Latest News
Video Game Loot Boxes to Generate over $20 Billion in Revenue by 2025, but Tightening Legislation Will Slow Growth
A new report from Juniper Research has found that revenue generated from loot boxes used in video games will exceed $20 billion by 2025, up from an estimated $15 billion in 2020. However, growth, averaging 5% per year, will be slower than previous years, as consumers become fatigued with loot boxes and legislative constraints limiting the market.
Loot Boxes Legislative Scrutiny Increasing
The report, In-game Gambling & Loot Boxes: Legislation, Market Evolution & Forecasts 2021-2025 Report, expects more than 230 million gamers will buy loot boxes in 2025. Mobile gamers will make up the majority of these, as alternative forms of in-game monetisation, like battle passes and downloadable content packs, are less common in mobile gaming. Overall, we expect approximately 5% of gamers will buy loot boxes that year.
Juniper Research notes that legislation restricting loot boxes, by either classifying them as a form of gambling or banning them outright, will become more prevalent, particularly in Europe. This is leading several publishers to develop new ways of using loot boxes, ranging from ‘transparent’ loot boxes to changing how they are purchased, in order to bypass legislation.
‘Loot boxes in their traditional form are often considered exploitative; leading to increased legislative scrutiny,’ remarked research co-author Nick Hunt. ‘We expect to see game publishers react to this in future by changing loot box formats, in order to keep them compelling and outside the legal realms of gambling.’
Skins Gambling an Ongoing Feature
The report also found that skins gambling, where in-game items are wagered on games of chance or the outcome of eSports matches, will have total wagers worth $321 million in 2025; $100 million more than in 2020, but down from a market high in 2016, due largely to the majority of skins gambling sites being blocked in many countries. Juniper Research expects that gambling will continue until trading platforms prohibit these practices outright, rather than merely limiting them.
Whitepaper download: https://www.juniperresearch.com/document-library/white-papers/loot-boxes-levelling-up-for-new-legislation
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Conferences
From Manila to Miami: Groove Brings Its Global Momentum to SBC Summit Americas 2026
Fresh from participating at SiGMA Asia, Groove is now setting its sights on the Americas. The award-winning platform and aggregator will touch down at SBC Summit Americas 2026, bringing a global strategy forged across three continents to the fast-growing markets of North and Latin America.
The event, running June 9–11 at the Broward County Convention Centre, will see Groove’s leadership team, including Co-Founder and CEO Yahale Meltzer and Business Development Director Giusy Campo, engage with operators, regulators, and affiliates from across the hemisphere. Their arrival in Fort Lauderdale is no mere conference stop. It is the next chapter in a year of deliberate, multi-continental expansion.
Groove enters Florida on the back of a transformative 2025. The company secured a license to operate in Brazil, established regulated activity in Argentina, and deepened its footprint across Europe, Africa, and Asia. Recent shortlistings validated a strategic pivot: from content provider to comprehensive growth engine. Now, the Americas beckon.
Giusy Campo, Business Development Director at Groove, who joined the company in 2025 to lead its charge into regulated markets, has been at the centre of this global push. She will be on the ground in Fort Lauderdale, continuing conversations that began at SiGMA Asia just days earlier: “When we move into a new region, we don’t arrive empty-handed,” said Campo. “We come with a platform built on structural resilience: predictive auto-scaling, atomic transactions, and a real-time compliance mesh that adapts to jurisdictional demands, not the other way around. Operators in the Americas face many of the same pressures as their counterparts in Asia: banking scrutiny, shifting regulations, and the need for flawless execution. Our ‘Unseen Architecture’ was built for exactly this moment.”
Campo will be meeting with operators seeking more than a game list. “They need a partner whose platform won’t introduce compliance or operational risk into their business,” she added. “That’s what we deliver. From Manila to Miami, the questions are the same. And we have the answers.”
Groove’s presence at SBC Summit Americas is the mirror image of its recent success at SiGMA Asia. In Manila, the company joined a high-stakes panel on regulatory resilience in the “Jurisdiction Jungle”. In Florida, the conversation shifts to the Americas, where the opportunities are vast, but the regulatory landscape is equally fragmented.
