Industry News
QTech Games confirms Epic merger
Asia’s top distributor merges with leading games reseller Epic Media to secure a trailblazing leadership team for growth markets
QTech Games, Asia’s number-one games distributor, has announced a major merger with leading games reseller, Epic Media, in order to bolster its platform’s position at the forefront of the industry for taking the best online games to market across emerging territories.
Under the terms of the reseller agreement, every component of QTech’s digital one-stop shop will be made available, from slots and table games to instant win, virtual sports and live casino games.
Epic Media is headed by industry trailblazers Staffan Lindgren and Ulf Norder, both of whom have a proven record for business development and scale-up success. Norder is a former Director of Development at Yggdrasil and Evolution Gaming, while Lindgren was a co-founder of NYX, which now forms a key part of Scientific Games.
Thanks to a recent partnership with Ezugi’s live-dealer portfolio, QTech Games now has an all-inclusive service for global operators, particularly across developing gaming spaces where demand for a comprehensive-yet-localised product set is paramount against a diverse backdrop of cultural trends and player preferences.
Markus Nasholm, Chairman of the Board at QTech Games, said: “We’re thrilled to have finalised this milestone merger with Epic Media, and delighted to have the combined experience and expertise of Staffan and Ulf on board. To have two of the most successful people in the gambling join QTech Games is a ringing endorsement of all our team’s hard work in recent years.
“It’s been another year of sustained growth at QTech, and their partnership will prove invaluable as we grow further and faster in more international markets. It’s also a real validation that QTech adopted the correct strategy from the outset with our ‘two cornerstones’ model. Firstly, beyond the fantastic games, fully owning the technology sets QTech apart, which enables us to offer a number of flexible features which no competitor can rival. And secondly, outside of Asia, we’ve secured strongholds in virtually all the margin markets, demonstrating organic growth across channel and border.”
Staffan Lindgren, Strategic Adviser to the Board, said: “I’ve been active in Asia for a long time but this is the ideal time to consolidate my hard-won experience in a more structured way with QTech Games. QTech is clearly the leader in Asia, and other key growth territories are quickly falling in line. Their propriety technology means they’re the only aggregator that is not just delivering fantastic games but also adding engaging features (such as QT Play’s AI-powered recommendation engine, alongside their Tournament and Jackpot elements) which make QTech’s position in the market unique. The rapid growth since the start has also been extremely impressive with yearly double-digit gains immediately taking the eye.”
Ulf Norder, VP / Director of sales, added: “For me, having previously been more active in Europe’s ‘margin markets’, this role is a perfect opportunity. QTech Games is the only company that has been active in all such markets. Indeed, they’re not just an Asian aggregator but are also attracting clients from all over the world. Latin America, Eastern Europe and they’re already in position to stake a firm claim in the Indian market, stealing a match on the competition. Together, I’m confident we can be even more successful.”
As the fastest-growing distributor in Asia over the past few years, QTech’s platform boasts the the most comprehensive gaming portfolio around, tailored for each region, with native mobile apps, powerful reporting and marketing tools, and 24/7 local-language support.
ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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