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Red Bull Mobile Esports Open, the global mobile gaming tournament, returns for season 4!

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The multi-game tournament returns for 2021 with PUBG MOBILE and League of Legends: Wild Rift as feature games for the competition, alongside additional titles, such as the hugely popular World Cricket Championship, to be included on a regional basis.

Open to all, won by one. Red Bull M.E.O. gives gamers from across the world the chance to load up their favourite mobile game and compete.

Running from July to December, the fourth iteration will feature both National and Regional competitions across 30 countries.

The tournament follows the success of Red Bull M.E.O. Season 3, which saw over 60,000 registrations and a twelve-day final that took place in a virtual Istanbul.

Red Bull Mobile Esports Open, the multi-game global mobile gaming competition, is officially returning for Season 4. In its fourth year, the tournament includes PUBG MOBILE and League of Legends: Wild Rift as feature games, with other additions made on a regional basis, including World Cricket Championship in India and Sri Lanka. 30 countries are taking part in the competition which will run from July to December, featuring both National and Regional Qualifiers and Finals. Open to all, won by one, Red Bull M.E.O. gives competitive mobile players across the world the chance to compete, win, and build their reputation as the best mobile gamer in their country.

Red Bull M.E.O. is a fully open and free to enter competition, featuring the most popular competitive mobile games in the world. The tournament allows players the opportunity to battle it out with the best competitors in their country, as well as in additional Regional events. Mobile gaming is now enjoyed by millions around the world, and this tournament is designed to bring friends, countries and gamers together in a competitive, worldwide celebration of the best handheld competition.

Every country will feature a dedicated PUBG MOBILE competition, the ultimate test of being the last player standing. Some European and Asian countries will also include the newly released League of Legends: Wild Rift, with the Wild Rift map as the proving ground for strategy and tactics. National competitions will be split into Qualifiers and Finals, with events taking place from July to December.

Alongside national events, Red Bull M.E.O. Season 4 will also feature International Online Qualifiers and Regional Finals, taking place in Europe and the South East Asia and the Middle East region. European competitors will choose their champion and face their foes in League of Legends: Wild Rift. Players in South East Asia and the Middle East will drop into PUBG MOBILE in order to beat the global competition. The International Online Qualifiers and Regional Finals will take place from October to December.

This tournament builds on the success of Red Bull M.E.O. Season 3, which saw more players than ever before competing in national events in 28 countries. Season 3 began in May 2020 and saw more than 60,000 players around the world register to compete. The Finals took place with a twelve-day festival in a virtual Istanbul, featuring tours, interactive mini-games and was attended by the world’s top mobile gamers.

International Online Qualifiers will kick off in October. Keep an eye out for further details on how to register on FACEIT.

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Booming Games marks two years in South Africa, targets top supplier spot

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Booming Games says it is marking two years in South Africa and is setting a target to be “recognised as the market’s leading games provider in the next 1-2 years,” according to a company statement dated 14 July 2026.

The Malta-based supplier entered the market in July 2024 and says it has since grown from a single partner relationship to working with “a host of tier one operators across Africa.” The company also claims its local team has doubled in size, with further hiring planned in the coming months, and noted shortlistings at the SiGMA Africa Awards and iGA Summit Awards earlier this year.

In South Africa, Booming Games said it has more than 145 titles “tested, approved and live” in Mpumalanga, Western Cape and Eastern Cape. The company also pointed to a partnership announced last month with World Sports Betting (WSB), under which a selection of its titles will be integrated into WSB’s platform.

Solomon Godwin, Head of Africa at Booming Games, said: “Close partnerships with operators is central to our ability to innovate and deliver at speed. These collaborations allow us to establish a comprehensive feedback loop that informs future games. Put simply, we listen to our punters through our partners.”

Looking ahead, Booming Games said it plans to expand into “every remaining province” and increase investment in local presence and operator partnerships, including targeting new aggregator platforms entering the market. The supplier also said it will expand its release pipeline with localised titles and is developing new games across crash and instant categories, alongside updates to existing games.

Max Niehusen, Founder of Booming Games, said: “South Africa already drives the largest proportion of our revenues in Africa, and as we celebrate two successful years here, we are well placed to build out our offering even further over the years ahead.”

The post Booming Games marks two years in South Africa, targets top supplier spot appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tonybet awards €7,000 silver prize in World Cup Card Collection campaign

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Tonybet has awarded a €7,000 prize to a player in Kilcock, Ireland, after the customer found the campaign’s silver card in the operator’s World Cup Card Collection promotion. The update was announced Tuesday 14th July 2026.

The World Cup Card Collection includes 51 cards: 48 digital cards representing each participating World Cup nation, plus three unique cards—gold, silver and bronze—tied to prize payouts. Tonybet said the bronze card was available during the group stage and was previously found by a customer in Canada.

According to the operator, the silver card was available during the knockout rounds through the quarter-finals. The gold card is now in play for the semi-finals, third-place play-off and final.

Tonybet Head of Product Kiryl Liudvikevich said: “Our Tonybet World Cup Card Collection Bronze prize went during the group stage; now Silver has gone too!

“A massive congratulations to our lucky winner in Kilcock, County Kildare. Silver was always the knockout-round card, available once the World Cup reached the stage where a single result ends a team’s tournament. It has found its winner just as the field thins to the last handful of nations.

“Now we’re down to the final four, that’s where the competition really hots up, leaving just the golden card still hidden somewhere for our lucky winner to find. Best of luck to all of our players as this amazing World Cup reaches its conclusion this week.”

Tonybet said its World Cup Card Collection runs until 31 July. With the bronze and silver cards already claimed, the remaining campaign prize depends on when the gold card is found before the promotion ends.

The post Tonybet awards €7,000 silver prize in World Cup Card Collection campaign appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tequity signs Koom Games to its RGS platform

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Tequity has agreed a Remote Gaming Server (RGS) deal with slot studio Koom Games, with the partnership announced on 14 July 2026. Koom Games will use Tequity’s licensed modular RGS to develop and roll out new titles for distribution to operators worldwide.

Under the agreement, Koom Games will use Tequity’s infrastructure to handle game delivery while keeping control of its creative and development roadmap. The studio said its approach is to build content closer to mobile and social gaming than traditional casino titles.

Tequity said it currently supports 31 RGS clients and manages more than 130 integrations across regulated markets. The company positioned the Koom Games deal as part of a wider run of commercial agreements with providers and operators.

Tanja Bergman, VP of Partnerships at Tequity, said: “Koom Games is a studio that is looming to enter the global market by making a big splash. The team’s dedication to creating content that is genuinely fresh is highly impressive. We are thrilled to offer the stable, high-performance environment needed to transform this creative vision into a market-leading reality.”

Marko Zulj, CEO & co-founder at Koom Games, said: “Whenever operators and aggregators ask us what category our games fit into, we actually struggle to give a traditional answer. Instead, we tell them, ‘you’ll need to try them, because you haven’t played this before’.

“Our games come with completely new mechanics, fresh math, and features built for social engagement. To scale such a vision and remain agile, we needed more than a reliable RGS — we were looking for a robust iGaming platform that lets us confidently develop in any direction, and we found exactly that in Tequity.”

The post Tequity signs Koom Games to its RGS platform appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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