With over 15,000 games from more than 150 providers unified through a single API, Groove offers operators a powerful shortcut to market leadership.
SBC Summit Americas 2026 is expected to draw over 10,000 industry professionals and 400 exhibitors, covering regulation, product innovation, payment technology, cryptocurrency, AI, and cybersecurity. Groove will be positioned at the intersection of all of them, ready to show operators why the platform that just conquered Asia is now setting its sights on the Americas.
Yahale Meltzer, Co-Founder and CEO of Groove, framed the company’s back-to-back summit presence as a matter of strategic discipline: “We don’t do ‘one-off’ events. We build continuous relationships across the markets that matter,” said Meltzer. “Asia was about demonstrating structural resilience in the face of fragmentation. The Americas require the same rigour: a platform that can scale from a single operator in Argentina to a national lottery in Brazil without breaking compliance or trust. Our nomination in Manila wasn’t an endpoint. It was a signal. Now we take that signal to Fort Lauderdale, where the real work begins.”
Meltzer emphasised that Groove’s global footprint with offices in Israel, Georgia, and Malta, and a 24/7 multilingual support team, is the operational backbone of this expansion.
“When an operator in São Paulo has a question, they get an answer from someone who understands their market context, not just their technical issue,” he said. “That is the difference between a platform and a partner. We are here to be the latter, for the Americas and beyond.”
The post From Manila to Miami: Groove Brings Its Global Momentum to SBC Summit Americas 2026 appeared first on Americas iGaming & Sports Betting News.
community
Score Queens launches with free-to-play World Cup predictor game Palace Picks
Score Queens, a new female-first sports gaming community, has launched with Palace Picks, a free-to-play daily predictor game created for this summer’s World Cup.
Palace Picks runs throughout the tournament and asks players to answer five multiple-choice predictor questions plus one score prediction linked to that day’s matches. Players collect “Jewels” through participation, which the company says can be used to unlock raffle tickets for the headline prize.
The product has been developed in collaboration with Two-Up, a digital agency focused on sports, betting and gaming experiences. Score Queens said the partnership combines its brand positioning with Two-Up’s product, UX and digital delivery work.
The launch prize, sponsored by Vision4Sport, is a Monaco Grand Prix 2027 experience for one winner and a guest. The package includes Friday attendance with two grandstand passes, two superyacht party tickets in Port Hercule with food and drinks, and £1,500 towards flights and accommodation. Score Queens values the prize at over £5,000.
Kitty Miller, Founder of Score Queens, said: “Score Queens came from a very simple frustration. Women are already watching sport, talking about sport and being part of the big sporting moments, but so much of the betting and gaming world still feels like it wasn’t built with us in mind.
“Palace Picks is our first step in changing that. It is free to play, easy to join, and designed to bring more women into the sporting conversation through play, prediction, culture and community. We wanted to create something that feels fun, social and accessible, without dumbing anything down.”
The post Score Queens launches with free-to-play World Cup predictor game Palace Picks appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content-aggregation
SkillOnNet launches Konami Online Interactive iGaming content in Mexico
SkillOnNet has launched Konami Online Interactive’s iGaming portfolio in Mexico, making Konami Gaming, Inc. casino titles available to players via its Spanish-language site, PlayUZU.
Mexico is the first market in what the companies described as a broader multi-country rollout planned over the coming months, targeting additional regulated jurisdictions.
PlayUZU players in Mexico will have access to Konami slot titles including China Shores
, All Aboard
, African Diamond
and BOMBERMAN BLAST
, a game inspired by Konami’s BOMBERMAN video games.
Jani Kontturi, Head of Games at SkillOnNet said: “Konami Online Interactive has developed some of the industry’s most recognisable casino titles, and we’re proud to partner with them to introduce this content to our players in Mexico. These are iconic games with proven appeal both on land and online.”
Eduardo Aching, Vice President of iGaming & International Gaming Operations at Konami Gaming, Inc. said: “SkillOnNet’s proven track record makes them an ideal partner as we continue to grow the reach of Konami content internationally. We are excited to expand our games with players in Mexico through this collaboration and further strengthen our presence in Latin America.”
The post SkillOnNet launches Konami Online Interactive iGaming content in Mexico appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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