eSports
PandaScore signs esports odds, data & Widget agreements with Betcris and Pixel.bet
Live esports odds & stats provider cements position as leader in live esports data as it partners with Tier 1 operators
International operators looking to capitalise on the boom in esports betting need look no further than PandaScore, the market leader for in-play esports odds and statistics. This week, the esports data provider celebrated a pair of significant new client wins having been selected by both Betcris and Pixel.bet.
Founded in 2015, PandaScore has grown exponentially as esports betting has exploded in popularity around the world. With offices in Paris and Malta and highly reliable proprietary artificial intelligence at its core, PandaScore has become a frontrunner in the provision of real time esports odds and data which has now been integrated with leading Latin American sportsbook Betcris.
Many leading operators and traditional bookmakers have mitigated the lack of summer sport in lockdown by pivoting towards esports and the vertical, already growing in popularity incrementally, has boomed as a result. High volume operators such as Betcris require a stable, reliable and comprehensive solution for their esports data and odds needs – all things PandaScore consistently delivers for its clients.
Additionally, PandaScore recently launched its innovative esports stats Widgets through an integration with leading esports bookmaker Pixel.bet. The new Widgets are designed to give esports bettors all the information they need to bet confidently. Players can see data on recent wins and losses, head-to-head records and in-game performance statistics at the touch of a button.
Esports bookmakers have traditionally struggled to provide engaging content to fans because accurate data was unavailable. Building a custom Widget for multiple esports games was worth the effort, since esports fans rely on outside data for making astute betting decisions.
PandaScore’s esports Widgets are the most efficient and effective way for leading esports bookmakers like Pixel.bet to deliver relevant and near real time statistics to their players. Esports with the largest bet volume such as CS:GO, League of Legends, and Dota 2 are all featured within the Widgets with both pre-match and live data available.
When paired with PandaScore’s odds and data products as adopted by Betcris, the new Widgets offer an incomparable betting experience to esports fans around the world.
Adam Bjorn, COO at Plannatech/Betcris said: –
“We’re delighted to have access to PandaScore’s abundance of real time esports odds and data. They have feeds for every in-play market we need across all esports and thanks to their efficient collaboration with our development team, we completed the integration in no time”.
Eirik Kristiansen, CEO at Pixel.bet said:-
“We were very impressed with the content capabilities of PandaScore’s esports Widgets and I’m excited that Pixel.bet is the first esports betting operator in the world to offer such an innovative data delivery tool to our players”.
Flavien Guillocheau, Founder & CEO at PandaScore said: –
“Successful esports betting is a matter of good luck and good judgement and whilst PandaScore can’t help with the former, the latter can be greatly enhanced through the data provided to players and our new esports Widgets. We’re delighted to launch this new innovation with leading esports betting operator Pixel.bet and to be providing esports data to a brand as well regarded as Betcris. We look forward to integrating with more leading operators in the near future”.
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Asia
Esports Foundation opens 2026 co-streaming Creator Program with $2m rewards pool
The Esports Foundation (EF) has opened applications for its 2026 Creator Program, committing $2 million (~INR 19 crore) in rewards for co-streamers supporting the Esports World Cup (EWC) 2026 in Paris and the Esports Nations Cup (ENC) 2026 in Riyadh. EF announced the program on June 12, 2026, from Paris and Riyadh, and said applications are open now, including for creators across India.
EF said co-streaming was a key driver of EWC reach last year, citing 3,500 co-streamers as “one of the key growth pillars” for EWC viewership in 2025. The Foundation is positioning the 2026 Creator Program as a scaled-up initiative, targeting 5,000 creators “across new regions and platforms.”
“This isn’t just an esports trend; it’s a media trend,” said Wasae Imran, Director Broadcast & Distribution at the Esports Foundation. “Across music, video, news and sport, audiences don’t just watch what they’re given anymore. They choose their own experience: what to watch, where to focus, and how deep to go. Esports just lives further down that road than most, and traditional sport is heading the same way. It’s not about delivering a match in one format, it’s about opening up every way into the same moment and letting fans choose how they want to consume it. The Creators Program is how we build for that, by enabling the growth of creators that fans already trust to carry the world’s biggest esports event into every community.”
