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GambleAware commits £3m investment for new Gambling Harms Awareness and Support training programme
GambleAware has issued an Invitation to Tender to develop and deliver a new Gambling Harms Awareness and Support training programme across Great Britain.
The programme aims to increase awareness and knowledge of gambling harms amongst professionals and community leaders who work or volunteer in eight sectors: debt advisors, faith leaders, primary care, social care, occupational health, criminal justice settings, housing and homelessness services and community pharmacies.
Currently, people working in these settings may lack sufficient awareness, knowledge, and skills to identify gambling harms or provide the appropriate support. But because members of the public may turn to them for help and advice, they can be well placed to offer early interventions and help reduce gambling harms in the community.
The programme is expected to provide the tools required to effectively identify and support individuals experiencing or at risk of experiencing gambling harms. Investing £3m over a three-year period, GambleAware anticipates the training will encourage earlier intervention and will, in turn, facilitate a reduction in gambling harms.
Upskilling professionals and community leaders through the new training programme will also contribute to expanding the National Gambling Treatment Service (NGTS) provision and promoting a whole-system, community-based approach.
GambleAware is seeking bids from qualified organisation(s) to develop and deliver the training and resources, in collaboration with and building on GambleAware’s existing networks, on a national and local level, across England, Scotland and Wales.
The selected bidder will work with and alongside existing and future providers of training on gambling harms awareness and intervention, playing a convening and collaborating role to bring together providers, fostering an environment of mutual support and development, rather than one of competition.
This new commissioned programme will be in addition to GambleAware’s current portfolio of training and educational resources; with an increased scope, it will reach more people geographically and be tailored to meet the needs of specific groups.
More information about the programme of work and Invitation to Tender is available here. The deadline for applications is 12pm on 5 November 2021.
Those who would like more information or are interested in applying, please email [email protected].
GambleAware is currently commissioning another work to expand the Scottish Gambling Education Hub Service, aimed at young people, to England and Wales.
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euphoria lab
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
casino summer campaign
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.
Latest News
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
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