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Fan Favourite Finals Vote for the Game Development World Championship 2020 is Open!

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The Game Development World Championship (GDWC) 2020 Fan Favourite Final Vote has opened today. There are a whopping 32 games from 18 countries competing for the title of Fan Favourite game of 2020.

Fan Favourite Finalists have been picked by gamers during GDWC Weekly Votes throughout last year with the winner each week moving on to the Finals. The Top 3 teams in Fan Favourite category will take home The GDWC 2020 Care Packages.

You can vote for your favourite game on the GDWC website (https://thegdwc.com/fanfav/).

Fan Favourite Finalist Nominees are:

Haven by The Game Bakers (France)
The Pancakes Official Game Show by Dema Studios (Italy)
Project Grove by Antler Studios (United Kingdom)
Keylocker | Turn Based Cyberpunk Action by Moonana (Brazil)
Codename Mallow by Ancalabro (Canada)
Helheim Hassle by Perfectly Paranormal (Norway)
Quash by Team Quash (France)
Grid Fight – Mask of the Goddess by Playtra Games (United Kingdom)
Rising Lords by Argonwood (Germany)
Dark Fracture by Twisted II Studio (Israel)
Receiver 2 by Wolfire Games (USA)
Dr Livingstone, I Presume? by Vulpesoft (Poland)
Popup Dungeon by Triple-B-Titles (USA)
PROJECT D : Human Risen by Cat Games (Indonesia)
Fat Bear Week by Team Fat Bears (Finland)
Tiny Lands by Hyper Three Studio (Spain)
Digital Janitors by Tired Turtle Games (USA)
Kiki’s Vacation by HyperBeard (Mexico)
Mystic Pillars by Holy Cow Productions (India)
The Wordland Scape by Digital Monster Collective (Spain)
ExtraGalactica by Ghost Street Games LLC and Digital Yogurt (USA)
The Strange Story Of Brian Fisher: Chapter 1 by Intetic (Macedonia)
Nanotale – Typing Chronicles by Fishing Cactus (Belgium)
Leturn – Defense Of Magic by Dreams Studio (Indonesia)
AVA by Stardust (Switzerland)
The Last Cube by Improx Games (Finland)
Paper Disco by Mad Pixel (Brazil)
Orbits by __Rudrac (India)
Graves of Kin by Project Parallel (Indonesia)
i++ by 2Fork (India)
Dawn at my Neighbourhood by Anti-Gravity Bunny (Brazil)
Victory Heat Rally by Skydevilpalm (USA)

GDWC would like to send out thanks to all participating developers and to everyone who has voted in weekly votes.

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What Does a Win Feel Like? WinSpirit Is Trying to Find Out

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As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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casino summer campaign

What Does a Win Feel Like? WinSpirit Is Trying to Find Out

Published

on

what-does-a-win-feel-like?-winspirit-is-trying-to-find-out

As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.

Continue Reading

Latest News

What Does a Win Feel Like? WinSpirit Is Trying to Find Out

Published

on

As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

Continue Reading

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