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Global Esports Tour Los Angeles Crowns Champion

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Team Kraken battled to victory at the Grand Final of the Global Esports Tour’s first Hearthstone® event, in the game’s first LAN event in two years

Yesterday saw Team Kraken take first place in the initial stop of the Global Esports Federation and FACEIT’s new worldwide esports invitational – the Global Esports Tour. The winning team, led by Jeffrey “TrumpSC” Shih with Jerome “Monsanto” Faucher and Mihai “languagehacker” Dragalin, dominated during the two-day event, beating David “Killinallday” Acosta’s Team Gryphon in the final with a solid performance played on Hearthstone® Classic Mode.

Team Kraken bags the champion’s trophy in the first Global Esports Tour Los Angeles. From left: Mihai “languagehacker” Dragalin, Jerome “Monsanto” Faucher, Jeffrey “TrumpSC” Shih, Dr. Melita N. Moore, GEF Board Member and Chair of Health & Wellness Commission, Paul J. Foster, CEO of GEF, and Christopher ‘MonteCristo’ Mykles.

Team Kraken began the tournament with a shaky start, dropping their first match to Team Gryphon with a 4-1 loss. However, moving down to the lower bracket they began to find their groove, winning their following two matches against Frank “Fr0zen” Zhang’s Team Mammoth 4-3 and Alexandra “Alliestrasza” MacPherson’s Team Phoenix 4-0.

In the Final against Team Gryphon, Team Kraken stormed forward in the first four games, gaining a 3- 1 lead against the tournament favourites. Team Gryphon’s Jeffrey “Tarei” Liu pulled back a victory in Game 5, before Mihai “languagehacker” Dragalin closed the show with a victory against Tarei in Game 6.

The GEF team caught up with Team Kraken after the Grand Final and spoke to the winners. “Thank you GEF. This was a lit tournament. We really love what you are doing for esports. The cities chosen are the hot spots in the world for esports,” said Jeffrey “TrumpSC” Shih, captain of the winning team.

Mihai “languagehacker” Dragalin added, “It’s really cool, honestly. This entire tour that you’ve set up is really incredible. For the first edition to be Hearthstone®, and for us to be a part of it, it’s incredible. We didn’t really expect to win it all, and that’s just speaks for how cool this event is.”

Four teams of North America’s best players were invited to compete in this best of seven, double elimination conquest form, for a US$50,000 prize. Made up of three plyers each, the teams entered with six decks, all from a unique class. Team captains TrumpSC, Fr0zen, Alliestrasza, and Killinallday led their respective squads:

Team Kraken

Jeffrey “TrumpSC” Shih

Jerome “Monsanto” Faucher

Mihai “Languagehacker” Dragalin

Team Phoenix

Alexandra “Alliestrasza” MacPherson

John “Dekkster” Kotrich

Andrew “TidesofTime” Biessener

Team Mammoth

Frank “Fr0zen” Zhang

David “Justsaiyan” Shan

George “hyped” Maganzini

Team Gryphon

David ‘Killinallday” Acosta

Jeffrey “Tarei” Liu

Mark “Ant” Trevino

Pro gamer and game designer turned broadcaster, Brian Kibler, strategy game expert Nathan ‘Admirable’ Zamora, and Cloud9 player Cong “StrifeCro” Shu, provided their expert commentary and analysis during the event.

The GET is the GEF’s Pro-Team tournament staged in key global cities throughout the year. GET 2021 offers a total prize pool of US$500,000. The tournament showcases skills and talent from different game genres from around the world with Hearthstone®, PUBG MOBILE, and CS:GO the chosen games. FACEIT has joined the GET as the GEF’s Strategic Partner, Esports Services and was also the tournament organiser for this Hearthstone® stop.

In October, the GET heads to Riyadh (October 24-26, 2021) with PUBG MOBILE, and on to Dubai (November 26-27, 2021) with CS:GO.

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Gaming Corps wins conditional Alberta iGaming supplier licence

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Gaming Corps has secured a conditional iGaming supplier licence from the Alberta Gaming, Liquor & Cannabis (AGLC), clearing the company to manufacture and supply gaming software in the province ahead of Alberta’s regulated market launch on 13 July 2026.

The licence was granted through Gaming Corps’ subsidiary, Gaming Corps Malta Ltd. The company said the approval positions it to enter Alberta’s regulated iGaming market from day one.

Alex Lorimer, COO at Gaming Corps said: “Securing our Alberta licence marks another important step in Gaming Corps’ regulated market expansion strategy. Canada continues to represent a key growth region for us, and we’re excited to bring our expanding portfolio of games and unique mechanics to operators and players in Alberta.”

Alberta is set to become Canada’s second regulated open iGaming market after Ontario, with the AGLC overseeing licensing and compliance requirements for operators and suppliers.

The post Gaming Corps wins conditional Alberta iGaming supplier licence appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Gaming Corps Secures Alberta iGaming Licence Ahead of Market Launch

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Gaming Corps has secured a conditional iGaming supplier licence from the Alberta Gaming, Liquor & Cannabis (AGLC), positioning the studio for launch in Alberta’s regulated market from day one.

Granted through its subsidiary Gaming Corps Malta Ltd, the licence allows the company to manufacture and supply gaming software in the Canadian province ahead of the market opening on 13 July 2026.

With approval now secured, Gaming Corps continues to accelerate its North American expansion strategy while strengthening its position in regulated markets.

The move gives operators in Alberta access to Gaming Corps’ portfolio of casino games and proprietary game mechanics as the province prepares to open its regulated iGaming framework.

Alex Lorimer, COO at Gaming Corps said: “Securing our Alberta licence marks another important step in Gaming Corps’ regulated market expansion strategy. Canada continues to represent a key growth region for us, and we’re excited to bring our expanding portfolio of games and unique mechanics to operators and players in Alberta.”

Alberta is set to become Canada’s second regulated open iGaming market, following Ontario, with the AGLC overseeing licensing and compliance requirements for operators and suppliers.

The post Gaming Corps Secures Alberta iGaming Licence Ahead of Market Launch appeared first on Americas iGaming & Sports Betting News.

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CasinoCanada partners with Slota Casino for content and traffic growth

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CasinoCanada.com has entered into a partnership with Slota Casino focused on increasing visibility and directing traffic from non-regulated Canadian markets.

Under the agreement, CasinoCanada will prepare and publish informational materials detailing Slota Casino’s features and game portfolio. The partnership also includes ongoing content development, visibility initiatives and user acquisition activity across CasinoCanada’s media channels.

CasinoCanada is an online casino guide focused on the Canadian market and is operated by SEOBROTHERS.

Eugene Ravdin, Head of PR at SEOBROTHERS, said: “We focus on delivering accurate information about the Slota Casino platform while maintaining consistent content updates and supporting steady traffic growth across our channels.”

Slota Casino launched in 2024 under GBL Solutions N.V. and operates under a Curacao licence, according to the companies. The platform is operated by the Slota Partners affiliate program and lists more than 12,000 online casino games from 130 providers, including Play’n GO, Endorphina and Games Global.

A representative of Slota Casino said: “We’re genuinely excited about teaming up with CasinoCanada. This is a major step forward for us. The Canadian market has enormous potential, and partnering with a portal as respected as CasinoCanada gives our brand the visibility and credibility it deserves in this region.”

The post CasinoCanada partners with Slota Casino for content and traffic growth appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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