According to EF, approved creators can co-stream selected tournaments, complete missions, and progress a “Battle Pass” tied to rewards ranging from gift cards and hardware to platform perks and invitations to EWC and ENC. EF said the program supports multiple streaming platforms, including Twitch, YouTube, Bilibili, Huya, and CHZZK.
EF also confirmed operational details for EWC 2026: the event is set for Paris Expo Porte de Versailles from July 6 through August 23, featuring more than 2,000 players and 200 Clubs from over 100 countries across 25 tournaments and 24 games, with a $75 million+ prize pool. ENC 2026 is scheduled for November in Riyadh and will extend the creator program to a nation-based competition format.
The post Esports Foundation opens 2026 co-streaming Creator Program with $2m rewards pool appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BLAST
BLAST partners with MATCH on premium fan travel for 2026-27 events
Deal covers travel and hospitality packages across BLAST’s event slate, starting with BLAST Premier Hong Kong Rivals in November.
BLAST has signed a one-year partnership with MATCH to develop premium fan travel experiences and related commercial opportunities across BLAST events in 2026 and 2027, including the BLAST Premier Hong Kong Rivals 2026. The companies said the work will start immediately, with an initial focus on the BLAST Premier Hong Kong Rivals event in November.
BLAST VP of Destinations and Market Development James Woollard said: “We’re thrilled to partner with MATCH, a company with an unrivalled track record in delivering top-tier fan travel experiences at the biggest sporting events in the world. As BLAST continues to grow globally and attract growing numbers of travelling fans, this partnership represents an exciting opportunity to further elevate the live event experience for fans and audiences across esports.”
MATCH is best known for hospitality and accommodation programmes at major sports events, including four consecutive FIFA World Cups
from 2010 to 2022, as well as Ryder Cup tournaments, Formula 1 Grands Prix and ATP tennis tournaments. MATCH Director of UK Events and Business Strategy Richard Parker said: “Esports is one of the most exciting growth frontiers in live entertainment, and BLAST stands out as a world-class platform with incredible potential. At MATCH, we see a tremendous opportunity to bring our expertise in creating premium fan experiences into the esports arena. We are very enthusiastic about the possibility of working together with BLAST to deliver innovative, unforgettable experiences for esports fans worldwide.”
BLAST said MATCH will also bring its network of clients, sponsors, federations, agents and media partners to support international attendance and partner activation, alongside MATCH’s technology and operational infrastructure. The announcement follows BLAST’s 2025 live events activity, where the organiser said it delivered 15 arena shows across 10 countries spanning five titles and sold 194,421 tickets.
The post BLAST partners with MATCH on premium fan travel for 2026-27 events appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Counter-strike
Team Vitality opens V.Hub fan zone for IEM Cologne Major
Team Vitality is launching an official fan zone, V.Hub, to coincide with the 2026 IEM Cologne Major. The venue will run June 18-21 at KWB im Stadtpalais, a short walk from the LANXESS Arena.
Access to V.Hub will be free for fans who sign up, with limited availability. Team Vitality said the space is intended to bring together its community, partners and Counter-Strike fans attending the event.
The fan zone will include dedicated areas hosted by Team Vitality and partners Skin.Club, ASUS ROG, EVNIA and Blacklyte. The club said activations will include hands-on experiences and opportunities to play bespoke Counter-Strike maps.
Team Vitality also plans match watch parties, a pop-up shop for official merchandise and giveaways, including an ASUS ROG x Team Vitality co-branded mousepad. During the playoff stage, the club said V.Hub will be set up for trophy photo opportunities with its Major trophies.
Food and drink will be available on site throughout the event, including vegetarian options.
The post Team Vitality opens V.Hub fan zone for IEM Cologne Major appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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