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Groove extends global range with CT Interactive deal

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Platform and aggregator Groove have started 2022 as they finished 2021, making deals and rapidly growing the business, this time with CT Interactive, adding over 190 HTML5 games to the thousands already available on the iGaming platform targeting Tier-1 and other operators.

Well into their second decade as a games developer with a sharp reputation, CT Interactive delivers diverse gaming titles with a wide variety of themes and game mechanics broadening Groove’s platform with a stream of new content for operators and players alike. CT Interactive was the winner of the highly prestigious Online Systems and Solutions Award at the 11th BEGE Expo Annual Awards.

Groove’s latest deal with CT Interactive will see operator and player-favourites such as Lady Emerald, Ice Rubies, Clover Wheel, Win Storm, Queen of Flames, Satyr and Nymph, Enchanted Fruits, Lucky Clover, 20 Star Party, Wizard Blizzard and 40 Treasures, which also features a special jackpot, and more, forming part of the Groove catalogue.

Groove’s powerful platform includes thousands of casino games as well as a wealth of aggregated content ranging from slots, sportsbook, online casino and live casino, to poker and table games, that operators can access via easy integration to drive player engagement and revenue. This new arrangement with CT Interactive will add to the depth and diversity of Groove’s content portfolio.

Platform and aggregator Groove is a twin-turbo online casino management system offering extended services to every operator who wants to offer casino games, sportsbooks, bingo and lotteries. It’s based on the GrooveHub, which offers API and instant access to leading suppliers in the iGaming industry and GrooveOn, an easy-to-use multifunctional back-office that powers performance.

GrooveOn, launched earlier this year, has been built to provide an easy-to-use multifunctional back-office that powers performance and will be further expanded to incorporate evolving business intelligence software and analytics, as well as new promotional tools, a studio self-service and additional content to strengthen operator capabilities in global markets.

Lachezar Petrov, CEO at CT Interactive said: “We are delighted to partner with Groove to impact the gaming industry and further extend the reach of our content to new operators and markets. We are delighted to continue the journey to expand our customer base and with Groove we are able to tap into an established operator cluster that offers us significant new business.”

Yahale Meltzer, COO at Groove said: “To have these CT Interactive games available on our platform is a nice way to get the first quarter deals announced. We are sure our operators are always looking to better serve their players with more choice and engaging content, and we strongly believe that CT Interactive games will prove extremely popular in a wide-variety of scenarios and jurisdictions.”

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What Does a Win Feel Like? WinSpirit Is Trying to Find Out

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As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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What Does a Win Feel Like? WinSpirit Is Trying to Find Out

Published

on

what-does-a-win-feel-like?-winspirit-is-trying-to-find-out

As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.

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What Does a Win Feel Like? WinSpirit Is Trying to Find Out

Published

on

As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

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