Latest News
GrooveGaming skillset plays into Skillzzgaming partnership
Aggregator and platform GrooveGaming has skillfully signed a partnership with innovative games studio Skillzzgaming who are renowned for developing match-3 games as well as games from other genres that have attracted significant adoption across the iGaming industry.
Skillzzgaming have a reputation for pushing the creative envelope, mixing casual gaming formats with real money game foundations, and have paved the way for the gaming industry by introducing new gaming genres to the scene, one of the primary reasons underpinning the partnership with GrooveGaming, who have been pioneering genres across their platform in terms of Real Casino, blockchain-based games and other powerful new segments and verticals.
Founded 7 years ago, Skillzzgaming develops premium games that are played in hundreds of casinos worldwide with familiar titles such as 10/20: Galactic Lines, Lucky Bill’s Bounty Blast, Olympus Fury, Hippie Days, Monster Blast, Alchemy Blast, Pets Go Wild, Fruit Blast, Gems Odyssey, Mega Money Rush and Battle Royale.
Skillzzgaming’s ‘match-3 games’ broke the mould as the first of their kind to enter casinos and mark the emergence of a new game genre to the iGaming industry. Players reveal new content as they progress, which immerses them further into the games and motivates them to keep playing. They can also unlock time-based bonus events, during which players can win bigger prizes, a new and revolutionary feature for real money gaming.
With a unique service concept at the heart of its business model, GrooveGaming has made it easy for the industry to connect to the game aggregation platform and this plug-and-play format combined with best-in-class technology has helped set the aggregator apart.
GrooveGaming’s development is strongly influenced by taking into account the constantly changing landscape of the iGaming space, keeping the company thin with high-end technology and incorporating the art of balancing price to service, with service as important as the technical solution in GrooveGaming’s management thinking.
By combining thousands of games from over 70 content providers including Skillzzgaming, GrooveGaming enables operators to manage different game features such as bonuses and free spins from a single back-office, called GrooveOne. For online operators to access new and entertaining casino content, GrooveGaming provides a flexible and seamless content aggregation technology created to maximise revenue.
Lior Aziz, co-founder and COO at Skillzzgaming said: “The objective at Skillzzgaming from the very beginning has been to develop our games using cutting-edge technology, innovative creative thought, carefully crafted art, and fine mathematics. On top of that, we strive to give our partners the best service which is what we found attractive in GrooveGaming who share our passion for robust technology and exceptional service, we look forward to being creative and daring to explore together.”
Yahale Meltzer, COO at GrooveGaming said: “Skillzzgaming’s success is based on producing high-quality games that offer highly entertaining and engaging content, which we will now take to our operator cluster. We have absolutely no doubt that they will appreciate the rewards of games that use the latest ground-breaking technology to drive new revenue and deliver a range of original player experiences.”
Powered by WPeMatico
Gaming Corps
Gaming Corps Makes Strategic UK Entry Via Rank Interactive
Gaming Corps, a publicly traded game development firm located in Sweden, has secured a major new UK launch after going live with Rank Interactive across 12 online brands managed by Rank Group Plc.
The contract provides Gaming Corps with entry to one of the UK’s most prominent and well-known gaming and entertainment organizations, with the studio’s content debuting in Rank’s diverse brand portfolio, featuring familiar names like Grosvenor Casinos, Mecca Bingo, and Mecca Games.
Covering both physical and online platforms, Rank Group is a prominent name in British entertainment, with a legacy that goes back to 1937. Currently, the company caters to 3.1 million active clients, runs 109 casinos and bingo halls, and oversees over 80 online brands.
Currently, Rank Interactive players can access new Gaming Corps titles such as Wild Woof Returns, featuring Sheriff Woof Garret on a mission to catch the outlaw Feline Four, and Whole Lotta Honey, a high-volatility scatter-pay slot centered on an exciting Beehive feature. The launch also provides Rank with access to the broader identity of the Gaming Corps portfolio, defined by unique mechanics like Smash4Cash
, A-Maze-Cades
, and X-My-Way
, which have enabled the studio to establish a more identifiable product style.
Graham Greensmith, Chief Commercial Officer at Gaming Corps, said: “The collaboration with Rank Interactive is a very exciting step for Gaming Corps because these are brands with real history, real scale and a very broad player base. It gives us the opportunity to place our content in front of audiences that engage with online gaming in very different ways, whether that is through casino, bingo or slots-led brands. For us, that is what makes this partnership so compelling. It is not just about reach; it is about relevance across a portfolio that plays an important role in the UK gaming market.”
Nolan Frendo, Head of Content at Rank Interactive, said: “When content is being introduced across a multi-brand estate like ours, it needs to have broad appeal while still bringing something fresh into the mix. Gaming Corps gives us that balance. Their games bring strong visual themes, real personality and plenty of energy, and we see this launch as an exciting addition across a number of our key brands.”
The post Gaming Corps Makes Strategic UK Entry Via Rank Interactive appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
BGaming
Hook Huge Rewards in Fishing Club 2
Fast-growing content producer announces its involvement in a long-awaited sequel.
