Latest News
Professional Players Federation Partners with GAMSTOP: the self-exclusion tool for consumers
The Professional Players Federation has today announced a partnership with GAMSTOP, the free, independent service that allows consumers to exclude themselves from gambling websites.
GAMSTOP provides a simple, secure one-stop solution for anyone who wants to take a break from online gambling. As of March 31st, 2020, all British online operators have to integrate with GAMSTOP as a condition of their Gambling Commission licence, which means it now covers the entire British market for the first time.
Consumers who register with GAMSTOP can choose to exclude themselves from every gambling site for a minimum period of six months, one year or five years. They cannot then remove themselves from the scheme until their self-exclusion period has expired, and if they do not contact GAMSTOP, their registration is automatically rolled over for up to seven years.
The PPF’s partnership with GAMSTOP will entail raising awareness of the tool among its members through sharing information about GAMSTOP across the PPF website and social channels to ensure consumers and athletes alike know how to access the tool should they need it.
This builds on PPF’s existing Problem Gambling work, which educates players of the possible risks when gambling. GAMSTOP will be the latest addition to this educational hub, and as part of PPF’s work to ensure that professional sportsmen and women are informed about help available for people who may be at risk of gambling problems.
More than 150,000 people have already registered with GAMSTOP, which also works closely with gambling charities like GamCare. Anyone who contacts the service, either through the website or by calling the helpline, is referred to specialist advisors if they need additional help and support with their gambling issues.
Simon Taylor, chief executive of the PPF, said:
“Professional athletes are at a higher risk of developing gambling problems than their peers outside of sport. We are therefore pleased to help promote Gamstop to make it easier for players that decide they want to self-exclude.”
Fiona Palmer, chief executive of GAMSTOP, said: “We’re extremely excited to be able to work closely with the PPF and their members. We welcome PPF’s commitment to protecting and educating those closest to sport who might be affected by problems with their gambling.
This partnership will help ensure that all members have the practical tools and support around them to be protected and educated”.
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asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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