Canada
NGCB: 2022-01R: NOTICE AND AGENDA OF A PUBLIC REGULATION WORKSHOP OF THE NEVADA GAMING CONTROL BOARD TO SOLICIT COMMENTS FOR AMENDMENTS TO NEVADA GAMING COMMISSION REGULATIONS REGARDING, WITHOUT LIMITATION
NOTICE OF WORKSHOP
The Nevada Gaming Control Board (Board) will hold a workshop to receive public input on proposed amendments to Nevada Gaming Commission (NGC) Regulations regarding, without limitation, gaming devices, associated equipment, inter-casino linked systems, operators of inter-casino linked systems, mobile gaming systems, new game approval, and revocation of gaming device and associated equipment approvals.
The public workshop is scheduled as follows:
February 24, 2022
1:00 PM
Gaming Control Board Offices
Grant Sawyer Building
Hearing Room 2450
555 East Washington Avenue
Las Vegas, Nevada 89101
*And via video conference at
Gaming Control Board Offices
1919 College Parkway
Carson City, Nevada 89706
Interested persons may present statements, arguments or contentions in writing. Written comments should be submitted prior to 5:00 p.m., Tuesday, February 22, 2022. Comments should be submitted to the Executive
Secretary via e-mail at [email protected]. The public may attend in person or view the workshop at the time noticed herein by live stream link located at: https://gaming.nv.gov/index.aspx?page=145. Public comment may be made in person as set forth below in the public comment section.
- PUBLIC COMMENT
This public comment agenda item is provided in accordance with NRS 241.020(2)(c)(3) which requires an agenda provide for periods devoted to comments by the general public, if any, and discussion of those comments. No action may be taken upon a matter raised under this item of the agenda until the matter itself has been specifically included on an agenda as an item upon which action will be taken.
- WORKSHOP AGENDA
For Possible Action
2022-01R: CONSIDERATION AND POSSIBLE RECOMMENDATION TO NEVADA GAMING COMMISSION OF PROPOSED AMENDMENTS TO NEVADA GAMING COMMISSION REGULATIONS 3, 4, 5, 6, and 14
REGARDING, WITHOUT LIMITATION, GAMING DEVICES, ASSOCIATED EQUIPMENT, INTER-CASINO LINKED SYSTEMS, OPERATORS OF INTER-CASINO LINKED SYSTEMS, MOBILE GAMING SYSTEMS, NEW GAME APPROVAL, AND REVOCATION OF GAMING DEVICE AND ASSOCIATED EQUIPMENT APPROVALS AS SET FORTH BELOW:
PROPOSED AMENDMENTS TO REGULATION 3.070
PURPOSE: To reflect the statutory change that an operator of an inter-casino linked system is now approved pursuant to regulation rather than licensed; and to take such additional action as may be necessary and proper to effectuate this stated purpose.
PROPOSED AMENDMENTS TO REGULATION 4.030
PURPOSE: To clarify that a non-restricted license refers to gaming licenses; to reflect that operators of inter-casino linked systems are no longer considered gaming licensees due to statutory change; and to take such additional action as may be necessary and proper to effectuate these stated purposes.
PROPOSED AMENDMENTS TO REGULATION 5.112 and 5.180
PURPOSE: To reflect the statutory change that an operator of an inter-casino linked system is now approved pursuant to regulation rather than licensed; to reflect the statutory change to game approvals; to modify the connection and record keeping requirements of an inter-casino linked system; to delete statutory cross-references which are no longer in effect; and to take such additional action as may be necessary and proper to effectuate these stated purposes.
PROPOSED AMENDMENTS TO REGULATION 6.010, 6.110, and 6.150
PURPOSE: To reflect the statutory change that an operator of an inter-casino linked system is now approved pursuant to regulation rather than licensed; to delete statutory cross-references which are no longer in effect; and to take such additional action as may be necessary and proper to effectuate these stated purposes.
PROPOSED NEW REGULATION SECTIONS TO REGULATION 14
PROPOSED AMENDMENTS TO REGULATION 14.010, 14.020, 14.030, 14.040, 14.050, 14.060, 14.080,
14.100, 14.110, 14.120, 14.130, 14.140, 14.220, 14.230, 14.260, 14.300, 14.350, 14.360, 14.370, 14.390, 14.395, AND 14.420
PURPOSE: To reflect the statutory change that inter-casino linked systems are now associated equipment; to reflect the statutory change classifying mobile gaming systems as gaming devices; to clarify that an on-line slot metering system is associated equipment; to reflect the statutory change that an operator of an inter-casino linked system is now approved pursuant to regulation rather than licensed; to delete statutory cross-references which
are no longer in effect; to create an operator of an inter-casino linked system approval and the process to obtain such approval; to reflect the statutory change for approval of a new game; to modify the waiver provisions regarding gaming devices and associated equipment; to modify the requirements concerning individuals employed to respond to the Gaming Control Board; to move and update the requirements concerning a multi-jurisdictional prize system reflecting inter-casino linked systems classification as associated equipment; to modify gaming device approval revocation requirements; to modify the application requirements for new games; to allow waiver of Board Chair approval of variations of Bingo; to modify the approval requirements for associated equipment modifications; to create associated equipment approval revocation requirements; and to take such additional action as may be necessary and proper to effectuate these stated purposes.
All documents and material regarding this item are available at: http://gaming.nv.gov/index.aspx?page=52.
