eSports
The Global Esports Federation Confirms First Stops of the Global Esports Tour
FACEIT joins the GEF as Strategic Partner, Esports Services
The Global Esports Federation joins forces with esports leader, FACEIT, as Strategic Partner, Esports Services, as event demand bounces back. The GEF confirms the first cities to stage the Global Esports Tour in the lead up to the Singapore 2021 Global Esports Games later this year.
FACEIT, the world’s leading competitive online gaming platform and tournament organizer, joins the GEF in creating exciting properties, and world-class esports events including the Global Esports Tour, as it accelerates worldwide expansion. As the calendar of events expands, the partnership will benefit esports athletes and players, the wider esports community, and is set to unleash a world of opportunities.
The Global Esports Tour is the GEF’s professional esports tournament comprising a series of competitions staged across key global cities throughout the year. Each tournament stage will showcase a unique esports title.
The stages for GET 2021 are:
Los Angeles: 27-28 September 2021(Hearthstone)
Riyadh: 21-23 October 2021(PUBG MOBILE)
Dubai: 26-27 November 2021(CS:GO)
The Global Esports Federation confirms a total prize pool of US$500,000 for the GET. The GEF will match the prize pool with a further US$500,000 commitment to the GEF’s Global Social Impact Initiatives (GSII) – a network of partnerships, development and values-based social initiatives in service to the world’s esports community.
Chester King, GEF Vice-President and Co-Chair of the Technical, Standards & Properties Commission, said about the partnership, “The Global Esports Federation is proud to work with the team of experts at FACEIT to further develop our strategies for esports across the world. We look forward to staging the Global Esports Tour in great cities around the world.”
Michele Attisani, Co-Founder and CBO of FACEIT commented, “It’s fantastic to be a part of the Global Esports Federation and to help build the first Global Esports Tour. FACEIT’s ambition is to build a better competitive gaming ecosystem with more opportunities for players and the community. We believe that hosting global competitions such as the GET is another step in the right direction.”
“With FACEIT providing their expertise in product development, technical expertise, commercial, marketing and distribution, we are committed to continue lifting up the potential for the world’s esports community,” said Kelvin Tan, GEF Director of Esports.
The world has seen the meteoric rise of esports, and it continues to grow, amassing an ever larger audience of diverse fans and players. This partnership will evolve opportunities for players and fans around the world, connecting them in deeper and more meaningful ways.
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eSports
Esports Foundation books Paris Expo Porte de Versailles for Esports World Cup 2026
The Esports Foundation (EF) has confirmed Paris Expo Porte de Versailles as the venue for Esports World Cup 2026, scheduled to run in Paris, France, from July 06 through August 23.
EF said tickets for all 25 competitions will go on sale from Friday, May 29, 2026, via esportsworldcup.com/tickets. The organiser said the venue will host competition arenas, broadcast operations, and fan activations across the seven-week programme.
According to EF, more than 2,000 players from over 200 Clubs and more than 100 countries will compete for a $75 million prize pool as part of the event’s cross-game Club Championship. The tournament lineup spans major competitive genres, including first-person shooters, strategy, sports, MOBAs, battle royales, fighting games, racing games, and Chess.
EF also outlined ticketing tiers, including Regular Tournament Passes, Premium Tournament Passes (with fast-track entry and a limited-edition goodie bag), Daily Regular Tournament Passes, and tiered Final Day seating zones (Gold, Silver, and Bronze) for select championship matches across VALORANT, League of Legends, Rocket League, and Counter-Strike 2.
The published schedule lists Week 1 events including VALORANT (July 9–12), ALGS Year 6 Split 1 Playoffs (Apex Legends) (July 7–11), Dota 2 (July 7–12), and FATAL FURY: City of the Wolves (July 8–11), with Counter-Strike 2 closing out Week 7 from August 19–23 alongside Fortnite Reload Elite Series Championship, Trackmania, and CROSSFIRE.
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eSports
Esports Foundation sets Esports World Cup 2026 venue at Paris Expo Porte de Versailles
Tickets go on sale May 29 for the seven-week Paris event running July 6 to August 23, with a $75 million prize pool across 25 competitions.
The Esports Foundation (EF) has confirmed Paris Expo Porte de Versailles as the venue for the Esports World Cup 2026, scheduled for July 06 through August 23 in Paris, France.
Ticket sales open Friday, May 29, 2026 via esportsworldcup.com/tickets. EF said the event will run for seven weeks and span 25 competitions, with more than 2,000 players from over 200 Clubs and more than 100 countries competing for a $75 million prize pool.
EF said Paris Expo Porte de Versailles will host competition arenas, broadcast operations, fan activations, and festival experiences. The organiser also pointed to the venue’s track record as the home of Paris Games Week since 2010 and as a site used during the Paris 2024 Olympic and Paralympic Games.
Ticketing includes Regular Tournament Passes and Premium Tournament Passes, alongside Daily Regular Tournament Passes. For select championship matches across VALORANT, League of Legends, Rocket League, and Counter-Strike 2, EF said “Final Day Seating Zones” will be split into Gold, Silver, and Bronze tiers.
The published schedule lists Week 1 events including VALORANT (July 9–12), ALGS Year 6 Split 1 Playoffs for Apex Legends (July 7–11), Dota 2 (July 7–12), and FATAL FURY: City of the Wolves (July 8–11), concluding in Week 7 with Counter-Strike 2 (August 19–23), Fortnite Reload Elite Series Championship (August 19–22), Trackmania (August 19–22), and CROSSFIRE (August 18–22).
The post Esports Foundation sets Esports World Cup 2026 venue at Paris Expo Porte de Versailles appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
S8UL streamer Payal Dhare and OWND! launch gamer-curated fashion capsule
S8UL gaming creator and streamer Payal Dhare has partnered with OWND!, the Gen Z-focused fashion brand from Aditya Birla Fashion and Retail Limited, to launch a gaming-inspired fashion capsule called ‘Gamer Drop’. The companies describe it as India’s first female gamer-curated capsule. The collection will be available on OWND!’s website and in the brand’s stores across India.
According to the press release, ‘Gamer Drop’ includes menswear and womenswear pieces built around gaming culture and streetwear, positioned as a creator-led collection rather than conventional creator merchandise. The campaign leans on the growing overlap between gaming culture, creator communities, and youth fashion.
Marco Agnolin, Chief Executive Officer, OWND!. said, “We see gaming today as a powerful cultural force that is shaping how young consumers express themselves, communicate, and engage with fashion. As one of India’s biggest gamers, Payal Dhare represents this new generation perfectly through her authenticity, confidence, and deep connection with the gaming community. Her influence extends far beyond gaming content, making her an ideal face for our gaming collection. Through this collaboration, we aim to celebrate individuality and connect with India’s digitally native youth in a way that feels relevant, inclusive, and culture-driven.”
Payal Dhare aka Payal Gaming said, “Gaming today has become a culture and a form of self-expression for millions of young people across the country. That’s what makes this collaboration with OWND! so exciting for me. With this curation, I wanted to create something that genuinely reflects my vibe and the energy of my community. It’s stylish, comfortable, expressive – and made for people who want to own who they are.”
The release also points to India’s expanding creator economy. Citing a Boston Consulting Group report, it says India has nearly 2 to 2.5 million creators, with more than 60% of consumers exposed to creator-led content and over 30% of shoppers influenced by creators in purchase decisions.
The post S8UL streamer Payal Dhare and OWND! launch gamer-curated fashion capsule appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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