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Fan Favourite Finals Vote for the Game Development World Championship 2020 is Open!
The Game Development World Championship (GDWC) 2020 Fan Favourite Final Vote has opened today. There are a whopping 32 games from 18 countries competing for the title of Fan Favourite game of 2020.
Fan Favourite Finalists have been picked by gamers during GDWC Weekly Votes throughout last year with the winner each week moving on to the Finals. The Top 3 teams in Fan Favourite category will take home The GDWC 2020 Care Packages.
You can vote for your favourite game on the GDWC website (https://thegdwc.com/fanfav/).
Fan Favourite Finalist Nominees are:
Haven by The Game Bakers (France)
The Pancakes Official Game Show by Dema Studios (Italy)
Project Grove by Antler Studios (United Kingdom)
Keylocker | Turn Based Cyberpunk Action by Moonana (Brazil)
Codename Mallow by Ancalabro (Canada)
Helheim Hassle by Perfectly Paranormal (Norway)
Quash by Team Quash (France)
Grid Fight – Mask of the Goddess by Playtra Games (United Kingdom)
Rising Lords by Argonwood (Germany)
Dark Fracture by Twisted II Studio (Israel)
Receiver 2 by Wolfire Games (USA)
Dr Livingstone, I Presume? by Vulpesoft (Poland)
Popup Dungeon by Triple-B-Titles (USA)
PROJECT D : Human Risen by Cat Games (Indonesia)
Fat Bear Week by Team Fat Bears (Finland)
Tiny Lands by Hyper Three Studio (Spain)
Digital Janitors by Tired Turtle Games (USA)
Kiki’s Vacation by HyperBeard (Mexico)
Mystic Pillars by Holy Cow Productions (India)
The Wordland Scape by Digital Monster Collective (Spain)
ExtraGalactica by Ghost Street Games LLC and Digital Yogurt (USA)
The Strange Story Of Brian Fisher: Chapter 1 by Intetic (Macedonia)
Nanotale – Typing Chronicles by Fishing Cactus (Belgium)
Leturn – Defense Of Magic by Dreams Studio (Indonesia)
AVA by Stardust (Switzerland)
The Last Cube by Improx Games (Finland)
Paper Disco by Mad Pixel (Brazil)
Orbits by __Rudrac (India)
Graves of Kin by Project Parallel (Indonesia)
i++ by 2Fork (India)
Dawn at my Neighbourhood by Anti-Gravity Bunny (Brazil)
Victory Heat Rally by Skydevilpalm (USA)
GDWC would like to send out thanks to all participating developers and to everyone who has voted in weekly votes.
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Evoplay
Return to Troy: Evoplay Unleashes Three Trojan Horses
The post Return to Troy: Evoplay Unleashes Three Trojan Horses appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Glitnor
Glitnor becomes LCKY Group as company enters next growth phase
Glitnor has today announced that it is rebranding as LCKY Group, marking the next phase in the group’s evolution as a leading, entrepreneurial iGaming company focused on regulated markets.
The new LCKY Group identity brings the parent company closer to its portfolio of established consumer brands and reflects the clarity, ambition and pace that define the group today. LCKY Group creates a stronger platform for international growth.
LCKY Group brings together a portfolio of leading online casino brands
– Lucky Casino, Happy Casino, Flax Casino, VeraJohn and One Casino – alongside its in-house game studio, Swintt.
With a strong people-led culture and a proven ability to build and scale in regulated environments, the group is well positioned to accelerate its momentum across key markets.
To mark the launch of LCKY Group, the company will host an exclusive event during ICE Barcelona on 19 January, bringing together partners, clients and industry peers to celebrate the next chapter.
Richard Brown, CEO of LCKY Group, said:
“This is a natural evolution of who we already are. LCKY Group is a clearer expression of our ambition, our culture and the brands we are building. We are confident in our direction and excited about what comes next.”
The post Glitnor becomes LCKY Group as company enters next growth phase appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Conferences
EGT at ICE Barcelona 2026: “All Eyes on Us” unveils new gaming solutions
Ms. Popova concluded: “As one of the most significant gaming industry events, ICE Barcelona provides an ideal platform to meet with existing and prospective customers and partners, and to focus discussions beyond short-term results toward building stronger, long-term collaboration. With all eyes on EGT at stand 3J40, visitors will be able to see how our solutions align with a shared vision for the future of the gaming industry in 2026 and beyond.”
The post EGT at ICE Barcelona 2026: “All Eyes on Us” unveils new gaming solutions appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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