eSports
Formula 1 drivers joined by cricket and football stars for Virtual Grand Prix at Brazil’s Interlagos
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Formula 1 drivers Alex Albon, Antonio Giovinazzi, George Russell, Nicholas Latifi and Charles Leclerc will be joined by stars from cricket and football for this weekend’s virtual race at the Interlagos Circuit.
England cricketers Stuart Broad and Ben Stokes will take to the grid for this weekend’s Virtual Grand Prix alongside A.C. Milan captain Alessio Romagnoli, where they will battle it out alongside Formula 1 stars in the fourth virtual race of the season, with more names to be announced in the coming days.
Broad, who will be racing for Scuderia AlphaTauri, will be looking to beat his England teammate Stokes, who is racing in his second virtual Grand Prix for Aston Martin Red Bull Racing alongside Alex Albon.
Sunday’s race will fall on the weekend originally scheduled for the 2020 return of the Dutch Grand Prix, however as Circuit Zandvoort is not available on the F1 2019 videogame, the choice of circuit was left to a fan vote on social media. Brazil’s Autódromo José Carlos Pace, also known as Interlagos, emerged as the clear winner, securing more 50% of the 40,000 votes cast. Drivers will join the race remotely, with a host broadcast live from the Gfinity Esports Arena from 6:00pm (BST) on Sunday May 3.
The Virtual Grand Prix Series has proven immensely popular with fans around the world with the Bahraini, Vietnamese and Chinese virtual GPs cumulating over 12.9m views across F1’s digital platforms. When combined with television estimates, more than 16m people have tuned in for the three races to date.
The broadcast which will be available on the official Formula 1 YouTube, Twitch, Weibo and Facebook channels, is expected to run for 1 hour 30 minutes, with a qualifying period where grid positions will be determined based on the drivers’ fastest lap time, followed by a 28-lap race. The Virtual Grand Prix will
also be broadcast live with international broadcast partners in over 100 countries including in the UK on Sky Sports, in the US on ESPN, and FOX Sports Asia across Southeast Asia.
The F1 Esports Pro Exhibition race will precede the Virtual Grand Prix – and is set to begin at 5:00pm (BST). The broadcast will be available on the official Formula 1 YouTube, Twitch and Facebook channels as well as selected TV broadcasters and is expected to run for 1 hour.
Julian Tan, Head of Digital Business Initiatives and Esports said:
“We are delighted that so many fans are watching and engaging with the F1 Esports Virtual Grands Prix. The viewership continues to go from strength to strength, outlining the growing success of the races and the wider potential of Formula 1 in esports. Furthermore, we are thrilled to welcome more stars from outside the world of F1, to complement our strong F1 and motorsport driver grid, and use this opportunity to link up with other sports as we all stand together to give fans something to cheer about during these difficult times.”
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eSports
Four Countries Shortlisted to Host GOTF 2027
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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League
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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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