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Women in Esports launches women-only tournaments with FACEIT and separate community Discord

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The British Esports Association, the not-for-profit organisation set up to promote and support grassroots esports, has partnered with FACEIT, the world’s leading platform for competitive online gaming, as part of its ongoing Women in Esports initiative.

Women in Esports will have its own organiser page on FACEIT and will create women-only tournaments and hubs. The Women in Esports initiative aims to create a welcoming community which encourages more women (including trans and cis women) and femme identifying/femme presenting non-binary players to take part in esports tournaments at any level.

Women-only tournaments are viewed by Women in Esports as a stepping stone to give women more confidence and experience to then aim for further involvement in other tournaments (mixed or otherwise) in the future.

The organiser page will initially focus on Counter Strike:Global Offensive (CS:GO) as the first title for tournaments and hubs, primarily due to the fantastic female community prevalent on FACEIT for this title. The variety of tournaments and hubs will later expand with future pilots for other titles.

The first 5v5 CS:GO tournament, The Lioness League, will open for registrations on Friday November 27th and occur on Saturday December 12th. There will be a max of 32 teams in a single elimination bracket. Participants will be able to join as a premade team or join as a solo player and form a team. The prize will be 3000 FACEIT points: 2000 points for the winning team, and 1000 points for second place. This will be the start of regular monthly tournaments.

Our CS:GO hub will enable players to create teams and scrim against each other. The hubs will be private by application, open to women (including trans and cis women) and femme identifying/femme presenting non-binary players to join.

Women in Esports has also created its own separate community Discord server to further its aim of providing an inclusive community space. The server will be public and open to everyone, with many social channels, announcements, an industry section, along with specific tournament chat. It will be vetted, moderated and constantly updated as per feedback and changes in line with the initiative.

“We’re delighted to partner with Women in Esports, a team that shares our passions and values. FACEIT is committed to developing grassroots opportunities and supporting the community. We want everyone to feel comfortable and confident when taking their first steps into esports and we’re hoping this hub will offer a safe space for women to come together and compete,” said Sue Lavasani, Account Manager at FACEIT.

Alice Leaman, Schools and Colleges Liaison Officer at British Esports, said: “Through Women in Esports we aim to build a community and encourage more women to get involved in the industry. By partnering with FACEIT we can start to develop more regular tournaments and opportunities for all skill levels and the creation of a community Discord will provide a dedicated space for diversity in esports to be celebrated.”

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GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture

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Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.

Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.

Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.

The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.

The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.

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Red Rake Gaming Expands Global Presence Through Partnership with QTech Games

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Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.

Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.

Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.

QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”

Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”

The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.

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White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia

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Partnership sees leading branded content and popular Jackpot Royale™ integrated into Delaware North’s Betly online casino in the Mountain State

 White Hat Studios, the “House of Brands” provider to the United States iGaming market, has partnered with Delaware North to launch on its Betly mobile sportsbook and casino in West Virginia.

The leading provider aims to build its online casino offering with the addition of the industry’s top-performing games.

Betly players in West Virginia will now have access to White Hat Studios’ acclaimed portfolio of premium branded titles, including Ted™, The Goonies™, and the award-winning 7s Fire Blitz™ series.

Also included in the rollout are the popular Jackpot Royale™ and Jackpot Royale Express™ progressive jackpot networks, currently live across more than 40 titles, and the first Betly-branded iCasino game – Betly Player’s Choice Blackjack.

Designed to elevate player engagement and boost retention, the addition of these promotional tools adds another layer of excitement to the Betly casino offering.

White Hat Studios has made significant strides in its U.S. growth trajectory since launching in 2021, consistently delivering high-performing content across multiple states. West Virginia remains a key market for the provider, following its remarkable success in all seven regulated U.S. iGaming states.

The collaboration represents another major step in White Hat Studios’ expansion across regulated U.S. states and reinforces its reputation as a go-to content partner for forward-thinking operators.

Daniel Lechner, SVP Sales and Marketing at White Hat Studios, said: “We’re thrilled to be partnering with Delaware North on the Betly online casino app in West Virginia.

“This partnership reflects our ongoing commitment to delivering top-tier content quickly and seamlessly to operators across the U.S. With our portfolio of fan-favorite branded titles and innovative features like Jackpot Royale™, we’re confident we’ll make an immediate impact for Betly and its players.”

Bob Akeret, General Manager for Betly, added: “We’re excited to welcome White Hat Studios onto our Betly platform in West Virginia. Their reputation for delivering engaging, high-quality games, especially branded content, makes them an ideal partner as we continue to elevate our casino experience.”

The post White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia appeared first on Gaming and Gambling Industry Newsroom.

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