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Red Bull Mobile Esports Open, the global mobile gaming tournament, returns for season 4!

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The multi-game tournament returns for 2021 with PUBG MOBILE and League of Legends: Wild Rift as feature games for the competition, alongside additional titles, such as the hugely popular World Cricket Championship, to be included on a regional basis.

Open to all, won by one. Red Bull M.E.O. gives gamers from across the world the chance to load up their favourite mobile game and compete.

Running from July to December, the fourth iteration will feature both National and Regional competitions across 30 countries.

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The tournament follows the success of Red Bull M.E.O. Season 3, which saw over 60,000 registrations and a twelve-day final that took place in a virtual Istanbul.

Red Bull Mobile Esports Open, the multi-game global mobile gaming competition, is officially returning for Season 4. In its fourth year, the tournament includes PUBG MOBILE and League of Legends: Wild Rift as feature games, with other additions made on a regional basis, including World Cricket Championship in India and Sri Lanka. 30 countries are taking part in the competition which will run from July to December, featuring both National and Regional Qualifiers and Finals. Open to all, won by one, Red Bull M.E.O. gives competitive mobile players across the world the chance to compete, win, and build their reputation as the best mobile gamer in their country.

Red Bull M.E.O. is a fully open and free to enter competition, featuring the most popular competitive mobile games in the world. The tournament allows players the opportunity to battle it out with the best competitors in their country, as well as in additional Regional events. Mobile gaming is now enjoyed by millions around the world, and this tournament is designed to bring friends, countries and gamers together in a competitive, worldwide celebration of the best handheld competition.

Every country will feature a dedicated PUBG MOBILE competition, the ultimate test of being the last player standing. Some European and Asian countries will also include the newly released League of Legends: Wild Rift, with the Wild Rift map as the proving ground for strategy and tactics. National competitions will be split into Qualifiers and Finals, with events taking place from July to December.

Alongside national events, Red Bull M.E.O. Season 4 will also feature International Online Qualifiers and Regional Finals, taking place in Europe and the South East Asia and the Middle East region. European competitors will choose their champion and face their foes in League of Legends: Wild Rift. Players in South East Asia and the Middle East will drop into PUBG MOBILE in order to beat the global competition. The International Online Qualifiers and Regional Finals will take place from October to December.

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This tournament builds on the success of Red Bull M.E.O. Season 3, which saw more players than ever before competing in national events in 28 countries. Season 3 began in May 2020 and saw more than 60,000 players around the world register to compete. The Finals took place with a twelve-day festival in a virtual Istanbul, featuring tours, interactive mini-games and was attended by the world’s top mobile gamers.

International Online Qualifiers will kick off in October. Keep an eye out for further details on how to register on FACEIT.

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BETER Names Miguel Valdes as Business Development Manager for APAC

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BETER, the award-winning provider of fast-betting content, data, and odds for esports and sports, has strengthened its global team with the appointment of Miguel Valdes as Business Development Manager for the Asia–Pacific region.

Miguel is an experienced business development manager, having previously worked at prominent companies including SiGMA World, among others.

In his new role, Miguel will be responsible for driving BETER`s growth by creating new opportunities with operators, platform providers, and aggregators, helping the supplier expand its presence across the APAC region.

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This includes establishing strategic partnerships and nurturing existing relationships with local partners as part of BETER’s broader efforts to scale quickly in APAC, mirroring its rapid growth in markets such as Latin America and Europe.

Miguel’s efforts will support BETER’s expansion into various APAC markets by leveraging the region’s strong demand for its fast-betting content. He will also lead the development of a local team focused on strengthening BETER’s footprint in the area.

Chuck Robinson, Chief Revenue Officer at BETER, commented: “Miguel is a strong addition to our team and will lead BETER’s development in the APAC region. He brings valuable experience to the table, and we are delighted to welcome him on board.

“We have ambitious plans for the region and with our various portfolio of esports and sports products, we’re perfectly positioned to meet the needs of the next-gen bettors there.” 

Miguel Valdes added“I’m excited to join BETER, especially at a time when the demand for fast-paced content is rapidly growing. This trend is evident not only in APAC but worldwide, with BETER driving that movement.

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“The region holds enormous opportunities, not only for BETER but also for the operators and aggregators who are open to leveraging fast-betting potential. I look forward to contributing to BETER’s growth and exploring new markets across APAC together.” 

The post BETER Names Miguel Valdes as Business Development Manager for APAC appeared first on European Gaming Industry News.

