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Comeback of Casinopånett.eu for Norway

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Casinopånett.eu is an innovative project that was originally initiated in 2014. Now, in 2020, Scanteam.pro has chosen to relaunch this project. But why now? The answer is because Casinopånett.eu has the potential to offer exciting benefits to the iGaming industry. It will do this by providing a platform that incorporates the latest technology, alongside a revised design and improved usability. Thanks to all this, players can access honest and reliable information and reviews to help guide their gaming choices.

As part of the reform of this project, the structure and functionality of the platform have been addressed to offer users a better experience from the moment they land at Casinopånett.eu. Surfing the site will be easy thanks to its new user-friendly design. Users will find it simple to switch between the many different tabs containing up-to-date information and reviews on topics such as online casinos, mobile casinos, betting sites, bonus offers, latest news, and much more. At Casinopånett.eu, we aim to provide reliable, honest, and extremely pertinent information about all aspects of gambling.

Innovation from Casinopånett.eu

The relaunch of Casinopånett.eu is an innovative one. The platform aims to give Norwegian players access to trustworthy information that will form a detailed guide to safe and trustworthy online casinos. The platform will make it easy for players to discover Norwegian online casinos based on their interests and preferences. Aside from reviews from experts in the field, experienced players will also be able to share their opinions on the platform so that other casino gamblers can use them to make the right choice.

The site will always be updated with detailed reviews regarding the best Norwegian casinos online as well as the newest online casinos, and the latest bonuses and promotions available to Norwegian players. This way, players will always have access to any updates at the best Norwegian casinos. The site will not let players try out free slot games instead, players will be provided with useful tips on how they can play new slots online. Besides casino reviews, the site will also feature complete and relevant information about various sportsbook sites and what they have to offer players.

Social Networks Launch

For its services to reach every gambler in the iGaming world, Casinopånett.eu has developed a few social network channels to make sure their readers stay tuned on all the happenings in the iGaming industry. Channels include Pinterest, Twitter, and YouTube. On these channels, players will find experts in the field discussing all a player needs to know to make their journey into the world of iGaming a wonderful one. These channels will also give access to the latest articles so players can stay up-to-date with all the events occurring in the gambling industry.

The team will be providing honest reviews on live casinos, the latest bonuses and promotional offers, new slots, and so much more. They will also help players find the best Norwegian casinos with the highest payouts through detailed reviews, all so that players can access casinos that will offer them the best online gambling experience. In short, the social channels were designed to create a large forum where players can socialise and interact. Players will benefit a lot from these channels as they can share and exchange relevant ideas with other players.

What is Casinopånett.eu All About?

Casinopånett.eu’s was launched by Scanteam.pro – a team of professionals and experts in the field of gambling. They are prepared to use their knowledge to help other gamblers around the world, and they have created this platform to allow them to do so. The site provides reliable information – it does not recommend casino brands or games that are not reputable. All casinos and sportsbooks that are listed on the site have been carefully examined based on reviews, comments, and voting from other gamblers. With this information, players will be able to access unbiased opinions.

When Casinopånett.eu’s expert team are analysing casinos and sportsbooks, they pay attention to all the important aspects starting from payment methods, site’s usability, security, licensing, and so on. The site will outline to players the pros and cons of each casino so they can make a better decision on which casino to join. The site will be updated regularly so that players can have access to the most recent information regarding the relevant features about online casino gaming.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Ygam joins four UKRI-funded gambling harms research partnerships

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Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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The platform also hosts industry-relevant webinars, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

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