Industry News
Spintec Celebrates 10-Year Anniversary at ICE London
Spintec, a leading supplier of Electronic Table Games, is attending the upcoming International Gaming Exhibition – ICE London. 2020 marks a special year for Spintec as the company is celebrating its 10th anniversary, and the ICE London show will be a perfect opportunity for Spintec to celebrate with everyone who contributed to their incredible journey.
The whole story began in 2010 when a team of highly experienced engineers, gaming professionals and high-tech experts put their expertise together and founded Spintec. Since the beginning, Spintec has always focused on design and innovation of cutting-edge Electronic Table Games. Over 10 years, Spintec conquered 6 continents and solidified its presence in over 400 casinos all over the world.
“It is a perfect moment to celebrate our important milestone at ICE London and get together with our team, business partners and friends. We can only say thank you to everyone who has made Spintec possible, and cheers to the future. Join us for a toast in London,” says Goran Miškulin, CEO at Spintec.
This year’s presentation of Spintec will be marked by a vast selection of novelties, covering all requirements for every casino floor. One of the latest additions to our range of products is Karma GEN2 Blackjack. Karma Blackjack supports Virtual gaming technology. An attractive virtual croupier will have players hooked with adrenaline rush to play which all means longer gaming sessions and higher revenue for the operators. Spintec Blackjack supports a vast numbers of game variations and comes with up to five additional side bets that makes the game even more interesting for player.
In addition, visitors of Spintec’s stand will also be able to try their entirely new product, the Bar Top Playing Station, which is set for release later this year. The Bar Top brings all of Spintec’s games to the comfort of the bar counter, allowing casinos to make the most of their limited space.
Reflecting the company’s commitment to providing the ultimate gaming experience, Spintec has expanded players’ options even further with add-ons such as a multilevel jackpot, tournaments, and side-bets allowing players to immerse themselves deeper into the game. In addition to its new solutions, the company has upgraded and renewed its topper content, Spintec’s toppers are now equipped with attractive contet which attracts players.
Drop by booth S5-245 and see for yourself why Spintec is the top supplier of electronic table games. Spintec team will be there to answer all of your questions. Book your time with them at the show by sending an e-mail to [email protected].
ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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