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Superstar Acts Join Guild Esports’ First Online Gaming Festival

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Super Stream Sunday is Guild’s mega 5 hour live event featuring some of the most exciting names in the gaming and entertainment industries

Catch Tom Grennan, Conor Maynard, Talia Mar, Yizzy and a stellar line-up of names on March 28th 5-10pm GMT on Twitch & YouTube

Guild Esports, the global esports organisation co-owned by David Beckham, is proud to announce an elite line-up to join its first Super Stream Sunday – taking place on the 28th March, 5-10PM GMT on Twitch & YouTube. Super Stream Sunday is Guild’s first online gaming festival – where headline names will compete alongside its roster of professional gamers and content creators.

Topping the lineup is Tom Grennan & Conor Maynard. Tom is fresh off the back of a first number one album, two singles in the UK top-40, and a string of sellout shows announced across the UK. Conor is a world-renowned performer, most recently seeing rapid success on YouTube and being granted a Diamond play button for 10 million subscribers.

The big question is – can they handle the heat of competitive gaming?

Self-confessed FIFA fanatic Tom will not only be testing his skills alongside the best in the business in Guild’s professional athlete Niklas Raseck, but he’ll also be competing with prince of grime Yizzy. Yizzy continued his rapid rise to fame last year with his aptly titled track ‘Grime’ with the critically acclaimed JME, and also made a track for Guild to mark the launch of its first lifestyle apparel line.

Meanwhile Conor will be battling it out for Rocket League bragging rights alongside leading streamers and entertainers Randolph & Nathan Dawe. Rapper Randolph is known for his passion for all things gaming, while Nathan most recently collaborated with Little Mix on the smash hit ‘No Time For Tears’.

They’re joined by the multi-talented Talia Mar, who will take part in the variety gaming segment of the show. An established singer, YouTuber & content creator, and rising streamer, few have seen the range of successes that Talia has. Alongside her will be rapper and cultural icon Big Zuu, who has recently taken his talents outside of the studio and into the kitchen with his first book launch and the hugely popular TV program ‘Big Zuu’s Big Eats’.

Hosting the variety session will be Guild’s very own Gee Nelly, leading streamer and content creator and founder of the Nelly Nation. Gee is best known for her variety gaming streams and interaction with her loyal followers. Also taking part in the session will be a host of other creators, including Harrie, SnowMixy & Niki Nihachu. Niki’s success in the scene has seen her gather nearly 1.5 million followers on Twitch.

Meeting them there will be leading entertainer and streamer Harry Pinero. Harry will have to keep up with Guild’s recently crowned #1 EU Fortnite Team as he tests his shooting aim in the Fortnite section.

The stream will be broken into hour long segments, each with a different host and guests.

Yizzy commented, “No one is doing things like Guild at the moment. They recognise how culture crosses over and comes together – from gaming, to music, to entertainment. I’m looking forward to testing my gaming skills against some of the best players in esports, and linking up with other talented performers”.

Danny Lopez, Director of Brand & Content at Guild added: “It’s been a dream of mine to create a festival style extravaganza that showcases all of Guild’s talent, and merges all aspects of youth culture; music, sport & entertainment. Super Stream Sunday brings that dream to life, enabling us to share entertainment with people from all different backgrounds & interests through the power of gaming”.

 

With something for everyone, Super Stream Sunday is an event you won’t want to miss! Come and drop in from 5pm GMT on March 28th at twitch.tv/guildesports

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1000 Dreams Fund

Riot Games and 1000 Dreams Fund Expand Talent Pipeline in Esports Broadcasting, Accepting Two New Cadets to their Specialized 2026 Program

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1000 Dreams Fund (1DF), a nonprofit that empowers talented women and students in need with scholarships, mentorship and other critical resources to help them reach their dream careers, has announced that two new cadets have been selected to its 2026 Riot Games Esports Broadcasting Cadetship at Riot Games’ Remote Broadcast Center (RBC) powered by AWS in Seattle.

The cadets selected for the three-month, paid cadetship position are:

• Marissa M. – Indiana University Bloomington

• Kevin D. – University of North Florida

The cadetship program runs in partnership with Riot Games—a leading video game developer, publisher and esports tournament organizer—and their global partner, AWS. Together with 1DF, the partners are committed to expanding access and creating pathways for individuals aspiring toward a career in esports broadcasting and production.

“We’re excited to host the Esports Broadcasting Cadetship in our Seattle Remote Broadcast Center for the first time. This facility has revolutionized how we produce esports at scale, and the Esports Broadcasting Cadetship brings that innovation to life by connecting emerging talent directly to the future of the industry. Through our partnership with 1000 Dreams Fund, we’re not only investing in today’s talent but also building a pipeline of leaders equipped to shape what comes next in global esports production,” said Allyson Gormley, Global Operations Director, Esports Broadcast & Production for Riot Games.

As Gen Z and early-career professionals increasingly rethink traditional career tracks, demand continues to grow for hands-on, skills-driven roles that offer clear pathways into competitive industries. In response, innovative workforce programs are materializing to bridge the gap between aspiration and opportunity, prioritizing real-world experience over linear career models.

