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Replai’s one-click AI solution to produce and share automatic highlights from gaming live streams seeks to unlock the ability to create exciting content to anyone

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The short video creating platform invites all gamers and gaming companies to claim their free “personal AI Highlights Producer”.
What if any gamer who streams could create immediate highlights from their livestreams and feed their social channels with the best and most captivating moments of their playthroughs? While this sort of capacity is typically available only to the resources of established streamers, companies and esports teams with the help of experienced media teams, Replai is offering a solution to passionate content creators who balance their streaming with jobs, families and day-to-day life looking to grow their follower base through their AI-based automated highlight creator platform.
Replai is a real-time content production platform that offers massive time and cost savings by rapidly creating high-quality video highlights from thousands of hours of live streams, streamlining all the needed editing, clipping, rendering and sharing of video in just 3% of the time. Following a successful funding round in June, Replai has been quickly expanding its user base: “In September, Replai users produced over 15 000 highlights from around one million hours of streams processed. We estimate that these served an audience of around 11 000 000 people in social channels”, explains Diogo Pereira, director of marketing and community for Replai. “Only recently we opened the access to Replai beyond our previous enterprise-exclusive level as we’ve seen the massive demand for a solution like this from end users.”, he adds. Irina Pencheva, Head of Social at SK Gaming, testifies to such efficiency: “The projects I created with Replai are definitely something that helps the team’s operation to release content as games are happening”.
Replai was born from the context of increasing importance of community content as a powerful marketing strategy for brands in gaming, together with the rise of short-video platforms like Tik Tok. After partnering with major companies across the globe like PUBG, SK Gaming or GamersClub to help them automate content creation, the team witnessed a rapid demand from everyday streamers. “Replai can be an absolute game changer for millions of streamers who don’t have the time, resources or money to scale content as they struggle to balance streaming with their life”, João Costa, Replai CEO, explains. “We help them save their time editing highlights dramatically. Replai enables them to do in one minute what took at least one hour.”
Such usage comes from all types of streamers, from those with thousands of followers to aspirational ones who want to grow their channels by stimulating the virality of their content. “It’s been fantastic to witness the enthusiasm of the community.”, Diogo says. “We think of our Discord as a place to celebrate live streaming, where our users and ambassadors come together to exchange ideas, tips, and play together”. Nikolarn is one of such streamers that at around half a million followers who found Replai to unlock potential for all types of content creators: “Short-video content is essential for me to keep my viewer base engaged and growing across all of my social outlets. It’s next to impossible being efficient in producing that type of content daily, especially after long streaming sessions. Replai solves a major bottleneck for professional streamers, and as such the impact is even bigger for streamers who don’t have dedicated staff at their disposal or simply lack the editing skills or time to produce that type of content.”
What’s next for Replai? “We keep expanding our strategic partners in the industry, but we have a strong belief in the importance and improvement of our streamer community.” Diogo adds . “We’ve seen an unbelievable adoption of Replai from every type of streamers: from firefighters who stream in-between emergency calls, to VR-enthusiasts who are conquering new audiences. That excitement fuels our ambition to make Replai a platform that every streamer in the planet will want to use. We want to put Replai in the hands of every streamer who wants to create more exciting content but doesn’t have the time or resources to do it.
“We invite everyone to try Replai for themselves – all it takes is a sign-up and inserting a stream URL – and become a part of our community.” The team is also committed to improving the product continuously, encouraging user feedback for new feature developments in their Discord.
Replai is currently free to use on a 14-days trial, after which users can simply refer friends to join Replai in order to keep the account fully unlocked. The Replai Partner & Ambassador Program allows top Replai users to receive perks and have access to beta features.

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BlueBottle

BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production

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BlueBottle, the Munich-based esports technology innovator, has officially launched League Broadcast, its professional-grade production software, via a new Software-as-a-Service (SaaS) subscription model.

Announced on January 7, 2026, this B2C release moves the platform from selective partner deployments and its long-standing beta phase into a publicly accessible tool for leagues, tournament organizers, and individual content creators worldwide.

Professional Broadcast Tools for All Tiers

League Broadcast is designed to automate and elevate the visual storytelling of competitive gaming, specifically targeting the League of Legends ecosystem. The software bypasses traditional API limitations by using low-level game data collection to provide real-time, high-fidelity visualizations.

At launch, BlueBottle has introduced a tiered pricing structure to suit different operational scales:

Tier Status Key Features Target Audience
Free Available Core overlays, essential team/player data, basic game stats. Grassroots creators & amateur streamers.
Basic Available Commercial usage rights, customizable pre-game elements, professional draft tools. Semi-pro leagues & small event organizers.
Pro Coming Soon Advanced analytics, event-driven automation, premium production tools. Professional leagues & high-scale live operations.

