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Fan Favourite Finals Vote for the Game Development World Championship 2020 is Open!

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The Game Development World Championship (GDWC) 2020 Fan Favourite Final Vote has opened today. There are a whopping 32 games from 18 countries competing for the title of Fan Favourite game of 2020.

Fan Favourite Finalists have been picked by gamers during GDWC Weekly Votes throughout last year with the winner each week moving on to the Finals. The Top 3 teams in Fan Favourite category will take home The GDWC 2020 Care Packages.

You can vote for your favourite game on the GDWC website (https://thegdwc.com/fanfav/).

Fan Favourite Finalist Nominees are:

Haven by The Game Bakers (France)
The Pancakes Official Game Show by Dema Studios (Italy)
Project Grove by Antler Studios (United Kingdom)
Keylocker | Turn Based Cyberpunk Action by Moonana (Brazil)
Codename Mallow by Ancalabro (Canada)
Helheim Hassle by Perfectly Paranormal (Norway)
Quash by Team Quash (France)
Grid Fight – Mask of the Goddess by Playtra Games (United Kingdom)
Rising Lords by Argonwood (Germany)
Dark Fracture by Twisted II Studio (Israel)
Receiver 2 by Wolfire Games (USA)
Dr Livingstone, I Presume? by Vulpesoft (Poland)
Popup Dungeon by Triple-B-Titles (USA)
PROJECT D : Human Risen by Cat Games (Indonesia)
Fat Bear Week by Team Fat Bears (Finland)
Tiny Lands by Hyper Three Studio (Spain)
Digital Janitors by Tired Turtle Games (USA)
Kiki’s Vacation by HyperBeard (Mexico)
Mystic Pillars by Holy Cow Productions (India)
The Wordland Scape by Digital Monster Collective (Spain)
ExtraGalactica by Ghost Street Games LLC and Digital Yogurt (USA)
The Strange Story Of Brian Fisher: Chapter 1 by Intetic (Macedonia)
Nanotale – Typing Chronicles by Fishing Cactus (Belgium)
Leturn – Defense Of Magic by Dreams Studio (Indonesia)
AVA by Stardust (Switzerland)
The Last Cube by Improx Games (Finland)
Paper Disco by Mad Pixel (Brazil)
Orbits by __Rudrac (India)
Graves of Kin by Project Parallel (Indonesia)
i++ by 2Fork (India)
Dawn at my Neighbourhood by Anti-Gravity Bunny (Brazil)
Victory Heat Rally by Skydevilpalm (USA)

GDWC would like to send out thanks to all participating developers and to everyone who has voted in weekly votes.

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Digicode to demo Diger Suite iGaming stack at iGB L!VE London 2026

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The company says it will show five modules covering RGS, PAM, payments, affiliates and an AI ops assistant at ExCeL London on 1–2 July.

Digicode will exhibit at iGB L!VE London 2026 on July 1–2 at ExCeL London, where it plans to showcase its Diger Suite modular iGaming technology ecosystem.

The company said the Diger Suite is built to help operators integrate multiple technology partners while maintaining player experience, compliance workflows and operational agility as they expand into regulated markets.

Digicode’s product lineup at the show includes DigerRGS (remote game server for launching, distributing and managing content across jurisdictions), DigerPAM (player account management covering player operations, compliance and responsible gaming controls), and DigerPay (payment orchestration supporting local payment methods and regulatory requirements).

It will also present DigerClick, an affiliate management platform with tracking, partner management, commission automation and analytics, plus DigerCompanion, described as an AI-powered operational assistant for automating customer support and internal workflows.

Digicode said its team will use the event to meet operators, game providers, affiliates and technology partners to discuss platform interoperability, modernization of legacy systems, and approaches to reducing vendor lock-in through modular integrations.

The post Digicode to demo Diger Suite iGaming stack at iGB L!VE London 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Million Games launches Skull King’s Treasure with partner studio Arcane Pixel

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High-volatility 6×6 cluster slot goes live to operators and aggregators via Million Games on 30 June 2026.

Million Games has launched Skull King’s Treasure, a high-volatility cluster slot developed in partnership with Million Stars studio Arcane Pixel. The game becomes available to operators and aggregators through the Million Games distribution network on 30 June 2026.

The title is Arcane Pixel’s first release under the Million Games brand. It runs on a 6×6 grid with a cluster pay mechanic, paying on connections of five or more matching symbols and using cascading wins to enable multiple outcomes from a single spin.

Gameplay is built around Wild generation and multiplier progression via the Skull King mechanic. Winning Wild symbols are absorbed to increase the multiplier for subsequent cascades, linking continued wins with increased payout potential.

A Free Spins mode triggers on four or more Scatter symbols and awards up to 10 spins. During Free Spins, the multiplier does not reset between spins.

“With Skull King’s Treasure, Arcane Pixel has delivered a confident first release,” said Thomas Nimstad, CEO of Million Games. “The game combines familiar cluster mechanics with strong multiplier progression, creating a clear and engaging experience with real upside. It’s exactly the kind of partner-driven innovation the Million Stars programme is built to support.” Million Games said the title has a maximum win potential of 10,000x the bet.

The post Million Games launches Skull King’s Treasure with partner studio Arcane Pixel appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Paysecure hires Entain’s Ganesh Iyer as Head of Product

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The payment orchestration platform also appoints Lili Piper as Senior Partnership Manager and adds infrastructure and blockchain leads.

Paysecure has appointed Ganesh Iyer, formerly of Entain, as Head of Product, as the payment orchestration platform looks to scale internationally across iGaming and global ecommerce.

Paysecure said Iyer will lead the next stage of product design. At FTSE 100-listed Entain, he led Global Payments across 20+ regulated markets, managing a team of seven Product Managers and distributed engineering squads.

The company also named Lili Piper as Senior Partnership Manager. Piper previously worked as Business Development Director at Volt.io and Senior Business Development Manager at Paysafe, and will focus on growing revenue from Paysecure’s partner network and adding strategic partners to expand payment method choice for clients.

Paysecure added that it has made further hires over the last two months, including Head of Infrastructure and Head of Blockchain, as it expands its technical footprint.

Ganesh Iyer, Head of Product, Paysecure, commented, “After time at Entain, I am pleased to join the Paysecure team and having worked on the operator side of the orchestration space, I can’t wait to get started. I’m looking forward to refining our products to clearly address the deep needs of our client personas, and surface clear product and functionality feature sets that differentiate us in our market as a challenger brand.”

Amit Hooja, Co-Founder and CEO at Paysecure, said: “We’re excited to welcome Ganesh and our new colleagues to the Paysecure team. Ganesh will spearhead our product development, and there’s a shared sense of purpose towards the work we are doing, which we believe is game changing in the payment orchestration space. We look forward to bringing new products to the market and continue to lead the way in the sector”.

The post Paysecure hires Entain’s Ganesh Iyer as Head of Product appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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