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DigiPlus Backs Stricter Online Gambling Regulation

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DigiPlus Interactive Corp., the Philippines’ leading digital entertainment company, has announced its strong support for smart, balanced online gambling regulation that protects players, ensures industry accountability and sustains the economic value generated by the legal online gaming sector.

“We believe regulation is the path to player protection. It’s the only way to safeguard players, preserve jobs, and close the door on illegal, underground platforms that operate without any oversight,” said DigiPlus Chairman Eusebio Tanco.

As the operator behind leading online gaming platforms such as BingoPlus, ArenaPlus and GameZone, DigiPlus has consistently aligned with the principles being raised by lawmakers and advocacy groups. In fact, many of the proposed safeguards are already embedded across its platforms. All users undergo strict Know-Your-Customer (KYC) verification, including government ID checks and age gating. Responsible gaming features, such as deposit limits, self-exclusion options, and cooling-off periods, have been readily accessible since November 2024.

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Beyond existing tools, DigiPlus is rolling out a new wave of initiatives. These include enhanced affordability checks, behavioural nudges to curb excessive gaming, and referral pathways to licensed mental health experts. In July 2025, the company will also launch in-app community spaces to engage players in responsible gaming conversations and peer support. Across all its platforms, responsible gaming content is now featured more prominently than ever, not as fine print, but as part of the core user experience.

The company also complies with existing advertising restrictions and is actively revising its promotional strategies in light of new government guidance. Its internal marketing mandate prohibits targeting minors, avoids depictions of wealth or urgency and excludes messaging that could be construed as predatory. DigiPlus has also partnered with NGOs and civil society organisations to promote financial literacy and digital responsibility among players, efforts that go beyond what is required under current law.

DigiPlus emphasizes that these measures are not reactions to regulatory pressure, but part of a multi-year strategy to build a responsible gaming ecosystem. The company invests in data science, player support systems and compliance technologies precisely because it believes the future of gaming depends on trust and transparency. That is why it fully supports updated legislation, particularly around stronger penalties for illegal operators, and clearer advertising standards.

Crucially, DigiPlus urges policymakers to weigh the consequences of a total ban. The experience of other countries has shown that banning licensed platforms does not eliminate demand for online gaming, but merely shifts users to unregulated black markets where there are no protections, no taxes and no accountability. In contrast, a well-regulated environment can protect players, generate billions in government revenue and sustain over 40,000 jobs across tech, marketing, entertainment, customer service and compliance.

“With the right rules in place, the Philippines can be a model for safe, transparent online gaming in Asia. We are ready to work hand-in-hand with regulators, legislators, and community groups to make that vision real,” Tanco said.

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Think Tank Advocata Questions Independence and Integrity of Proposed Gaming Regulator in Sri Lanka

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Sri Lankan policy think tank has questioned the independence and integrity of the country’s proposed new regulatory body as the government rushes to put the agency in place ahead of next month’s launch of Melco Resorts & Entertainment’s City of Dreams Sri Lanka.

Sudaraka Ariyaratne, Research Consultant at Advocata Institute, said to media that while establishing a regulator was vital to the industry’s long-term future, the planned Gambling Regulatory Authority appears to lack the independence needed to provide proper oversight.

Ariyaratne said: “If you look at the theory of regulation, it is very clear that the regulator has to be an independent body which gives credibility. That is not the case with this Gambling Authority Bill.

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“I think the government is trying to push this bill through in a rush because Melco is coming next month. We think Melco would’ve wanted a regulator in place. When it comes to these big names in the gaming industry, the integrity of the market is a big consideration, given the image of the industry, as a whole. They need to sustain a good reputation so that they can attract good customers to whom integrity is important.”

Ariyaratne, who stressed that his think tank supports the idea of a legal, regulated gambling industry, added that the Gambling Regulatory Authority in its current form risks being a proxy for the nation’s Finance Minister.

“Even if it’s not a proper regulator, as long as it gives the perception of integrity, that’s what [operators] are looking for, to engender market confidence,” he said.

“The danger with this bill is that it won’t even give a perception of integrity, if the Minister of Finance can basically do whatever he or she wants.”

Ariyaratne added that Sri Lanka would be better served to withdraw its current bill and resubmit a more comprehensive version.

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The post Think Tank Advocata Questions Independence and Integrity of Proposed Gaming Regulator in Sri Lanka appeared first on European Gaming Industry News.

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