claimed, the remaining campaign prize depends on when the gold card is found before the promotion ends.

The post Tonybet awards €7,000 silver prize in World Cup Card Collection campaign appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tequity signs Koom Games to its RGS platform

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Tequity has agreed a Remote Gaming Server (RGS) deal with slot studio Koom Games, with the partnership announced on 14 July 2026. Koom Games will use Tequity’s licensed modular RGS to develop and roll out new titles for distribution to operators worldwide.

Under the agreement, Koom Games will use Tequity’s infrastructure to handle game delivery while keeping control of its creative and development roadmap. The studio said its approach is to build content closer to mobile and social gaming than traditional casino titles.

Tequity said it currently supports 31 RGS clients and manages more than 130 integrations across regulated markets. The company positioned the Koom Games deal as part of a wider run of commercial agreements with providers and operators.

Tanja Bergman, VP of Partnerships at Tequity, said: “Koom Games is a studio that is looming to enter the global market by making a big splash. The team’s dedication to creating content that is genuinely fresh is highly impressive. We are thrilled to offer the stable, high-performance environment needed to transform this creative vision into a market-leading reality.”

Marko Zulj, CEO & co-founder at Koom Games, said: “Whenever operators and aggregators ask us what category our games fit into, we actually struggle to give a traditional answer. Instead, we tell them, ‘you’ll need to try them, because you haven’t played this before’.

“Our games come with completely new mechanics, fresh math, and features built for social engagement. To scale such a vision and remain agile, we needed more than a reliable RGS — we were looking for a robust iGaming platform that lets us confidently develop in any direction, and we found exactly that in Tequity.”

The post Tequity signs Koom Games to its RGS platform appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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