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Evoplay Entertainment leads the way at LoginCasino Awards 2020 with three wins

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Next-generation provider nets triple bill at CIS region’s most prestigious awards 

Innovative game development studio Evoplay Entertainment has recorded a personal best at this year’s LoginCasino Awards, closing an outstanding year with Slot Developer of the Year, Marketing Guru of the Year and Speaker of the Year.

Testament to the supplier’s invaluable contribution to the CEE and CIS gaming scene, Evoplay Entertainment has gone from strength-to-strength in 2020, taking the casino industry by storm as Slot Developer of the Year with a diverse selection of titles designed to deliver a next-generation gaming experience.

Led in the commercial arena by the company’s CBDO, who takes home Speaker of the Year, Vladimir Malakchi and his team have established the brand as a hugely popular entertainment channel for the global streaming and player community.

The studio’s progressive marketing approach, highlighted with its Marketing Guru of the Year award, has seen the company collaborate with several leading industry influencers, as well as multiple player-first social campaigns across Instagram to connect with players via giveaways, AR filters and other exciting fan competitions.

Commenting on the team’s success, Vladimir Malakchi, CBDO at Evoplay Entertainment said: 

“It’s been a transformative year for all of us at Evoplay Entertainment and our brilliant success is down to every one of us here – and I’m proud and honoured to be working alongside such a talented team. 

“We’ve been outstanding in our work because of our approach to creativity – and we want to deliver gaming experiences that can truly be called next generation. Too much of what we see on the market right now is just about ‘spin and win’, we want to make sure our games can offer that immersive, gamified extra that really drives engagement.”  

2020 has seen Evoplay Entertainment significantly boost its international reach across a series of key UK, MGA and LatAm markets.

Recognised as a leading brand, and with major deals signed with the likes of Palyzido, EGT Digital, WinBet, Mozzartbet and Slotegrator, the studio is well placed to continue its expansion across Ukraine and additional CIS markets in 2021 as they regulate.

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G2 Esports

G2 Esports Announces Global English Launch of Webcomic “Red Aura” on WEBTOON

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G2, one of the world’s leading entertainment and esports brands, announced the upcoming English-language launch of its original fantasy-action series, Red Aura, on WEBTOON, a leading digital comics platform. Launching on Saturday, 6th June under the platform’s WEBTOON Originals label, the series marks the next step in G2’s expansion into digital-first entertainment. Inspired by the defining moments and competitive spirit behind G2’s rise, Red Aura reimagines the organisation’s legacy through bold shonen-inspired storytelling.

After debuting in Japan on LINE MANGA in October 2025, where it reached #9 in New Series on the opening weekend, Red Aura now launches on WEBTOON’s English-language platform as an Originals series. With 20 episodes available immediately, including 15 free episodes and 5 Fast Pass chapters, Red Aura offers readers expanded access to the series from day one, ahead of weekly releases across a planned 42-episode first season.

At the centre of the series is Asa, a young girl who dreams of becoming the greatest Nomad who ever lived. Driven by the same pursuit of greatness at the heart of G2, Red Aura unfolds in a fantasy-action world shaped by rivalry, perseverance and competition, where Asa must learn to master her abilities while facing dangerous enemies and the brutal consequences of ambition.

Red Aura was brought to life through collaboration with KISAI Entertainment, the studio behind the webcomic adaptations of AVATAR: The Last Airbender and The Beginning After the End, alongside Japanese Art Director Runbel, who works on the previously #1 action fantasy series in Japan and Korea – Skill Master Levels Up. Designed specifically for WEBTOON’s vertical-scroll format, the series also experiments with platform-native creative techniques, including a chapter that visually integrates music into the reading experience.

To celebrate the launch, G2 creator and VALORANT streamer Shanks will host a live reading of Red Aura, with further details to be announced soon.

“Red Aura was created as a way to reimagine the ambition and competitive spirit that have defined G2 over the last decade. Following the response to the Japanese launch, we’re excited to now bring the series to a global audience through WEBTOON. Expanding into original entertainment has been a major focus for G2, and Red Aura is only the beginning of what we want to build,” said Sabrina Ratih, COO of G2.