The Riot Games Esports Broadcasting Cadetship exemplifies this new model of workforce development in emerging fields. Launched in 2023 as part of 1000 Dreams Fund’s broader commitment to workforce access and equity, the program was built to meet this moment — long before non-traditional career pathways became a mainstream conversation. By placing early-career students inside a global esports operation, the Cadetship provides a proven pathway, offering the training, mentorship and live production experience needed to launch careers in esports broadcasting.

“This year marks 10 years of 1000 Dreams Fund building programs that create real access to opportunity for students and early-career talent. The Riot Games Esports Broadcasting Cadetship reflects the kind of long-term, impact-driven work we’ve been committed to since day one, and in a time of deep transition in the workforce, these programs are more important than ever. We’re proud to continue expanding pathways, especially within emerging industries, that help students turn ambition into lasting careers,” said Christie Garton, founder and CEO of 1000 Dreams Fund.

For the selected cadets, this investment creates immediate momentum and removes common barriers to entry while positioning participants for long-term growth in a highly competitive field.

The post Riot Games and 1000 Dreams Fund Expand Talent Pipeline in Esports Broadcasting, Accepting Two New Cadets to their Specialized 2026 Program appeared first on Americas iGaming & Sports Betting News.

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Berlin Gaming Industry

Tom Achsel Joins FACTORY-C to Spearhead “Home of Indies” Communications

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FACTORY-C, the Berlin-based communications powerhouse specializing in gaming and esports, has announced the appointment of Tom Achsel as Event Communications Manager. Achsel will join the “Home of Indies” team alongside project initiator Christiane Gehrke, focusing on the platform’s global expansion and upcoming presence at Gamescom 2026.

With over a decade of experience in the tech and gaming sectors, Achsel brings a massive professional network and deep operational expertise to the agency.

A Veteran of the Berlin Gaming Scene

Tom Achsel is a well-known figure in the German development community. His career highlights include:

  • Games Academy: Served as Head of Marketing & Events at one of Europe’s oldest game development institutions.

  • Games Ground Berlin: Co-founded and led communications for the Berlin Gaming Festival, curating impactful B2B programs and speaker lineups.

  • IGDA Berlin: Serves as Vice-Chairman, strengthening ties between local developers and the global gaming ecosystem.

Christiane Gehrke, Senior Event Communication & Sales Manager at Factory-C

“Tom knows the indie scene from multiple perspectives and has a sharp understanding of the needs of indie developers,” said Christiane Gehrke, Senior Event Communication & Sales Manager at FACTORY-C. “He brings everything needed to support the continued development of Home of Indies.”

Scaling the “Home of Indies” Platform

Since its debut in 2022, Home of Indies has grown into a central pillar of the Gamescom Indie Area. The platform provides a shared booth for independent developers, lowering the barrier to entry for international studios.

  • 2025 Growth: The booth expanded to 440 square meters, featuring over 50 games from a dozen countries.

  • New Features: The project recently added a dedicated Spotlight Stage, streaming booths, and professional networking areas via MeetToMatch.

As Event Communications Manager, Achsel will lead the outreach strategy for Gamescom 2026, ensuring that the creative diversity of the global indie scene receives maximum visibility among press, influencers, and players.

The post Tom Achsel Joins FACTORY-C to Spearhead “Home of Indies” Communications appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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BlueBottle

BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production

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BlueBottle, the Munich-based esports technology innovator, has officially launched League Broadcast, its professional-grade production software, via a new Software-as-a-Service (SaaS) subscription model.

Announced on January 7, 2026, this B2C release moves the platform from selective partner deployments and its long-standing beta phase into a publicly accessible tool for leagues, tournament organizers, and individual content creators worldwide.

Professional Broadcast Tools for All Tiers

League Broadcast is designed to automate and elevate the visual storytelling of competitive gaming, specifically targeting the League of Legends ecosystem. The software bypasses traditional API limitations by using low-level game data collection to provide real-time, high-fidelity visualizations.

At launch, BlueBottle has introduced a tiered pricing structure to suit different operational scales:

Tier Status Key Features Target Audience
Free Available Core overlays, essential team/player data, basic game stats. Grassroots creators & amateur streamers.
Basic Available Commercial usage rights, customizable pre-game elements, professional draft tools. Semi-pro leagues & small event organizers.
Pro Coming Soon Advanced analytics, event-driven automation, premium production tools. Professional leagues & high-scale live operations.

Supported by Creative Europe Media

The transition to a scalable SaaS model was significantly bolstered by funding from Creative Europe Media, the European Union’s flagship program for the audiovisual and creative sectors. This backing allowed BlueBottle to invest in:

  • Enhanced Stability: Hardening the software for 24/7 live environments.

  • Improved Infrastructure: Faster development cycles and dedicated customer support.

  • Accessibility: Lowering the barrier for European creators to produce “broadcast-quality” content that competes with high-budget international productions.

“This launch represents more than a new pricing model — it’s the moment League Broadcast becomes accessible to the wider esports community,” said Lars Eble, CTO at BlueBottle. “We were able to invest in long-term product quality… ensuring that our B2C customers receive the same level of reliability previously reserved for large partners.”

Strengthening the European Esports Ecosystem

By providing affordable, automated tools for real-time data visualization—such as dynamic gold graphs, inhibitor timers, and 3D in-world branding—BlueBottle is positioning itself as a core infrastructure provider for the digital media age. The platform allows smaller organizations to monetize their formats more effectively through professional-looking sponsor placements and deeper viewer engagement.

The post BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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