Asia
Team Alpha and Rohit Jain to represent India at the World Esports League
Following spectacular performances in the national qualifiers, Team Alpha and Rohit Jain have sealed their places for the upcoming global finals of the World Esports League 2021 scheduled from December 16 to 19 at the Gwangju Esports Arena in Korea.
Owing to the Covid-19 pandemic, the India Qualifiers were held virtually last week. The World Esports League 2021 is hosted by Technoblood Inc. and organised by the WSL organising committee in association with the International Esports Federation.
A four-member Team Alpha, comprising of engineering and management students including captain Ashmit Raj, Shashank Jain, Sravanth Saranu and Harschit Jain (substitute), emerged victorious in Brawl Stars event in the India Qualifiers, which witnessed high-voltage competition between country’s eight top teams.
“I have been playing Brawl Stars since it was released and now it’s a great honour for me to lead the Indian team in its maiden appearance at the global final in this game. I would like to thank the federation [ESFI], who have been very supportive & professional. We will give our best to bring glory for the country in the finals” said elated Ashmit, skipper of Team Alpha.
On the other hand, the qualifying event of the popular fighting game Tekken7 saw participation of 35 top athletes from across the country. However, Delhi-based Rohit impressed everyone with his skillful game and clinched the top honours.
“Last couple of years have been really good for me. I have had very good finishes in the last few tournaments of ESFI but somehow representing India did not happen. However, today all the hard work paid off and I am ready for my debut international tournament. I look forward to making this opportunity even more special by clinching the medal” Rohit commented.
The global finals of the World Esports League 2021 will boast a prize pool of USD 400,000 as the world’s top athletes will be seen in action across games like Tekken7, Brawl Stars, PUBG and Eternal Return.
“This will be the first time an Indian team is participating in Brawl Stars at the global stage. Rohit Jain has been playing consistently for the last couple of years and this year he finally managed to bag the championship. We are equally very enthusiastic on their debut and confident in making a mark,” said Mr Lokesh Suji, Director of Esports Federation of India (ESFI) and Vice President of the Asian Esports Federation (AESF).
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Asia
GRA Renews Singapore Pools Licence for Five-year Term
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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.
The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.
Arnold Hur
Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers
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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.
The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.
“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.
Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.
The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.
Asia
PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026
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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.
Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.
The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.
Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.
Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.
Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.
PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.
The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.
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