“The world of Red Aura is fresh and original, which made it really enjoyable to work on. It was a lot of fun working with producer Daniel using camera work to create cool action panels that have never been seen before, and I was always inspired by his passion to try new things. I am very honored to have been a part of it. I hope you enjoy it.”

Since its inception over a decade ago, G2 has expanded beyond esports through ventures across entertainment, culture, and original content. From collaborations with Smiley and Solo Leveling, to the launch of G2’s 62 media house and expansion into Gerard Piqué’s Kings League, Red Aura represents G2’s continued investment in anime-inspired entertainment and original storytelling designed for digital-first audiences.

The post G2 Esports Announces Global English Launch of Webcomic “Red Aura” on WEBTOON appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Endorphina

Endorphina Releases Football 2026

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Endorphina has released its latest slot Football 2026. Just in time for this summer’s football frenzy, this new 5-reel, 4-row ball blasting online slot with 100 fixed paylines, Hold and Win, Jackpot Collecting, and Bonus Pop, gives everyone the chance to win their own trophies.

With Collector, Extended and Boost goals to score, and Min, Mid, Max and Ultra jackpots to lift, football lovers will want to be the star player on that field every time. And look out for a Pile Feature where those strikes just keep being netted, one on top of the other.

Don’t forget that players can score even more big cup cash in the classic Risk Game. If their card of choice beats the dealer’s they can keep trying to double their wins up to 10 times.

With all eyes on the prize, Endorphina takes this game to world class levels. Football 2026 gives cup-winning cross-platform performance, super strike loading and ball controlling gameplay across mobile, tablet and desktop devices – anytime, anywhere.

The post Endorphina Releases Football 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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2026 FIFA World Cup

Betano Sends a Video Game Character into the Real World to Capture the Emotion of the World Cup

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Betano, Kaizen Gaming’s premium online betting and gaming brand, is turning to gaming culture to dramatize the emotional pull of football fandom in its latest international campaign for the 2026 FIFA World Cup. Created by Wieden+Kennedy São Paulo, the campaign follows a lonely video game NPC (Non-Playable Character) who escapes the artificial world of a football game to experience the intensity, unpredictability and collective emotion of a real World Cup. Set to a reimagined version of the song “Mr. Lonely,” the film positions football fandom as something too powerful to be simulated.

The work launches under the global platform “Believing Makes it Real” and will roll out across 14 countries in South America and Europe, supported by live activations and fan engagement initiatives tied to the tournament. The campaign will be 360° with dedicated adaptations per country and three main character adjustments tailored to the cultural idiosyncrasies of different regions.

“The FIFA World Cup is the ultimate anchor in global sports, and for a campaign spanning so many different markets, we wanted to match that ambition. Our brief was to articulate the raw, collective emotion of being a fan, a feeling so intense it transcends even the most advanced digital simulation. This film captures that powerful truth, reinforcing our global platform, ‘Believing Makes it Real,’ and positioning Betano at the heart of the sport’s most genuine and unpredictable moments,” said Pablo Puertas, Kaizen Gaming – Betano, Marketing Director.

“Our challenge was finding a fresh, globally resonant way to talk about the World Cup. The campaign starts in a cold, automated universe and follows the journey of an NPC discovering what happens when an entire world truly believes. It’s a contrast that turns football emotion into something impossible to program,” said Felipe Paiva and José Ferraz, Group Creative Directors at Wieden+Kennedy SP.

The campaign also reinforces Betano’s growing relationship with FIFA. The brand was recently named an Official Tournament Supporter of the FIFA World Cup 2026 for Europe and South America, following previous partnerships around the FIFA World Cup Qatar 2022 and the FIFA Club World Cup 2025.

The 2026 edition — hosted across the US, Mexico and Canada — will be the largest in FIFA history, featuring 48 national teams for the first time.

The post Betano Sends a Video Game Character into the Real World to Capture the Emotion of the World Cup appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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