Latest News
Evolution Launches Crazy Time, Its Most Entertaining and Bonus-packed Game Ever!
Evolution Gaming, leading provider of Live Casino solutions, has today launched its latest exclusive game, Crazy Time. This multi-layered, bonus- and multiplier-packed game was first showcased as Evolution’s headliner at ICE 2020 and is the newest addition to the company’s fast-growing game shows category.
Crazy Time is an exciting, all-new development based on Evolution’s successful Dream Catcher money wheel concept but offering four action-packed bonus games — more than Evolution has ever included in a single game. The centrepiece of the game is a spinning money wheel featuring four bonus bet spots — Cash Hunt, Coin Flip, Pachinko and Crazy Time — that take players off into the bonus rounds.
Crazy Time has taken a year to develop and it is the most expensive game that Evolution has ever produced. The pre-launch test period of the game showed high interest from players, which we hope will continue as we now bring it to a wider audience.
According to Evolution, the unique Crazy Time gameplay keeps players entertained with a crazily varied mix of action, entertainment, betting opportunities and a succession of potential multiplier wins. These elements make the game so entertaining that it captures the audience in the same way a TV game show would with the added excitement of being able to participate in the action. What also sets the game apart is the integration of multiple cutting-edge technologies in one game, including Random Number Generator (RNG) multipliers, augmented reality, slots-style and video-gaming elements, all of which, Evolution feels, will make the game appeal to a wide and varied audience.
Todd Haushalter, Evolution’s Chief Product Officer, said: “The goal was to make a game that is so entertaining that people would enjoy just watching it as they would a game show on television. To achieve this, we knew we needed lots of variety and to make the players the contestants on the show. The variety comes in the form of copious bonus rounds that bring the players into different side games, all of which are distinctively different and entertaining in their own right. We know this game will appeal to slot players and we wanted to really entertain them, and to do that we packed each game round with lots of action, also making it longer than a typical slot-round. We feel players get great entertainment value with each bet in this game.”
Haushalter added: “I am so proud of the hundreds of people who worked on Crazy Time. This is some of the best work Evolution has ever done and I honestly believe it is the most fun casino game ever made. It highlights a paradigm shift for Evolution: this game will appeal to audiences far and wide, from slot players to sports bettors and everyone in between. There is truly nothing like it.”
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asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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