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Introducing White Paper on WePlay! VALORANT Invitational Tournament Audience

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WePlay Esports releases the research on the audience portrait of the VALORANT tournament.

You may think of December as the month for wrapping things up before the holiday season, taking stock of achievements, and making plans for the upcoming year. For WePlay Esports, however, it’s rather the time for introducing new projects, such as its first fighting game tournament WePlay Dragon Temple. But there is more good news.

We’ve prepared our first research — the white paper about the audience of the WePlay! VALORANT Invitational tournament that became part of the official VALORANT IGNITION SERIES tournaments by Riot Games. Get a free copy of the white paper by pressing the Download button on the pop-up message on this page or download it here.

The white paper will help marketing, communication, gaming, and entertainment professionals adjust their strategies based on the audience’s needs and preferences.

The researchers analyzed the viewership data to learn about the tournament spectators: how old they are, where they live, what products and services they prefer and want to buy.

The audience was classified into English- and Russian-speaking groups based on the language of content and broadcast with which they interacted. Each language group was further divided into two subgroups: broadcast viewers and WePlay.tv event page users.

Research highlights

People aged between 18 and 24 comprise about half of both audiences.

The largest Russian-speaking audience group came from Russia, while the majority of people who watched the English broadcast or surfed the event page in English were from the U.S.

Consumer electronics, mobile phones, as well as telecom and internet service providers are the top in-market segments regardless of language.

The top common interests and leisure activities of both English- and Russian-speaking viewers are games, movies, and technology.

The English-speaking audience is nearly three times as large as the Russian-speaking one. English broadcast garnered 1,494,499 views and attracted 806,407 unique spectators.

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NODWIN Gaming partners Runestone on integrity and real-time data for esports events

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Deal launches with NODWIN Clutch Series as the companies target better oversight and more interactive broadcasts across Tier 2 CS2 and beyond.

NODWIN Gaming has signed a strategic partnership with Prague-based esports technology company Runestone to add integrity monitoring and real-time data tools across NODWIN’s global tournament portfolio. The companies said the collaboration has launched with the NODWIN Clutch Series.

NODWIN and Runestone positioned the deal around tournament oversight and broadcast engagement, as organizers increasingly use data-driven tooling to support fair competition and build more interactive viewing experiences.

The partnership begins on a Tier 2 Counter-Strike 2 property. The latest edition ended with BIG winning NODWIN Clutch Series 5, beating ECSTATIC 2–1 in the grand final of the $50,000 online tournament.

Speaking on the partnership Teemu Koski, Chief Business Officer at NODWIN Gaming MENA and Global Head of Data Monetization, said, “We’re excited to partner with Runestone as we continue expanding our competitive gaming portfolio across high-growth regions and titles. Integrity and transparency are fundamental to sustainable esports ecosystems, especially in Tier 2 competition where the next generation of talent emerges. Runestone’s expertise in real-time data and integrity infrastructure complements our experience in building scalable esports IPs and competitive ecosystems. Together, we’re able to strengthen tournament operations while unlocking richer engagement experiences for fans. Starting with the NODWIN Clutch Series for CS2, we see strong potential to expand this collaboration across new IPs, new regions, and new competitive formats.”

Michael Schwartz, Head of Partnerships at Runestone, added, “NODWIN Gaming has built one of the most dynamic esports ecosystems across emerging markets, and we’re thrilled to collaborate with a partner that shares our focus on building sustainable competitive ecosystems. By combining NODWIN’s experience in operating global esports IPs with Runestone’s integrity and engagement infrastructure, we can support tournaments with greater transparency, deeper fan interaction, and scalable operational tools. Supporting the NODWIN Clutch Series is an exciting starting point, and we’re looking forward to expanding into new titles, formats, and regions together.”

The post NODWIN Gaming partners Runestone on integrity and real-time data for esports events appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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G2 names Skin.Club official skin partner for its CS2 team

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Skin.Club branding will appear on G2 jerseys, social channels and content series, with in-person activations planned.

G2 has partnered with Skin.Club as the official skin partner for its Counter-Strike 2 (CS2) team, with the deal spanning team jerseys, content and live experiences.

Under the agreement, Skin.Club will feature on G2’s CS2 team jersey as an official partner. The partnership also includes logo placement across G2’s social channels and integration within content series throughout the year, plus a “series of in-person activations,” according to the companies.

“Partnering with Skin.Club marks an exciting step forward for our G2 CS team,” said Alban Dechelotte, CEO of G2. “We’re always looking to work with brands that genuinely understand the Counter-Strike community, and Skin.Club brings both passion and innovation to the space. Together, we aim to create engaging experiences for fans while continuing to push the competitive ambitions of our roster.”

“At Skin.Club, we’re focused on creating experiences that bring the Counter-Strike community closer together,” said Dan Tar, CMO of Skin.Club. “Collaborating with G2 allows us to work alongside one of the most iconic teams in esports and deliver new ways for fans to engage. Drive, Love, Counter-Strike!”

Financial terms and the partnership duration were not disclosed.

The post G2 names Skin.Club official skin partner for its CS2 team appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Stake and Team Vitality launch Counter-Strike fan giveaway

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Five custom gaming PC rigs, each set up by a Vitality Counter-Strike player, are available via the Stake Community Forum.

Stake has partnered with esports organisation Team Vitality on an exclusive fan giveaway tied to the Counter-Strike 2 ecosystem, offering five bespoke gaming PC rigs customised by players from Vitality’s Counter-Strike roster.

According to the companies, each setup is built to competitive standards and reflects a player’s individual preferences and playstyle. The rigs include an AMD Ryzen 7 7800X3D processor, an ASUS RTX 5070 Ti graphics card, 32GB DDR5 RAM, and ASUS B850M motherboards with integrated Wi‑Fi, alongside a 750W 80+ Gold power supply.

Team Vitality is Stake’s official esports partner, and the giveaway is positioned as part of a broader campaign around the Stake Ranked series, described by Stake as the latest instalment in its calendar of Counter-Strike 2 LAN events.

Fans can enter by creating a Stake Community Forum account and replying to the official competition post with their Stake username.

Mezii, Team Vitality said: “I’m really excited to see this PC. It’s a super clean custom build, with great attention to detail and a strong overall aesthetic. Huge thanks to Stake for delivering something that looks sharp and really captures the vibe we’re bringing to the server.”

The post Stake and Team Vitality launch Counter-Strike fan giveaway appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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