Supported by Creative Europe Media

The transition to a scalable SaaS model was significantly bolstered by funding from Creative Europe Media, the European Union’s flagship program for the audiovisual and creative sectors. This backing allowed BlueBottle to invest in:

  • Enhanced Stability: Hardening the software for 24/7 live environments.

  • Improved Infrastructure: Faster development cycles and dedicated customer support.

  • Accessibility: Lowering the barrier for European creators to produce “broadcast-quality” content that competes with high-budget international productions.

“This launch represents more than a new pricing model — it’s the moment League Broadcast becomes accessible to the wider esports community,” said Lars Eble, CTO at BlueBottle. “We were able to invest in long-term product quality… ensuring that our B2C customers receive the same level of reliability previously reserved for large partners.”

Strengthening the European Esports Ecosystem

By providing affordable, automated tools for real-time data visualization—such as dynamic gold graphs, inhibitor timers, and 3D in-world branding—BlueBottle is positioning itself as a core infrastructure provider for the digital media age. The platform allows smaller organizations to monetize their formats more effectively through professional-looking sponsor placements and deeper viewer engagement.

The post BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Akshat Rathee

Indian Esports 2026: Strategic Growth and the Asian Games Milestone

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The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.

 

The Impact of PROGA: Policy into Practice

The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.

  • Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.

  • Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.

  • Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.

The Asian Games 2026: A Global Stage

The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.

  • Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.

  • Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.

  • Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.

Market Evolution and Key Trends

The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.

Trend Impact in 2026
Mobile Dominance Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware.
Beyond BGMI 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.”
Monetization Shift Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression.
Tier II & III Growth Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content.

The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Anushka Bhatnagar

From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming

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Editor’s Take

Why this matters: India has long been a mobile-first gaming market (thanks to PUBG Mobile/BGMI). But 2025 proved that PC esports is not dead; in fact, it’s thriving culturally. Riot’s ability to integrate VALORANT into mainstream Indian youth culture—from “topper” billboards on exam result day to hip-hop festivals—is a masterclass in localized marketing. The success of S8UL Esports in League of Legends also signals that South Asia is finally ready to compete in global Tier 1 events.

The Full Story

Riot Games has released a retrospective on 2025, describing it as the year gaming in South Asia “didn’t feel tucked away anymore,” but rather became an unmistakable part of mainstream culture.

From filled cafés during watch parties to billboards featuring “inside jokes” from voice comms, the publisher’s year was defined by a massive surge in engagement across India, Bangladesh, Sri Lanka, Nepal, Maldives, and Bhutan.

The Competitive Surge: LoL and VALORANT The year began with the launch of Legends Ascend South Asia, a structured pathway for League of Legends talent that the region had been demanding. Ninety-five teams competed, culminating in S8UL Esports lifting the trophy and qualifying for the LCP Wild Card Playoffs—placing South Asian talent directly into the global conversation.

Simultaneously, PC esports found its footing in India through VALORANT Challengers South Asia.

  • The Numbers: The circuit recorded over 103 million live and non-live views throughout the season.

  • The Finals: The LAN event peaked at 50,000 concurrent viewers, proving that the appetite for PC tactical shooters remains fierce in a mobile-dominated region.

Cultural Crossovers: V5 and Rolling Loud Midway through the year, VALORANT celebrated its fifth anniversary (V5) with a campaign deeply rooted in Indian student culture.

  • “VAL Toppers”: On JEE results day (a major academic milestone in India), Riot reimagined the traditional “exam topper” billboards to celebrate Radiant-ranked players, sparking a viral conversation.

  • Rolling Loud India: In November, gaming met hip-hop. Riot integrated VALORANT into one of the world’s largest hip-hop festivals, with karaoke pods and gaming zones operating alongside performances by Wiz Khalifa and Central Cee.

Management Commentary Anushka Bhatnagar, Publishing Lead for Riot Games India & South Asia, reflected on the shift:

“2025 felt like a year when India’s gaming and esports landscape stepped into the centre of cultural conversation. VALORANT turning five reminded us how deeply the community here has shaped the game. From grassroots watch parties to moments like Rolling Loud, the ecosystem grew with a confidence that felt distinctly homegrown.”

Grassroots Momentum Beyond the flash of festivals, the year was sustained by community energy. College events introduced first-time players to the ecosystem, while local watch parties turned malls into pop-up arenas, ensuring that the growth of South Asian gaming was built “together” rather than just broadcast from above.

The post From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming appeared first on Gaming and Gambling Industry Newsroom.

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