Renowned iGaming content developer BGaming aims to capture significant victories once more in Fishing Club 2, the follow-up to one of the firm’s most profitable #Casual games.
Participants settle in around a picturesque lake before dropping their lines into the water to discover what prizes they might reel in. The game offers a first-person perspective, engaging players directly in the action while conveying the soothing ambiance of an actual fishing experience.
BGaming has considered players’ opinions on the original game and provided them with greater freedom in their gameplay of Fishing Club 2. Players can fish at three spots located at dawn, dusk, and twilight. This provides each session with a unique twist and enables players to discover the atmosphere that suits their preferences.
The new Fishing Club game offers two bonus features. The Fishing Net bonus, capable of being activated for ×60 the player’s wager, spreads widely, while the TNT Bonus, valued at ×100 the wager, creates a massive blast in the water. You can acquire both of these by using the Buy Bonus button, ensuring a victory.
A skilled angler retains trophies, and the game enables players to track theirs with the well-known features Best Win and Best Catch. These show the greatest single-spin win amount and the largest multipliers achieved.
Vasili Pauliuchenko, Game Producer at BGaming, said, “The original Fishing Club title is one of players’ most-loved #Casual games by BGaming. Having listened to their feedback, we are taking them back to the open waters in Fishing Club 2 with a few pivotal updates.
We love to give our players more control over how they play, and that is on full display with Fishing Club 2. They can decide when and where they fish and what tools to use for most successful angling. We are sure that such personalization will be a hit with the game’s fans and those new to the series.”
The post Hook Huge Rewards in Fishing Club 2 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Clint Hangebrauck
EPIC and NCAA Publish 2025 Impact Report for Gambling Harm Education Program
The impact of EPIC Global Solutions’ gambling harm education program in NCAA colleges during 2025 has been unveiled through the release of a new report, which confirmed that student-athletes are demonstrating high awareness of identifying problem gambling among themselves and team mates.
The Impact Report details how last year saw EPIC’s team of lived experience facilitators deliver to 92 unique institutions and groups within the NCAA, serving over 25,000 people across the spectrum of collegiate sports. After beginning delivery of the initiative in 2022, the running total over the first four years has now exceeded events at more than 300 venues and has engaged more than 100,000 student-athletes, coaches, and support staff.
The mix of authentic stories, key advice on recognizing signs of gambling-related harm, and where to seek support when the issue is presented – delivered by former athletes and college students who speak from personal experience of problem gambling or sporting integrity issues – is intended to empower audiences to make more informed decisions around their personal relationships with sports wagering and other forms of gambling.
Proving the value of the concept, post-session evaluation showed that 96% of student-athletes and 97% of staff reported they could recognize the signs of harmful gambling behavior as a result of interacting with the presentations. Supporting integrity across collegiate sport, the study also confirmed that 84% of student-athletes and 89% of staff now have good or excellent awareness of the NCAA sports wagering regulations.
Clint Hangebrauck, MD of Enterprise Risk Management at NCAA, said: “2025 has proven that sport globally is under immense pressure from the dangers of sports betting. From integrity matters, harassment, and problem gambling, athletes represent a highly vulnerable population that are negatively impacted by the rapid expansion of sports betting.
“The team at EPIC continues to deliver customized education that resonates in ways a poster, digital learning or powerpoint presentation cannot. Their personal stories are a gateway to changing perspective, starting crucial conversations, and empowering athletes to avoid the potential pitfalls which lay before them.
“EPIC and the NCAA remain steadfastly committed to growing this program to meet the needs of our membership.”
Paul Buck, CEO of EPIC Global Solutions, said: “There has been an increase in integrity matters, reports of problem gambling, and athlete harassment. At the time of a fast-growing industry sector, it is vitally important that athletes are protected and educated across the entire NCAA population with effective and modern education in a diverse and impactful way.
“EPIC is proud to be the primary educators of college athletes in the US, putting lived experience at the heart of everything that we do, and we look forward to building the program even further in the months and years ahead.
“We thank the NCAA for being proactive and thought-leading in efforts for athlete safety and look forward to furthering an already strong relationship in 2026, 2027, and beyond.”
The post EPIC and NCAA Publish 2025 Impact Report for Gambling Harm Education Program appeared first on Americas iGaming & Sports Betting News.
-
Booming Games7 days agoBooming Games releases Ultra Buffalo Hold and Win
-
Big Time Gaming7 days agoBTG brings iconic board game action to the reels with MONOPOLY MEGAPOTS™
-
Latest News6 days agoELA Games Contributes to Discussions on Scalable iGaming Ecosystems and Studio Innovation at HIPTHER Prague Summit
-
Brazil7 days agoBrazil advances integrity agenda amid strong market growth
-
Brasil7 days agoBrasil impulsa su agenda de integridad en un contexto de fuerte crecimiento del mercado
-
Brazil6 days agoBrazil advances integrity agenda amid strong market growth
-
BGaming7 days agoAscend With the Gods in BGaming’s Gates of Power
-
América Latina6 days agoBiS SiGMA South America by Softswiss reúne autoridades do esporte, mídia e apostas esportivas