IV. PUBLIC COMMENT
This public comment agenda item is provided in accordance with NRS 241.020(2)(c)(3) which requires an agenda provide for periods devoted to comments by the general public, if any, and discussion of those comments. No action may be taken upon a matter raised under this item of the agenda until the matter itself has been specifically included on an agenda as an item upon which action will be taken.
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Ben Scobie-Trumper Head of Sales at mkodo
GGPoker selects GeoLocs geolocation service for regulated Ontario market
mkodo’s GeoLocs will handle in-platform location checks for GGPoker players in Ontario, removing the need for a separate verification app.
GGPoker has selected GeoLocs by mkodo as its geolocation service provider for the operator’s regulated Ontario offering.
Under the partnership, GeoLocs will provide in-platform location verification for GGPoker players across Ontario, with the aim of supporting regulatory compliance without requiring an additional app download or separate approval process.
“Our priority is to ensure players have a seamless experience on GGPoker whilst staying fully compliant with regulations. We chose GeoLocs because of their proven expertise, industry and regulatory knowledge and the fact that players don’t need to verify location through a separate app or download.” – Sarne Lightman, Managing Director of GGPoker.
“The partnership with GGPoker is very exciting. We’re proud to support a globally recognised operator in delivering a seamless, compliant player experience in Ontario. With Alberta opening in July, the partnership with GGPoker in Ontario further reinforces GeoLocs’ expansion across the Canadian gaming market.” – Ben Scobie-Trumper, Head of Sales at mkodo.
GeoLocs is a geolocation product built by mkodo for regulated markets, supporting web and mobile location checks for gaming, sports betting, poker and lottery operators, according to the company.
The post GGPoker selects GeoLocs geolocation service for regulated Ontario market appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Business Development
Xsolla expands Atlantic Canada event push with Game Invest East and XP Game Connect
Xsolla will take part in two Atlantic Canada industry events—Game Invest East and XP Game Connect Atlantic—running June 3-5, 2026, as it increases its presence in the region’s game development ecosystem.
The company said it will join discussions with developers, publishers, investors, and other stakeholders focused on game development, investment, and innovation. At Game Invest East, held in partnership with Scaffold, Xsolla will participate in a panel titled “If You Can Make It Here.” Xsolla’s Manny Hachey, Senior Director of Developer Success, will appear alongside Kate Edwards, CEO and Principal Consultant of Geogrify, and Amir Satvat, Business Development Director at Tencent Games, founder of Always Supporting the Games Community (ASGC), and a 2026 GamesBeat Visionary Award honoree.
Xsolla’s Halifax stop comes on June 5 at XP Game Connect Atlantic. John Nguyen, Regional Vice President, Canada at Xsolla, and Ted DiNola, Developer Evangelist at Xsolla, will host a workshop titled “Full Picture to Fast Lane: Xsolla Ecosystem Overview & Live SDK 3 Integration.”
Nguyen will also host a panel, “What Does the Future of Game Development Look Like in Atlantic Canada?”, joined by Ryan Filsinger from Iron Fox; Shawn Woods, CEO at Alpha Dog and VP of Interactive Society of Nova Scotia; George Greer, Founder of Besszong; and Jade Yhap, President of Interactive NB.
“Atlantic Canada continues to emerge as an exciting hub for game development talent and innovation,” said John Nguyen, Regional Vice President, Canada, at Xsolla. “Xsolla is proud to support these events and contribute to conversations that help empower developers, build ecosystems, strengthen industry connections, and accelerate growth across the region.”
The post Xsolla expands Atlantic Canada event push with Game Invest East and XP Game Connect appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Canada
SkillOnNet Goes Live with Ready Play Gaming Across Ontario, Mexico and Canada
Ready Play Gaming now live on SkillOnNet network with more jurisdictions to follow
Global entertainment brand SkillOnNet has successfully launched Ready Play Gaming’s slot portfolio across Canada, Ontario, and Mexico, with additional international markets scheduled to follow later this year.
Players at SkillOnNet’s portfolio of cutting-edge iGaming sites, such as PlayOJO, PlayUZU, Slingo, Mega Casino and LuckyNiki, can now enjoy Ready Play Gaming’s premium quality online slot games, which are designed to deliver immersive entertainment through engaging gameplay, longer-session appeal and community driven fun.
These include the company’s signature Reel Jackpots series, with games like Reel Bingo and Reel Triple – “soft slot” experiences crafted for the bingo generation.
Operating under the brand promise, “Ready Play Gaming. Immerse yourself!” the studio combines creative game design, engaging mechanics and striking visuals to create content tailored for modern casino audiences.
SkillOnNet is a multiple award-winning market leader in some of the most competitive gaming markets worldwide. The company operates numerous iGaming sites, each catering to unique player preferences and regional market demands.
Jani Kontturi at SkillOnNet said: “We are proud to welcome Ready Play Gaming as we continue to strengthen our global content offering with innovative and high-performing studio partners. In a crowded market, they’ve focused on building games with personality and strong entertainment value, and we believe that’s exactly the kind of content today’s players respond to.
Christoph Härtel, COO at Ready Play Gaming said: “Partnering with SkillOnNet is a major milestone for Ready Play Gaming as we continue to expand our international footprint. SkillOnNet’s strong presence in regulated markets and extensive operator network make them an ideal partner to help bring our games to even more players globally.”
The post SkillOnNet Goes Live with Ready Play Gaming Across Ontario, Mexico and Canada appeared first on Americas iGaming & Sports Betting News.
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