eSports
PandaScore signs esports odds, data & Widget agreements with Betcris and Pixel.bet
Live esports odds & stats provider cements position as leader in live esports data as it partners with Tier 1 operators
International operators looking to capitalise on the boom in esports betting need look no further than PandaScore, the market leader for in-play esports odds and statistics. This week, the esports data provider celebrated a pair of significant new client wins having been selected by both Betcris and Pixel.bet.
Founded in 2015, PandaScore has grown exponentially as esports betting has exploded in popularity around the world. With offices in Paris and Malta and highly reliable proprietary artificial intelligence at its core, PandaScore has become a frontrunner in the provision of real time esports odds and data which has now been integrated with leading Latin American sportsbook Betcris.
Many leading operators and traditional bookmakers have mitigated the lack of summer sport in lockdown by pivoting towards esports and the vertical, already growing in popularity incrementally, has boomed as a result. High volume operators such as Betcris require a stable, reliable and comprehensive solution for their esports data and odds needs – all things PandaScore consistently delivers for its clients.
Additionally, PandaScore recently launched its innovative esports stats Widgets through an integration with leading esports bookmaker Pixel.bet. The new Widgets are designed to give esports bettors all the information they need to bet confidently. Players can see data on recent wins and losses, head-to-head records and in-game performance statistics at the touch of a button.
Esports bookmakers have traditionally struggled to provide engaging content to fans because accurate data was unavailable. Building a custom Widget for multiple esports games was worth the effort, since esports fans rely on outside data for making astute betting decisions.
PandaScore’s esports Widgets are the most efficient and effective way for leading esports bookmakers like Pixel.bet to deliver relevant and near real time statistics to their players. Esports with the largest bet volume such as CS:GO, League of Legends, and Dota 2 are all featured within the Widgets with both pre-match and live data available.
When paired with PandaScore’s odds and data products as adopted by Betcris, the new Widgets offer an incomparable betting experience to esports fans around the world.
Adam Bjorn, COO at Plannatech/Betcris said: –
“We’re delighted to have access to PandaScore’s abundance of real time esports odds and data. They have feeds for every in-play market we need across all esports and thanks to their efficient collaboration with our development team, we completed the integration in no time”.
Eirik Kristiansen, CEO at Pixel.bet said:-
“We were very impressed with the content capabilities of PandaScore’s esports Widgets and I’m excited that Pixel.bet is the first esports betting operator in the world to offer such an innovative data delivery tool to our players”.
Flavien Guillocheau, Founder & CEO at PandaScore said: –
“Successful esports betting is a matter of good luck and good judgement and whilst PandaScore can’t help with the former, the latter can be greatly enhanced through the data provided to players and our new esports Widgets. We’re delighted to launch this new innovation with leading esports betting operator Pixel.bet and to be providing esports data to a brand as well regarded as Betcris. We look forward to integrating with more leading operators in the near future”.
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eSports
Four Countries Shortlisted to Host GOTF 2027

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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the worldâs leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: âWe received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.â
Following further evaluations and detailed assessments of each finalistâs proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asiaâs premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: âWe are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.â
Danny Tang, Co-Founder and CEO of Hero Esports, said: âWe are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.â
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWCâs expansion in China, leveraging Tencent E-sportsâ networks and expertise to connect Chinese esports with EWCâs global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCFâs strategic partner in China to drive the expansion of the Esports World Cupâs presence in the region. This partnership marks a significant milestone in the EWCFâs purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the worldâs most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series â The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWCâs visibility, engagement, and industry collaboration in China, while leveraging EWCâs and Tencent E-sportsâ networks and expertise to connect Chinese esports with EWCâs global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
âThe Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,â said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. âThrough this partnership, we are committed to elevating EWCâs presence in China and integrating our esports industry with the worldâs largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.â
âThe Esports World Cupâs purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,â said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. âChina plays a critical role in this vision, and Tencentâs leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.â
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournamentâs unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esportsâ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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